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My problems with Tech-Healing

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fowlee
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My problems with Tech-Healing

Post by fowlee »

H all,

I just discovered this great game, and would really like to play as tech-character. I tried that, and I am currently at my third char (a mage - who is terribly overpowered btw).

The first two chars did not work out: on the first one, I discovered too late, that my tech alignment stopped the healing spells from working. I could produce some tech-oriented healing salves myself, but I was out of raw materials. So, without a means for healing, I was unable to continue with the game.

2nd try: I researched a bit and got myself the tech-healer woman as follower which worked like a charm AS LONG AS SHE HAD RAW MATERIALS TO PRODUCE HER SALVES. And, guess what: i'm out of those (although I bought up everything I could find). So, my second char is sitting there and unable to continue.

Well third time around I started a mage with high charisma and 'harm', and shes boring to play because I mow down everything (and I dont even have the worthless mutt in my group :D ).

Sooooo: what I would like to play is a blacksmith/melee fighter (without magic). How do I do it without getting stopped dead because of a lack of healing salves? Is is possible to farm the ingredients somewhere? Do I simply take too much damage?
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satanicusmaximu
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Post by satanicusmaximu »

The medical arachnid can heal you and fight for you aswell, it would go great with a repair master, it would heal you while you would repair it, the only thing with it is it's slow outside of combat.
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galraen
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Post by galraen »

The problem with the medical arachnid idea is that it takes a long time to acquire it. The healing jacket would help, and unlike the Medical Arachnid the schematic isn't broken, and can be gained earlier.

Just stock up on ingredients, remember, if you advance time by 24 hours all the shopkeepers restock. Also, use rest whenever possible to heal, it's free! Finally the two ingredients you require can be found in the wild, especially between Shrouded hills and Tarant.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.

And everything is hidden in the fine print.[/QUOTE]
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satanicusmaximu
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Post by satanicusmaximu »

galraen wrote:The problem with the medical arachnid idea is that it takes a long time to acquire it. The healing jacket would help, and unlike the Medical Arachnid the schematic isn't broken, and can be gained earlier.

Just stock up on ingredients, remember, if you advance time by 24 hours all the shopkeepers restock. Also, use rest whenever possible to heal, it's free! Finally the two ingredients you require can be found in the wild, especially between Shrouded hills and Tarant.
I got my medical arachnid off the repair master yesterday around abouts level 2. To achieve this I headed to around abouts where Gorgoth pass is and walked around normaly till I found it then I quaffed a potion of speed a liquid of skin thickening and a liquid of fatigue slowing put the game into turn based to reap the benifits of the immense benifits of the potion of speed (+20-22 speed) and proceeded to run past all the bad guys to the other side of the mountains with relitive ease. Inventors sell the medical arachnids schematic. How do you mean the medical arachnids schematic is broken?
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fowlee
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Post by fowlee »

satanicusmaximu wrote:I got my medical arachnid off the repair master yesterday around abouts level 2. To achieve this I headed to around abouts where Gorgoth pass is and walked around normaly till I found it then I quaffed a potion of speed a liquid of skin thickening and a liquid of fatigue slowing put the game into turn based to reap the benifits of the immense benifits of the potion of speed (+20-22 speed) and proceeded to run past all the bad guys to the other side of the mountains with relitive ease. Inventors sell the medical arachnids schematic.
Hehe, now thats cheesy :) Where is Gorgoth pass btw?

Hmm, regarding my original problem: would the 'heal' skill be able to help me? never tried it and dont know how it works.
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galraen
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Post by galraen »

@ satanicusmaximu

That's fine if you have the co-ordinates to the pass (or know roughly where it is and are prepared to spend hours searching for it). Be careful doing that though, it is possible to screw up the game visiting areas to early, I know, I've found out the hard way.

As to the Medical Arachnoid schematic being broken, It simply doesn't work, you get the ingredients together, make the thing, but it isn't deployable. It can be fixed, and I actually did fix it, but unfortunately the fix is on the hard drive on my dead PC, or I'd post it here. To fix it you need to be able to extract the game files and edit them.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.

And everything is hidden in the fine print.[/QUOTE]
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galraen
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Post by galraen »

fowlee wrote:Hmm, regarding my original problem: would the 'heal' skill be able to help me? never tried it and dont know how it works.
Yes, you need medical kits which can be purchased in most general stores, you put the kit into a quick slot and use it like a potion. Click on itm, then select the target character. Buy plenty though, they run out fast, especially if your low level or don't have expert status.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.

And everything is hidden in the fine print.[/QUOTE]
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satanicusmaximu
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Post by satanicusmaximu »

fowlee wrote:Hehe, now thats cheesy :) Where is Gorgoth pass btw?

Hmm, regarding my original problem: would the 'heal' skill be able to help me? never tried it and dont know how it works.
Gorgoth pass is down and to the left of shrouded hills, I would not reccomend looking for it in the game if you dont know approximately where it is. If you want to find it you should go to gamefaqs.com and download the worldmap so you know exactly where to walk, then u should go there in worldmap mode and move around the area till the little circle pops up and then click on it to go there automatically, this will bring you to the other side of the mountains but you still wont be able to use the pass on the world map to traverse the mountains untill you go through it in the normal view but this is really easy with the method I outlined.
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satanicusmaximu
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Post by satanicusmaximu »

galraen wrote:@ satanicusmaximu

That's fine if you have the co-ordinates to the pass (or know roughly where it is and are prepared to spend hours searching for it). Be careful doing that though, it is possible to screw up the game visiting areas to early, I know, I've found out the hard way.

As to the Medical Arachnoid schematic being broken, It simply doesn't work, you get the ingredients together, make the thing, but it isn't deployable. It can be fixed, and I actually did fix it, but unfortunately the fix is on the hard drive on my dead PC, or I'd post it here. To fix it you need to be able to extract the game files and edit them.
At worst it took me 15 minutes to fint the pass once I got to it's general area.
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fowlee
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Post by fowlee »

galraen wrote:Yes, you need medical kits which can be purchased in most general stores, you put the kit into a quick slot and use it like a potion. Click on itm, then select the target character. Buy plenty though, they run out fast, especially if your low level or don't have expert status.
Hmm, then I will give it another try also using 'heal'. Perhaps Ill also forget my healer woman and do it myself - she tends to use a whole pot even if only 2 hp are missing.

Thanks for all the answers.
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satanicusmaximu
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Post by satanicusmaximu »

fowlee wrote:Hmm, then I will give it another try also using 'heal'. Perhaps Ill also forget my healer woman and do it myself - she tends to use a whole pot even if only 2 hp are missing.

Thanks for all the answers.
Instead of not using Jayna because of her unjudcial use of salves you might consider not getting her to hold onto them after she makes them for you.
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fowlee
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Post by fowlee »

satanicusmaximu wrote:Instead of not using Jayna because of her unjudcial use of salves you might consider not getting her to hold onto them after she makes them for you.
Jup, thats what I meant :)
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Post by Grizlok »

I'm about to quit my technologist as well. I didn't plan on healing as I hoped having a healer NPC would suffice.

I tried to play a technologist without research after having dug the game out of a box after a move years ago. I was lost interest in the game years ago due to bug. Now after fixes it seems just as broken as I leveled without properly researching that I need to be my own healer and probably keep Virgil for the middle of the ground people to survive.

EDIT: I basically have gone too far to correct this if at all. Jayna doesn't have jack for 'healing' skill, wastes a full stack of bandages for very few health gains. I'll stick it out though, having fun either way.
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Post by GawainBS »

Just be sure to spend at least three points on the healing skill. Even 5 points wouldn't hurt.
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Grizlok
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Post by Grizlok »

I think my technologist is REALLY messed up. I'm broke as a joke. I have spread points all over because I wanted to make several different things. I used a fate point to steal the looking glass rifle because I thought it was wicked good. Then a few places later I find a schematic to make some BAMF pistol and holy cow, I am shooting people down 5 levels higher before they get to me.

Of course while trying to make bullets I notice I had this recipe for a Tesla Gun, so I dumped all my points into electric and int figuring that would make me kill even better and not have to worry about healing as much. Along the way I make healing jackets for myself and Jayna...which stop working after the first day of use...I don't see any charges on them - guess its a bug.

While trying to look up the 'bug' with healing jackets, I find that the medical arachnid is pro and I have the pattern. Of course to get that, I need to get 7 in mechanical to make an arachnid, and 6 or 7 in elixirs or whatever.

So, at this point I need to start over I think. I'd like to roll with a crew of gunslingers, but only Jayna will even use them it seems and she generally shoots Gar in the back until he flips out and kills her.

If I need/want the medical arachnid, then Jayna is pointless, I'll skip her and her worthless melee/gun skills and make/heal the party myself. Heck, I'll keep Virgil and he can heal himself/Sogg and Dog. I think I read there are 1-2 guys who will use technology with me...but as hard as it is keeping bullets maybe I should stay the lone slinger...

I was thinking maybe less is more and if I have Virgil as the 'support' and Dog because I like pets and a bruiser of some sort. I could skip the arachnid and just use elixirs for myself only and Virgil can take care of everyone else.

All problems aside, the game is good enough that I'm willing to restart it and try to fix my mistakes.
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Post by GawainBS »

There's a bug with the arachnid as well.
Be aware that Virgil will mostly try to heal you, which will fail.
These are the skills my technologist invested in:
Electrical, at least 2 for those rings. (Pretty much a must, especially in the beginning.)
Gunsmithing all the way.
Idem for Armoursmithing.
Dodge all the way.
Firearms all the way.
Perception up to 18 or 20.
Dex up to 20. (And keep the rings, more dex is always good.)
Int up to 19. (Can be kept lower, if you drink a potion of intellect before learning the final level schematics.)
3-5 skills in healing.
Some points in Str, for carrying all those bullets and bandages.

This will keep you busy for most of the 50 levels, but it certainly works.
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Grizlok
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Post by Grizlok »

GawainBS wrote:There's a bug with the arachnid as well.
Be aware that Virgil will mostly try to heal you, which will fail.
These are the skills my technologist invested in:
Electrical, at least 2 for those rings. (Pretty much a must, especially in the beginning.)
Gunsmithing all the way.
Idem for Armoursmithing.
Dodge all the way.
Firearms all the way.
Perception up to 18 or 20.
Dex up to 20. (And keep the rings, more dex is always good.)
Int up to 19. (Can be kept lower, if you drink a potion of intellect before learning the final level schematics.)
3-5 skills in healing.
Some points in Str, for carrying all those bullets and bandages.

This will keep you busy for most of the 50 levels, but it certainly works.
Sooo much to do in this great game. Technologists really get hit in the pocket. Bullets, batteries or fuel - but man oh man, when you get your first HIGH damage gun, the struggle is so worth it. I really love this engine and the amazing possibilites. I still need (I do mean NEED btw!) to make a summoner as well as the 'Paladin' heavy melee light necrotic white.

I could go on and on about this game, but it is getting OT. Point being, the tech healing path is expensive and harder than magic, but the game is good enough to love that challenge.
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Post by GawainBS »

If you get the bullet schematic and check wastebins regularly, the tech isn't soooo expensive.
I rather feel that the game is balanced for techies, but way too easy for magicians.
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