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Quick question : how I can remove companions ?

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Tioma
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Quick question : how I can remove companions ?

Post by Tioma »

Just started the game which assigns me 3 companions but I don't wanna them. :p How to remove them from the group ?
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swcarter
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Post by swcarter »

You'll be able to remove them when you get to Neverwinter.

SWC
Sir Edmund: "Should you obey the lord who asks you to put a village of innocents to the torch? Is that chivalrous? Is it noble?"
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Tioma
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Post by Tioma »

Okay, I've found the answer : "You won’t be able to add or remove companions until you’ve reached Neverwinter." Great! :rolleyes: So designers decided for me with whom I should play even if it's only until Neverwinter. They didn't care to explain this constraint in the manual as well.
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Tioma
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Post by Tioma »

swcarter wrote:You'll be able to remove them when you get to Neverwinter.

SWC
Thanx, :) I've just found this answer too which bewildered and angered me a bit. :p
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Scottg
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Post by Scottg »

They don't take up your XP's, so no worries there.

IF you really don't want to use them then just:

1. left click on your character
2. right click on your character and issue the broadcast command "stand your ground".

Of course you'll have to do that every time you enter a new area.
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Tioma
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Post by Tioma »

Thanx Scottg! All right then, it works. :cool:
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XantharTheFlame
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Post by XantharTheFlame »

A better way is to put them in Puppet mode (available in the behaviours tab on their character sheets). Then they will only follow you around but won't do anything else.

XantharTheFlame
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Tioma
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Post by Tioma »

XantharTheFlame wrote:A better way is to put them in Puppet mode (available in the behaviours tab on their character sheets). Then they will only follow you around but won't do anything else.

XantharTheFlame
Thanx! I'll try this or saying "stand your ground". :cool:
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XantharTheFlame
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Post by XantharTheFlame »

If they stand their ground they may still get into fights because they will defend themselves (think area of effect spells!) You'd have to issue the command every time you transition to a new area on the map -- which is very frequently!

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Tioma
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Post by Tioma »

XantharTheFlame wrote:If they stand their ground they may still get into fights because they will defend themselves (think area of effect spells!) You'd have to issue the command every time you transition to a new area on the map -- which is very frequently!

XantharTheFlame
I applied your advice and its ok now! :cool: Thanx again!
Yigor
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