Does intelligence do anything else, but give learning bonus to skill?
So, if I decide to create a mage character, what attributes should I prefer to?
Intelligence
how much in smarts
i have a maurader/wizard and a monk/wizard. the maurader has 22 arcaine and 12 spell fire while the monk has 25 arcaine and 10 spell fire. both have 90 intelect. i have found that arcaine raises the dmg of the spells as well as the cast rate (or cool down) while spell fire when raised from 0 to about 7 or 8 will raise blast nova dmg by 25 to 30 depending on arcain lvl. i see no point to raising intelect past 90 or 95 but when arcaine and spell fire get to a higher lvl say 30 arcain and 20 spell fire then i might take intelect higher. nether summons with about 14 in nether keep the enemies occupied while you blast em with spells (just dont use nova's). other than that just get enough str to wear the armor you need or about 60 in str to bash most any chest. i try to keep agility and dex up around 70 so when im hit i can recover a little faster and try to get as much health as possible so if they live through a blast nova or cataclysm you dont die 1 hit. parry is also important if you have low def armor or are surrounded by enemies. bargain is important in the begining for a spell caster because you can use a game glitch for unlimited money and spells (so you dont run out of either) and i try to keep around 1000 of each spell so if i get the notion to train for a while i can without having to camp every 10 min. celestrial magic is also a good thing for mages the ward of fire comes in very handy against fire drakes (worth a lot of exp) and just keep saving games so if you die you can reload and still have all the exp points you had been saving.
i have a maurader/wizard and a monk/wizard. the maurader has 22 arcaine and 12 spell fire while the monk has 25 arcaine and 10 spell fire. both have 90 intelect. i have found that arcaine raises the dmg of the spells as well as the cast rate (or cool down) while spell fire when raised from 0 to about 7 or 8 will raise blast nova dmg by 25 to 30 depending on arcain lvl. i see no point to raising intelect past 90 or 95 but when arcaine and spell fire get to a higher lvl say 30 arcain and 20 spell fire then i might take intelect higher. nether summons with about 14 in nether keep the enemies occupied while you blast em with spells (just dont use nova's). other than that just get enough str to wear the armor you need or about 60 in str to bash most any chest. i try to keep agility and dex up around 70 so when im hit i can recover a little faster and try to get as much health as possible so if they live through a blast nova or cataclysm you dont die 1 hit. parry is also important if you have low def armor or are surrounded by enemies. bargain is important in the begining for a spell caster because you can use a game glitch for unlimited money and spells (so you dont run out of either) and i try to keep around 1000 of each spell so if i get the notion to train for a while i can without having to camp every 10 min. celestrial magic is also a good thing for mages the ward of fire comes in very handy against fire drakes (worth a lot of exp) and just keep saving games so if you die you can reload and still have all the exp points you had been saving.
Ok, thanks for the info.
So, only thing why to have high intelligence for mage, is to learn skills more easier?
I'm planning to do Urgoth Paladin/Crusader plus sumthing, if intelligence doesn't matter that much. And isn't the main thing that you LIKE your character. Actually got the idea from Warcraft III, Thrall the Warchief.
PS. I know the bug about Urgoth too big to fit some places.
So, only thing why to have high intelligence for mage, is to learn skills more easier?
I'm planning to do Urgoth Paladin/Crusader plus sumthing, if intelligence doesn't matter that much. And isn't the main thing that you LIKE your character. Actually got the idea from Warcraft III, Thrall the Warchief.
PS. I know the bug about Urgoth too big to fit some places.
Intelligence is most useful for the magic using classes.
Skills levels for weapons and armor top out since they are only used to determine minimum requirements for using a particular item (max required for any weapon or armor skill is 12).
ONLY the magic skills continue to improve with extra ranks beyond the minimum required, so buying up Intelligence is useful for any kind of mage.
I can't remember what the minimum Int is for a Crusader, but as an Urgoth, I'd just settle for the minimum required, since you will probably want to put all your points into Strength and Stamina.
Skills levels for weapons and armor top out since they are only used to determine minimum requirements for using a particular item (max required for any weapon or armor skill is 12).
ONLY the magic skills continue to improve with extra ranks beyond the minimum required, so buying up Intelligence is useful for any kind of mage.
I can't remember what the minimum Int is for a Crusader, but as an Urgoth, I'd just settle for the minimum required, since you will probably want to put all your points into Strength and Stamina.