What starting class best represents Luke Skywalker?
What starting class best represents Luke Skywalker?
If I wanted to play a character that was similar to the Jedi in the movies, what class would I start with? Which would I shoot for?
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Soldier, without question. Check out the feats progression. It's Jedi all the way.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Well I guess just judging by the movies you could say that Luke is much better in the Melee combat than with the Force but in the books that take place after the movies it shows Luke as being even stronger in the Force than Yoda or Vader or even Palapatine. But he is also unprecedented in melee combat, so probably a mix would be the best way to go.
What I mean by a mix is the best balance between swords and force that you can manage.
What I mean by a mix is the best balance between swords and force that you can manage.
I agree with the scout. Luke showed the skill to repair, early in the series. Scouts specialize in the repair skill, since it only costs them 1 skill point to increase repair. Luke didn't grow up with any sort of combat training, so I don't think a brainless soldier would suit him, and he certainly wasn't a scoundrel throughout the series.
As for which Jedi class he should pick, that'd be a little bit tougher to answer.
As for which Jedi class he should pick, that'd be a little bit tougher to answer.
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But some KotoR feats are melee enhancements, such as Flurry.Arok2092 wrote:Well I guess just judging by the movies you could say that Luke is much better in the Melee combat than with the Force...
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Well of course! Which is why I also added at the end that he is unprecedented in sword combat(except by Mara Jadefable wrote:But some KotoR feats are melee enhancements, such as Flurry.
He isn't evenly skilled in the movies and the OP was asking about the movie luke, not EU luke.Arok2092 wrote:Well of course! Which is why I also added at the end that he is unprecedented in sword combat(except by Mara Jade) And that the best class would be as good as possible of an average character to show that he is very evenly skilled in everything.
In movies:
He is manipulated by palpatine and vader, that means he has no force resistance to these kind of things like a sentinel would.
He barely uses the force ever. So he's certainly not cut for a consular.
That leaves only the guardian. And force jump? Even vader said that he had impressive agility.
As a "representative build" I would go with Scout/Guardian - without using Implants despite it being available.
- Suitably high melee abilities
- Must have Repair high enough to complete a certain sub-quest
- Would require some skill points cheeze tactics to carry over Scout skill points for use then gaining Guardian levels for the purpose above
- Enough feats for a "power melee" built
- Suitably high melee abilities
- Must have Repair high enough to complete a certain sub-quest
- Would require some skill points cheeze tactics to carry over Scout skill points for use then gaining Guardian levels for the purpose above
- Enough feats for a "power melee" built
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With respect, not my point. I suggested a build that emphasized feats. You responded that in the movies Luke was much better at melee than with the force. My point is that in the game, which is the focus of this thread, tjere are plenty of melee-enhancing feats, so that a build emphasizing feats could still be one that concentrates on melee.Arok2092 wrote:Well of course! Which is why I also added at the end that he is unprecedented in sword combat(except by Mara Jade) And that the best class would be as good as possible of an average character to show that he is very evenly skilled in everything.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
I guess I'm not being clear enough but I meant that Luke is just as skilled in the Force as he is in Melee combat. So you would want to make, I guess a Soldier class with a Jedi class that is all about the Force and very little melee combat for that class.(Sentinel?) That way it is evenly mixed and he gets plenty of melee feats, but also a lot of Force points and powers.
Doesn't Scout/Guardian provide the same thing, with skills?Arok2092 wrote:I guess I'm not being clear enough but I meant that Luke is just as skilled in the Force as he is in Melee combat. So you would want to make, I guess a Soldier class with a Jedi class that is all about the Force and very little melee combat for that class.(Sentinel?) That way it is evenly mixed and he gets plenty of melee feats, but also a lot of Force points and powers.
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Yea that's what I meant, thanks. It's been to long since I've played for me to remember which class gave you more Force Powers. I knew it was either Consular or Sentinel but I couldn't remember which.Caden wrote:^ You get more force powers only if you are the consular jedi class. The sentinel and guardian get the same number of force powers. The sentinel does get more force points (kotor's equivalent of mana), if that is what you meant.
Hm, I missed this before and thought I would take the time to answer it now.Klorox wrote:Doesn't Scout/Guardian provide the same thing, with skills?
Basically, a soldier and scout do get the same number of feature points, except it depends on which attack feature you plan to use.
The soldier gets 8 feature points as he levels for the first 8 levels.
The scout also gets 8 feature points, if you count the free implants.
However, if a soldier wanted to use Flurry, he would have to spend one of his 8 feature points to get it. Whereas, a scout gets Flurry automatically and gets to keep his other 8 feature points. In this sense, the scout actually has more feature points, because the soldier had to spend one in order to get the Flurry feature that the scout automatically starts out with. Same goes if a Scout wanted to use Power Attack. He would have to spend one of his 8 feature points to get level 1 Power Attack that the soldier starts out with.
So for all the people here who like to use Flurry, but play the soldier because you like playing with feature points, just know that you would get 1 extra feature point if you played as the scout instead.
On another note, I decided that I would have Luke become a sentinel, since sentinels are basically defined as a cross between a guardian and consular. I personally think that is exactly what Luke was supposed to be.
Always remember you're unique ... just like everyone else.