Die Golem!
Die Golem!
What works the best on Golems, any magic blunt weapons? Do any spells work? I don't have many magic blunt weapons, the flail of ages +3, doesn't seem to do much, if any. I have a hammer +1 and a mace +1 that does more but not much. Either way im not doing much damage at all but still won. Is there any magic or weapons you suggest?
- Silvanerian
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- Joined: Thu Jun 21, 2001 10:00 pm
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Golems:
You have different types of Golems.
a) Flesh Golems (or the 'lesser clay golems' in the first dungeon) - complete pushovers.
b) Stone Golems: Any +1 weapons will do, slashing, piercing, blunt - all. About 70 HPs. They hit hard, but can be taken down easily due to low HP. Have the spell Golem slow, which acts like normal slow and can be quite annoying, however they usually only use this spell if they cannot get in range for physical attacks.
c) Clay Golems: Any +1 or better blunt weapon will do. Mace, hammer, flail, staff etc. They hit as hard as the stone golems and have the same amount of HPs (around 70). They have the spell Golem Haste, which is a generic haste spell. They usually deploy this boost on sight of the enemy (you), so they hit extra hard due to the extra speed and amount of attacks. They can be a bit slower to take down because usually not all your guys have their main proficiency spent in blunt weapons.
d) Iron Golems: Believe they require +2 weapons to hit (any type of damage will do). They have a bit more hit points and hit a bit harder still. Their spell is a small gas cloud around their body, which will potentially affect all melee characters around them if they fail their saving throw. 2h weapons might avoid this due to the extra range of the weapon, however, not guaranteed.
e) Adamantite Golems: The toughest of the golems, and therefore also worth the most XP. Require +3 or better weapons to hit, but any damage will inflict damage. They have a massive resistance to physical attacks - believe 90%, so all your strikes will only net about 1-3 HPs worth of damage. They hit hard and they take a while to kill. Beware these critters if you are not prepared.
f) Sand Golems: Basically a clone of the Clay Golem, however with physical resistance of about 50%, meaning your hit will not inflict as much damage as normal, which again is why they take longer to kill. You will not come across many of these though.
All Golems have a natural 100% magic resistance and also immune to all poison damage. Golems are also immune to most elemental damage. This means that no spell will affect them except for sunfire, which ignores magic resistance (though believe this is a bug).
However, you can cast a couple of 'lower magic resistance' spells (level 5 mage spell) first to get some of that resistance down and then pepper them with spells afterwards.
Melfs minute meteor is a spell which creates 'orbs' which your mage throws - they will damage the golem.
The best tactic however (if you're facing only golems, mind you), is to have a mage or bard to cast stone skin and mirror image on himself and take the golem's hits while the rest of your party goes melee on him at the same time. Calculate how many hits your guys will need to net around 70 HPs worth of damage. With your entire party wacking away, this should be done in 1 round - 2 if you are very low on melee characters. This means the golems will get around 2-4 hit in on your character before he dies. Since mirror image is a level 2 mage spell, that is a fair sacrifice to bring in order to get the bugger down.
When you face more golems at the same time, concentrate your power on one golem at a time. Remember that they all hit for a ton of melee damage, so eliminating them one by one is how you can minimize the damage your party receives. Summoning critters from spells or wands is also a way to distract their attention away from your party (while your guys hit them at the same time of course).
The cleric spell 'Armor of faith' (level 1) can be used to limit the amount of damage taken by a certain percentage depending on your caster level. However, the safest tactic is by far to use the mage or the critters as fodder to absorb the hits.
Lastly, golems are easy to hit but are also able to hit themselves due to their high strength (=thac0). Go for killing speed over AC when battling them. Dual wield with your guys if they have OK thac0, and make sure to get as many strength boosts yourself as possible for more damage per hit (potions, spells, equipment).
The exact info on Golems can be found in shadow keeper or near infinity if you have those programs and want to check out their exact statistics. The above is from memory only, so could be a bit off at certain points, though the main points should be correct.
Good hunting.
PS: If you are stuck a place and need to get pass a Adamantite/Iron Golem, there is a cheesy trick: The Iren and Adamantite Golems have the big avatar which means they have problems with maneuverability. They cannot get through doors and smaller passageways. This means they will get stuck, and you can therefore hit them with 2 handed weapons from a distance where they cannot hit you. That way you can take these big guys down without a scratch. Mind you though that this is exploiting the poor AI of the game, but it's up to you whether you'll use it.
You have different types of Golems.
a) Flesh Golems (or the 'lesser clay golems' in the first dungeon) - complete pushovers.
b) Stone Golems: Any +1 weapons will do, slashing, piercing, blunt - all. About 70 HPs. They hit hard, but can be taken down easily due to low HP. Have the spell Golem slow, which acts like normal slow and can be quite annoying, however they usually only use this spell if they cannot get in range for physical attacks.
c) Clay Golems: Any +1 or better blunt weapon will do. Mace, hammer, flail, staff etc. They hit as hard as the stone golems and have the same amount of HPs (around 70). They have the spell Golem Haste, which is a generic haste spell. They usually deploy this boost on sight of the enemy (you), so they hit extra hard due to the extra speed and amount of attacks. They can be a bit slower to take down because usually not all your guys have their main proficiency spent in blunt weapons.
d) Iron Golems: Believe they require +2 weapons to hit (any type of damage will do). They have a bit more hit points and hit a bit harder still. Their spell is a small gas cloud around their body, which will potentially affect all melee characters around them if they fail their saving throw. 2h weapons might avoid this due to the extra range of the weapon, however, not guaranteed.
e) Adamantite Golems: The toughest of the golems, and therefore also worth the most XP. Require +3 or better weapons to hit, but any damage will inflict damage. They have a massive resistance to physical attacks - believe 90%, so all your strikes will only net about 1-3 HPs worth of damage. They hit hard and they take a while to kill. Beware these critters if you are not prepared.
f) Sand Golems: Basically a clone of the Clay Golem, however with physical resistance of about 50%, meaning your hit will not inflict as much damage as normal, which again is why they take longer to kill. You will not come across many of these though.
All Golems have a natural 100% magic resistance and also immune to all poison damage. Golems are also immune to most elemental damage. This means that no spell will affect them except for sunfire, which ignores magic resistance (though believe this is a bug).
However, you can cast a couple of 'lower magic resistance' spells (level 5 mage spell) first to get some of that resistance down and then pepper them with spells afterwards.
Melfs minute meteor is a spell which creates 'orbs' which your mage throws - they will damage the golem.
The best tactic however (if you're facing only golems, mind you), is to have a mage or bard to cast stone skin and mirror image on himself and take the golem's hits while the rest of your party goes melee on him at the same time. Calculate how many hits your guys will need to net around 70 HPs worth of damage. With your entire party wacking away, this should be done in 1 round - 2 if you are very low on melee characters. This means the golems will get around 2-4 hit in on your character before he dies. Since mirror image is a level 2 mage spell, that is a fair sacrifice to bring in order to get the bugger down.
When you face more golems at the same time, concentrate your power on one golem at a time. Remember that they all hit for a ton of melee damage, so eliminating them one by one is how you can minimize the damage your party receives. Summoning critters from spells or wands is also a way to distract their attention away from your party (while your guys hit them at the same time of course).
The cleric spell 'Armor of faith' (level 1) can be used to limit the amount of damage taken by a certain percentage depending on your caster level. However, the safest tactic is by far to use the mage or the critters as fodder to absorb the hits.
Lastly, golems are easy to hit but are also able to hit themselves due to their high strength (=thac0). Go for killing speed over AC when battling them. Dual wield with your guys if they have OK thac0, and make sure to get as many strength boosts yourself as possible for more damage per hit (potions, spells, equipment).
The exact info on Golems can be found in shadow keeper or near infinity if you have those programs and want to check out their exact statistics. The above is from memory only, so could be a bit off at certain points, though the main points should be correct.
Good hunting.
PS: If you are stuck a place and need to get pass a Adamantite/Iron Golem, there is a cheesy trick: The Iren and Adamantite Golems have the big avatar which means they have problems with maneuverability. They cannot get through doors and smaller passageways. This means they will get stuck, and you can therefore hit them with 2 handed weapons from a distance where they cannot hit you. That way you can take these big guys down without a scratch. Mind you though that this is exploiting the poor AI of the game, but it's up to you whether you'll use it.
Qualis Artefix Pereo
cloud kill kills golems (even though somebody says that poison doesn't work)
flail of ages slows golems
staff of the magi de-buffs golems
certain slings are +4/5
carsomyr de-buffs and injures golems
Valgyar HATES golems
staff of rhym is +4 and blunt
long reach weapons and doorways seem to cause them problems...
you can gues my tactics.
flail of ages slows golems
staff of the magi de-buffs golems
certain slings are +4/5
carsomyr de-buffs and injures golems
Valgyar HATES golems
staff of rhym is +4 and blunt
long reach weapons and doorways seem to cause them problems...
you can gues my tactics.
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