Commander Tann his men SPOILER
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Commander Tann his men SPOILER
So where are all three of them? I found 2 out of three men, located near Tann himself but can't find the third....
I only found one myself, but I didn't look to hard before taking a break. I'm on my way to find more, if I can.
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
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"spoiler"
mmmz okay well if you find all three of them let me know, I find it a bit tricky how some quests are explained and how you can find things and people at random without clear directions. Finding the commander was a surprise to me since the quest said something about a battlefield to the east, for those who know where to find them, it's strange right?
mmmz okay well if you find all three of them let me know, I find it a bit tricky how some quests are explained and how you can find things and people at random without clear directions. Finding the commander was a surprise to me since the quest said something about a battlefield to the east, for those who know where to find them, it's strange right?
I'm assuming that you guys used the level to open the gates next to where commander Tann was kept, right? (next to the evil priest). Two of the men are located somewhere past the nearest metal gate and the third one is located through the other metal gate. Also note: There is a slight bug with one of the men. You'll find that one of the men is dead (Garrett) and when you click on his corpse it won't trigger a conversation from Tann right away (or trigger the counter). The solution is: Click on the corpse, initiate a conversation with Comm. Tann (shift + left-click on him than select "Talk to"), than click on the soldier's corpse again. That *should* do the trick. At least it did it for me and you might have to do it a second time.
-darkpark Brap on!
I didn't have this problem. When I clicked on the corpse, the conversation started up like it was supposed to. Is this maybe one of those problems where you didn't have the main character selected at the time?darkpark wrote:Also note: There is a slight bug with one of the men. You'll find that one of the men is dead (Garrett) and when you click on his corpse it won't trigger a conversation from Tann right away (or trigger the counter).
SWC
Sir Edmund: "Should you obey the lord who asks you to put a village of innocents to the torch? Is that chivalrous? Is it noble?"
Me: "It's a great way to get promoted, I know that much."
Me: "It's a great way to get promoted, I know that much."
I found them all after double checking every room for doors. Maybe its me - but I have a lot of trouble locating doors using the top down perspective...they blend in with the walls unless you drag your mouse directly over them... ![Frown :(](./images/smilies/)
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Thanks! I guess this is the new "tab" key? I completely missed this and will begin using it right away - trying to find openable containers in another thing that drives me nuts - you have solved two issues for me at once!!You can allways use the "Y" key to highlight everything relevant...including doors
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I actually missed the relevant door, also had a glitch with the corpse but clicking it a few times solved it. Also the doors in dungeons are hard to find you can easily look over them with the top down view, especially when the minimap does not show the passage. But anyway I found the third guy, not far from the other 2, shame really that things are so hard to locate. And commander Tann finding him in the battlefield to the east, they should have just said graveyard cuz seriously you don't need to be that crypticLucita wrote:You can allways use the "Y" key to highlight everything relevant...including doors.
I'll be sure to use the Y button when trying to find things, might save me some headaches.
Well, this depends on version of game, because in my version (European/UK/Danish) it is "z" which highlights (as tab did previously), so check the key settings for the individual game.Lucita wrote:You can allways use the "Y" key to highlight everything relevant...including doors.
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That would be the "Z" key for me as well. I just restarted again as I didn't like my character being able to walk through anything and everything. I'll have to see if I can go through that area and search more thoroughly. I am pretty sure that I only found one of those men and two corpses, with nothing missed in my old game. ![Confused :confused:](./images/smilies/)
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
That happened to me twice (two separate games), but I don't remember if my main character was selected or not.swcarter wrote:I didn't have this problem. When I clicked on the corpse, the conversation started up like it was supposed to. Is this maybe one of those problems where you didn't have the main character selected at the time?
SWC
-darkpark Brap on!
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I have moved to ACT II long time ago and noticed I still have this quest opened. Maybe I didn't find all missing soldiers so it never triggered as finished quest. I was wondering does anybody know how to use a console command to finish the quest as done or make The Graveyard re-appear to the world map after entering ACT II? I don't want to load earlier save anymore.