Please note that new user registrations disabled at this time.

Boots of Speed: Extra Attack?

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
User avatar
Silvanerian
Posts: 455
Joined: Thu Jun 21, 2001 10:00 pm
Contact:

Post by Silvanerian »

Odd findinds indeed.

Perhaps the solution is to be found in the fact that most of us run with (bug)fixpacks on top of the official patch.

This could explain the discrepancies we have seen, as I trust anyone here to be just as capable as myself at looking at a character sheet ;)
Incidently, I tested again last night, and my boots of speed offer no extra attack or even half an attack.


As Ha-Nocri is the one who is probably running the cleanest of installs of all of us, I conclude that the boots of speed as per Bioware are meant to offer an extra half an attack along with the increase in speed.
If anyone wishes to confirm, I suppose a clean install with just the patch would be needed, however, to me, this case seems closed.


As for Chens' odd findings, I have no answer, as I believe there is no variable that 'sets' increased amount of attacks at a certain number thereby nullifying effects of other items being worn at the same time with similar effects (as for instance you can with resistances - eg Carsomyr). I am not 100% sure, but fairly confident that this is not an option.
Qualis Artefix Pereo
User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Post by fable »

Silvanerian wrote:Perhaps the solution is to be found in the fact that most of us run with (bug)fixpacks on top of the official patch.
The Gibberlings 3 Fixpack doesn't fix" the boots of speed. While it mentions "Item Weapon Speed Fixes," this according to their readme refers to "Kensais Not Receiving Their Weapon Speed Bonuses."
As Ha-Nocri is the one who is probably running the cleanest of installs of all of us, I conclude that the boots of speed as per Bioware are meant to offer an extra half an attack along with the increase in speed.
Or that Bioware overlooked a fix. They overlooked quite a few, even in their final patch. The kensai weapon speed fixes are an example. A third party had to provide them.

That noted, the G3 Fixpack does not apparently change the boots of speed. It might fix something else that prevents the boots of speed from causing changes to the number of attacks, however.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
User avatar
Crenshinibon
Posts: 2665
Joined: Wed Mar 22, 2006 5:35 pm
Contact:

Post by Crenshinibon »

What exactly is the Kensai weapon speed fix? Or rather, what was wrong with their speed.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Post by fable »

That isn't described in the readme file. But a quick glance at the boards revealed the following:

"...Kensai THAC0/Damage progression is problematic. A 27th level Kensai only gets +7 to either instead of +9. Similarly, the weapon speed reduction Kensais are supposed to get is not working at all."

EDIT: There may be considerably more up there. A search on kensai revealed at least a full page of threads. But I'm pretty busy at work, at the moment.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
User avatar
Dummy
Posts: 224
Joined: Fri Nov 30, 2007 10:55 am
Contact:

Post by Dummy »

Crenshinibon wrote:My results agree with those of Ha-Nocri. I tested it on a 13 Berserker/38 cleric, five points in warhammers and three in two weapon style. He was wielding Rune Hammer +5 in the mainhand and Crom Fayer in the offhand. Here's the interesting thing.

With the Gauntlets of Extraordinary Specialization, he gets four attacks per round. If I take them off he gets three and a half. Now, if I put the Boots of Speed on him while the gauntlets are OFF, his attacks per round increase to four. If I have him wearing the gauntlets AND the boots, the number of attacks still stays at four.

I have no mods and the latest patch running.
mhh i think this is the way they implimentet the IAS of the gloves, they propably just added the "haste" bonus, just cutted the icon

i tried it out myself, for me the boots does NOT provide an extra attack but i am running a few mods

ias = increased attack speed
User avatar
Ha-Nocri
Posts: 19
Joined: Tue Aug 14, 2007 6:27 pm
Contact:

Post by Ha-Nocri »

fable wrote:No weapon in the off hand?
Yes, The Silver Sword, Two-Hander Sword

NOTE: I have five "stars" in Great Sword weapon specialization or how you say that. You know what I mean anyhow. Maybe it has something to do with it, maybe not.
User avatar
shift244
Posts: 488
Joined: Mon Jan 12, 2004 9:33 pm
Contact:

Post by shift244 »

Just for the record...

I'm currently having a Kensai/Thief dual wielding longswords with 5 ranks in longswords. My number of attacks is listed as 3 wielding a longsword in each hand; with or without the Boots of Speed.

Jaheira is weilding Belm (and a shield) with 3 ranks in Scimitars. She gets 7/2 attacks without the Boots, and 4 if she wears it.

I have ToSC patched, ToB patched, and EasyTutu installed.
Post Reply