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Griffith Park (spoilers)

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mcv
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Griffith Park (spoilers)

Post by mcv »

I'd already read rumours about an undefeatable werewolf somewhere, and (spoilers!)
Spoiler
that he could be killed by crushing him under some door somewhere
. So this is where he is. And the guy is fast! Well, acutally, not nearly as fast as I'd expect a werewolf to be, but too fast to shake him. I can't get away from him, I can't keep enough distance to avoid being hit, and eventually killed. And there's not enough time to explore the area.

So after a couple of short-lived attempts, I checked the walkthrough for advice. It's there, and it looks real easy, but it's not. By the time I
Spoiler
switch the power on
, I'm already half dead. Getting
Spoiler
inside the main observatory room
isn't hard, but
Spoiler
the werewolf is inside with me!
How can I
Spoiler
lure him through the doors and then crush him, when he's already inside? And when I go outside, he follows me, and there's not enough room to maneuver to get back inside before he kills me.
So, any other helpful spoilers to get me past this monster? Hell, he even destroyed the stairs
Spoiler
to the platform where I'm apparently supposed to flip the switch
! Or should I just run in circles for 4 minutes?

And really, I can understand that werewolves are way more powerful than vampires, and I have no hope in hell of killing him, but it would be nice if Blood Boil at least did some damage. Is there any discipline other than the obvious Celerity that's of any use here? Would a shotgun cause any knockback on a hulking monster like that? And why don't all vampires carry a magazine of silver bullets?

And when do we get a Werewolf CRPG?
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Jhereg
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Post by Jhereg »

*** Spoilers ***
mcv wrote:And really, I can understand that werewolves are way more powerful than vampires, and I have no hope in hell of killing him, but it would be nice if Blood Boil at least did some damage. Is there any discipline other than the obvious Celerity that's of any use here? Would a shotgun cause any knockback on a hulking monster like that? And why don't all vampires carry a magazine of silver bullets?
Well, you're going to get about a dozen different opinions about whether the Werewolf is a good or bad thing, so I won't trouble you with such details. You'll have to make up your own mind.

The spoilers start here, blacked out:
Spoiler
Is there anything you can do? No. I've cheated myself up to 10 everything, packed in an arsenal that would give a battallion cause for pause, walked in with God Mode on and stood toe-to-toe with that thing for a half-hour of real time hitting it with everything there is to hit it with.

Aside from the door, you can't kill it. Aside from killing it, there is nothing else you can have or do that will stop it, hurt it, or even slow it down.

Celerity should help you to escape. That much is true enough. In fact, all defensive disciplines work as you would expect - it just doesn't matter. All offensive disciplines have no effect.

Now, tactics. Forget exploring - you won't live that long if you try. Go inside the observatory building, run through and out the back, turn on the power, and just to your right of that shed there is a cranny where you can hide and it can't get to you. You can rest there and get your health back up. A few blood packs won't hurt, either. This is also a good place to wait out the clock if all you want to do is escape.

Then, wait for an opportune moment, run inside and up the stairs to the platform, and use the door to kill the werewolf.

If it destroys the stairs before you can get to the platform, then running is all you have left, except getting in from the outside. There is an outside stair that goes up to the platform outside the door. You can try that.
Short version, it won't be easy.
"No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style." Steven K.Z. Brust, "Jhereg", ISBN 0-441-38553-2, Chapter 17, prologue.
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mcv
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Post by mcv »

Thanks, Jhereg. I ended up killing him in a slightly different way: (spoilers also blacked out)
Spoiler
I didn't think to run through the building, although I get the impression that each doorway slows him down a bit, so it's good advice. It's just that the building was a maze to me, and I didn't have time to figure out where I needed to go. I had found the gap in the fence, however, so during a few unsuccessful tries, I memorised exactly where that gap was, then ran straight at the gap, crawled through, got up, ran to the shed, hit the switch, ran through the nearest door inside, route the the main room is real easy from here, run up the stairs, look outside, didn't see the werewolf, so I stepped outside through the big sliding doors for a moment. Still didn't see any werewolf anywhere, but got nervous, so I stepped inside again, a moment later, the werewolf appeared in front of the big sliding doors, moved through, I hit the switch, wolf dies, I win! Woo!

Just for fun, I hit the switch again, and again, and while the doors didn't fully close the first time (werewolf was in the way), it closed fully the second time, and while open, the werewolf hung in the air. I could walk straight through the werewolf (he was a bit insubstantial, it seemed), but still got loads of damage when I touched his rear feet.
One other thing:
Spoiler
I don't think doors in observatories like that are really all that heavy. I suspect a werewolf would easily rip open the entire roof of the observatory room.
Now my next challenge: the Chiropteran Behemoth.
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Post by Tricky »

mcv wrote:Now my next challenge: the Chiropteran Behemoth.
The flame-thrower is your best friend.
[INDENT]'..tolerance when fog rolls in clouds unfold your selfless wings feathers that float from arabesque pillows I sold to be consumed by the snow white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch would know no shame and be outstripped only by the sun that burns with the glory and honor of your..'[/INDENT]
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mcv
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Post by mcv »

Tricky wrote:The flame-thrower is your best friend.
Really? I thought the flamethrower wouldn't have enough range.
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Jhereg
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Post by Jhereg »

mcv wrote:Really? I thought the flamethrower wouldn't have enough range.
It doesn't. Hint: You have to find a way to get up close and personal.
"No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style." Steven K.Z. Brust, "Jhereg", ISBN 0-441-38553-2, Chapter 17, prologue.
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Post by Duskey »

SPOILER below
Spoiler
Never know you could kill the werewolf :p I did it abit differently. Basically, I'd get hit once or twice before reaching the double door entrance. I activated fortitude (rank 3-4 at that time) immidiately after the cut-scene.
Then I basically just ran around the place, making sure not to end up in the bathroom as that killed me the first time (got it right the second time) eventually I ended up outside and flipped the power switch, nothing seemed to happen, so I ran back inside round and round up and down stairs and finally into the lift again after taking a few hits while escaping, again with fortitude on of course.
I'm a lover, not a fighter... - Scud
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Post by darkcrimsongoth »

I found a different way, Possible Spoiler

I found a different way to avoid the werewolf. As soon as I was able to run again, I went straight back into the building with the tram and ran towards the back. The werewolf just waited for me at the door, so I just waited there without moving. So when the tram came back, I raced to the door and got on. Be aware that when I started running to the tram door, the werewolf started to attack again.

I was playing as a female Tremere at the time.
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Post by shift244 »

Haha... yeah, I recall that first encounter with the thing well enough. Scary. The insubstantial thing is because the clipping is removed after he died,
Spoiler
hence the doors close properly the 2nd time...
never did try to run through him to notice the hind legs still to damage tho. The thing scares the hell out of me even when dead. Those eyes still glare at me in a nasty way, and those teeth... *shudder*

Pity you can't take him on like some of the other creatures you get to face-off with. Found out to disappointment after building a nice tough Brujah and stocking packs of blood to try and take him on... maxed Potence, Celerity and all that. Hey, if someone could do it... oh well.
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Post by Jhereg »

Yeah, I know whereof you speak. That was possibly my biggest disappointment with the werewolf. There have been 'god-monsters' in other games that a lot of people told me couldn't be defeated, but I eventually found a legal (that is non-cheating) way to do it. It was never a laugher, but it could always be done. They were never de facto invincible, as such - just really, really hard to kill.

But the werewolf in VTMB - yep. That's why I tried every way I could think of despite the fact that everybody assured me it couldn't be beaten in a fair fight - I was sure it could be - I assumed I just didn't know enough about the problem to find a way. And I was wrong.
"No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style." Steven K.Z. Brust, "Jhereg", ISBN 0-441-38553-2, Chapter 17, prologue.
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Post by Wesp5 »

Jhereg wrote: But the werewolf in VTMB - yep. That's why I tried every way I could think of despite the fact that everybody assured me it couldn't be beaten in a fair fight - I was sure it could be - I assumed I just didn't know enough about the problem to find a way. And I was wrong.
I tried to remove the invincibility for people like you but I just couldn't do it because to my current knowledge it's hard-coded deep down into that level :( !
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