Have anyone ever thought of making a mod to "convert" the MtM: Bloodlines in a Vampire: The Requiem storyline... (5 clans, some bloodlines to compensate other clans, covenant and additional blood magic)
I have some ideas for making this, but i lack the knowlegde of script and all of the tecnical stuff...
I really enjoy this game, and i really wish to see some Requiem elements on it...
So if someone have some idea in how do it... send me a PM
Thanks
Lobo
Requiem
Requiem
“I rather lie ,my trust and life, in the wildest beast that lives on the heart of this florest, then in your filthy hands” Eiric, Keeper Stalker
- FireFox2000
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Actually, the reason for the lack of Dementation Fox, is that Redemption came out before the change in Malkavians. See, WhiteWolf uses an evolving storyline RPG model, so each new supplement and edition includes changes to the world as a whole. Classic Malkavians had Auspex, Dominate, and Obfuscate, with Dementation only available to antribu (ie. Sabbat aligned Malkavians). In the last '90s, as WW started gearing up for the Time of Judgement (end of the world storyline), there was an event which caused Dementation to replace Dominate in almost all surviving clan members.
As to eiric's question, The amount of work involved in a project like that would be amazing even if proper tools were available. However, unlike other recent RPGs like Oblivion, there are no real game editing tools available for Bloodlines, most of the "modding" consists of script editing which, given that the game uses Python, really isn't all that hard.
Frankly, I really don't see why anyone would want to. Redemption was an enjoyable game as far as it goes, but hardly exeptional, and it didn't really feel like VtM. You kill more vampires in the first quest/ dungeon (the mine area) than should be in the whole city. The assault on the Monastery kill dozens of Cappadocians, which by the time of Redemption were well into their decline, and had never really been a major power.
As to eiric's question, The amount of work involved in a project like that would be amazing even if proper tools were available. However, unlike other recent RPGs like Oblivion, there are no real game editing tools available for Bloodlines, most of the "modding" consists of script editing which, given that the game uses Python, really isn't all that hard.
Frankly, I really don't see why anyone would want to. Redemption was an enjoyable game as far as it goes, but hardly exeptional, and it didn't really feel like VtM. You kill more vampires in the first quest/ dungeon (the mine area) than should be in the whole city. The assault on the Monastery kill dozens of Cappadocians, which by the time of Redemption were well into their decline, and had never really been a major power.
Actually, i was trying on this one.. but, like i said before, my knowledge in this kindda thing is limited...Wesp5 wrote:You could try and start from Offkorns PnP mod...
Any way.. thanks for the folks who reply...
If i, by a outstanding divine miracle, can get any thing done right in this stuff i share it here for the rest of the community...
Thanks again..
Lobo
“I rather lie ,my trust and life, in the wildest beast that lives on the heart of this florest, then in your filthy hands” Eiric, Keeper Stalker