I was reading a guide somewhere that said a good strategy for a Fighter/Thief is to take Fighter and max out your skill in short bow and than immediately change to thief this way you can have very good bow skills and thief skills... kind of like a mock Archer/Thief without the bonuses...
Has anyone tried this? Is it a good build at all?
Fighter/Thief?
- fable
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An archer-like fighter NPC is already in the game: Mazzy. You could use Shadowkeeper to see and possibly edit her stats.
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Actually, an Archer cannot dual class at all. The only Ranger classes that can dual class are a base Ranger and the Beast Master.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
Are you familiar with moderations (mods) to the game, Xazev?
If you are, there is a mod called Tactics--which can be found at [url="http://www.weidu.org/"]this[/url] page--that allows your character to choose the fighter kit 'generic archer'.
From the ReadMe:
Fighter-Class Archer Kit
Basically, it's just like the Ranger-Archer except that:
(1) you can specialize in melee weapons
(2) it is a fighter kit
(3) so any race and alignment are OK
(4) and humans can dual-class later to thief/mage/cleric
GENERIC ARCHER: The generic archer is the epitome of skill with the bow.
He is the ultimate marksman, able to make almost any shot, no matter how
difficult. To become so skilled with the bow, the archer has had to
sacrifice some of his proficiency with melee weapons and armor.
Traditional missile weapons are slings, short bows, long bows, darts and
crossbows.
Advantages:
- +1 to hit, and +1 to damage with any missile weapon for every 3 levels
of experience.
- Every 4 levels he gains the ability to make a called shot once per day.
When he activates this ability, any shot made within the next 10
seconds is augmented in the following manner (according to the level
of the archer):
4th level: -1 to THACO of target
8th level: -1 to save vs magic of target
12th level: -1 to strength of target
16th level: +2 bonus to damage
Disadvantages:
- An archer can only specialize in melee weapons; he may never obtain
mastery.
- An archer cannot wear any metal armor.
This means you can dualclass or even muticlass if you know how to with Shadowkeeper.
If you are, there is a mod called Tactics--which can be found at [url="http://www.weidu.org/"]this[/url] page--that allows your character to choose the fighter kit 'generic archer'.
From the ReadMe:
Fighter-Class Archer Kit
Basically, it's just like the Ranger-Archer except that:
(1) you can specialize in melee weapons
(2) it is a fighter kit
(3) so any race and alignment are OK
(4) and humans can dual-class later to thief/mage/cleric
GENERIC ARCHER: The generic archer is the epitome of skill with the bow.
He is the ultimate marksman, able to make almost any shot, no matter how
difficult. To become so skilled with the bow, the archer has had to
sacrifice some of his proficiency with melee weapons and armor.
Traditional missile weapons are slings, short bows, long bows, darts and
crossbows.
Advantages:
- +1 to hit, and +1 to damage with any missile weapon for every 3 levels
of experience.
- Every 4 levels he gains the ability to make a called shot once per day.
When he activates this ability, any shot made within the next 10
seconds is augmented in the following manner (according to the level
of the archer):
4th level: -1 to THACO of target
8th level: -1 to save vs magic of target
12th level: -1 to strength of target
16th level: +2 bonus to damage
Disadvantages:
- An archer can only specialize in melee weapons; he may never obtain
mastery.
- An archer cannot wear any metal armor.
This means you can dualclass or even muticlass if you know how to with Shadowkeeper.
"Sometimes Dreams are wiser than waking"
Huh, you're right. Still, I remember doing this, and I've avoided mods that allow illegal dual classing.Crenshinibon wrote:Actually, an Archer cannot dual class at all. The only Ranger classes that can dual class are a base Ranger and the Beast Master.
Maybe you could do this dual class legally before ToB is installed (?)
"A life is not important, except in the impact it has on other lives."
-- Jackie Robinson
Baruk Khazad! Khazad ai-mênu!
-- Jackie Robinson
Baruk Khazad! Khazad ai-mênu!
Xazev, it's interesting that you want to create a Fighter/Thief in order to use a bow. Most players enjoy the extra skill that the Fighter class brings to backstabbing.
I'm not sure why your friend recommended short bows over long bows. However, a good case could be made for short bows simply because some of the most powerful bows in the game are short bows.
A Fighter dualled to a Thief should be a very effective character. You can start SOA with a 7th level Fighter who has a total of six proficiency points, and you can put five points in bows (either long bow or short bow). But you can get extra benefits if you dual at 9th level instead of dualling immediately, including more hit points (especially if your character has Constitution 18), better THAC0, and better saving throws.
Keep in mind that your character must meet the minimum stat requirements for a dual-class character and cannot be Lawful Good. Also, while your character is a Thief and has not yet regained his Fighter abilities, you should not put any proficiency points in the same weapon types that you selected when your character was a Fighter, or they will be lost when your character regains his Fighter abilities.
I'm not sure why your friend recommended short bows over long bows. However, a good case could be made for short bows simply because some of the most powerful bows in the game are short bows.
A Fighter dualled to a Thief should be a very effective character. You can start SOA with a 7th level Fighter who has a total of six proficiency points, and you can put five points in bows (either long bow or short bow). But you can get extra benefits if you dual at 9th level instead of dualling immediately, including more hit points (especially if your character has Constitution 18), better THAC0, and better saving throws.
Keep in mind that your character must meet the minimum stat requirements for a dual-class character and cannot be Lawful Good. Also, while your character is a Thief and has not yet regained his Fighter abilities, you should not put any proficiency points in the same weapon types that you selected when your character was a Fighter, or they will be lost when your character regains his Fighter abilities.
One of the early versions of SOA allowed Archers and Stalkers to dual-class. It was either one of the patches or the TOB expansion that removed that option.Klorox wrote:Huh, you're right. Still, I remember doing this, and I've avoided mods that allow illegal dual classing.
Maybe you could do this dual class legally before ToB is installed (?)