Hi
I was wondering if it was possible to get all my quick weapon slots back after dualing - I was a fighter and then dual to a mage - and lost 2 quick weapon slots (but got 3 quick spell slots) - but I would prefer to have more weapons - since when i use spells i prefer to use my spell book. Is there any way to get back my 4 weapons slots (or even 3) and reduce the number of quick spell slots?
Any info would be great - thanks
a question about quick weapon slot
A mage only has 2 weapon slots, so 2 quickslots would be enough. I doubt the engine is capable of swapping weapons between the weapon slots and the inventory even if you can have more quick-weapon slots on the quick-toolbar. Too many things to consider inclusive to two-handedness, ranged and off-hand use. You never have off-hand quick anyway.
No, it is rather unfortunate that you will never see those nice extra slots even after you regain your fighter abilities, you are now a mage and will have to live with the 2 slots.
There might be mods or other tweaks that would allow you to regain/create those slots, but I'm not aware of these.
No, it is rather unfortunate that you will never see those nice extra slots even after you regain your fighter abilities, you are now a mage and will have to live with the 2 slots.
There might be mods or other tweaks that would allow you to regain/create those slots, but I'm not aware of these.
Which is pretty moot since:
- Passive abilities are only with the currently "wielded" weapon; meaning one (or two if dual wielding) will be active at any one time (bugs might change this of course; but I believe that if it works merely by being slotted, it's a bug).
- Active abilities are easily usable by swapping the weapon from the inventory (a might more of a nuisance mayhap, but not an issue at all to me) then activating them. No in-game cost what-so-ever.
- Passive abilities are only with the currently "wielded" weapon; meaning one (or two if dual wielding) will be active at any one time (bugs might change this of course; but I believe that if it works merely by being slotted, it's a bug).
- Active abilities are easily usable by swapping the weapon from the inventory (a might more of a nuisance mayhap, but not an issue at all to me) then activating them. No in-game cost what-so-ever.