Just finished ordering the game (PT) off Amazon.com
Question and Comments *SPOILERS*
- Konalan
- Posts: 27
- Joined: Thu Sep 27, 2007 11:01 am
- Location: A cave in the Spine of the World
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One comment on the uses of the Slayer change. There is only one point in the game where you might have to use it but it isn't necessary.
*SPOILERS!*
I cannot comment on Planescape: Torment, but can say that Icewind Dale is definitely a good game. As stated above, it is far more linear than Baldur's Gate, but it is still quite enjoyable. I would recommend downloading the Trials of the Luremaster expansion. It adds several new areas and fixes some bugs in the game.
*SPOILERS!*
Spoiler
This point occurs in the illithid lair in the underdark. The slayer can be used to open two of the unopenable doors, one to get out, and one that leads to the elder brain. The other option for opening these doors is to use one of the circlets you find to charm an illithid and use it to open the doors.
Konalan wrote:One comment on the uses of the Slayer change. There is only one point in the game where you might have to use it but it isn't necessary.
Thanks, I've already finished the Underdark. Did not know about using it there. I used one of those circlet things. Took for ever (or so it seemed) to do it right, but I got the door opened.:laugh:
Being the kind of person I am, it just bugs me not knowing what happened and why I lost it in the first place. Another thing that's bugging me is, why didn't my character die after I reloaded and the End Slayer Blue Man was there for who knows how long. From the time I clicked on it to see what would happened, died, and reloaded, I played another 20 or so game hours. And I assume that End Slayer Change icon was there all that time. Weird
Thanks for the info on the expansion.
They turned me loose from the nervous hospital. Said I was well. ![Confused :confused:](./images/smilies/)
- anarchistica
- Posts: 203
- Joined: Wed Jan 03, 2007 12:47 pm
- Contact:
A warning about IWD1: It can be very very boring. IWD1 has a very limited character selection (no kits, no half-orcs, no custom kits, no sorceror, no barbarian, no monk, etc) and it is mostly a dungeon grind. There's not a whole lot interaction and stuff.
Finished: Baldur's Gate* | Baldur's Gate II* | Diablo* |
Diablo II* | Fallout 3*** | KOTOR | NWN** | Planescape Torment | Titan's Quest*
Playing: Fallout 2 | Icewind Dale** | Icewind Dale II
Diablo II* | Fallout 3*** | KOTOR | NWN** | Planescape Torment | Titan's Quest*
Playing: Fallout 2 | Icewind Dale** | Icewind Dale II
I actually thouhgt IWD1 was the better of the two games. The two final points you make - dungeon grind and not being a whole lot of inteaction - apply to both games. True on the limited character front; however, I thought the plot seemed to make more sense, it was less confused. IWD2 also seemed very rushed, and had a complicated set of rules.anarchistica wrote:A warning about IWD1: It can be very very boring. IWD1 has a very limited character selection (no kits, no half-orcs, no custom kits, no sorceror, no barbarian, no monk, etc) and it is mostly a dungeon grind. There's not a whole lot interaction and stuff.
mcgregor