Page 6 of 10
Posted: Wed Jul 18, 2007 12:50 am
by Magelord648
AmpaSand wrote:well if you can find a way to get morrowind to work on mac i'll get your mod like a snap. it's every thing thats missing from the orignal stronghold. (maybe you could do the other 2?)
If you have the new mac version.
Apple - Boot Camp
Back on topic though. It's good to know the interest's still there. It'd be a shame if no one wanted to use it.
Posted: Thu Jul 19, 2007 9:09 am
by Aylied_King
Dude, i think your expansion for the tel Uvirith is awesome, I love the new staff and robes, i like the out doors, how you added the grass, my favorite thing about the whole thing is when u get Uvirith's staff and robes, and i think it would be cool if you can have like a jail and actually have prisoners were you can let them get out of jail and go steal, or go kill someone, or make them follow you as slaves.
Posted: Thu Jul 19, 2007 4:14 pm
by Magelord648
I've been working on the Guards' quarters. Screenshots coming soon but so far they contain;
Beds, Animated training dummies, Two prison cells (I will make a quest for the player to fill at least one. The emptied house will be then moved into by new NPC(s)), The offices for the guy in charge.
It's looking pretty good. Is it me or does some of my interior work seem very unique?
Posted: Thu Jul 19, 2007 4:22 pm
by Aylied_King
It does look very unique....I plan to get Morrowind for the computer in the coming months, but in the mean time I'm reading up on how to mod because I'm interested in doing it....speaking of which are you able to create a mod, without having the game, and 1 question is Tel Uvirith hard, if so have like a chest or behind him with like 100 000 septims and you need Uviriths key to open it
Posted: Fri Jul 20, 2007 12:10 am
by Magelord648
Aylied_King wrote:I'm reading up on how to mod because I'm interested in doing it....speaking of which are you able to create a mod, without having the game,
No you cannot make a mod without the game. Also modding is hard and you need experience with some pretty advanced computer skills if you plan to make anything decent. Most of the simple projects have been taken.
and 1 question is Tel Uvirith hard, if so have like a chest or behind him with like 100 000 septims and you need Uviriths key to open it
Yes he is hard. Why would I give away 100 000 septims? You get a staff and a robe. In my opinion chests are cheesy and in constructive. "Instead of making an item hard to get why not just lock it in a chest?" Fortunately it doesn't work like that.
Posted: Fri Jul 20, 2007 1:09 am
by dragon wench
Magelord648 wrote: Most of the simple projects have been taken.
Well, that's true, but there are an abundance of mods out there that do essentially the same thing. For example, I noticed that somebody else (I think it was Denina but I'm not quite sure) created quarters in the Vivec Mage Guild quite a long time ago in the same area you initially chose for your own mod there.
Or take the various magicka replenishing mods as an other example. It's all about different modders having different interpretations, and I think that is really great! It gives us users plenty of choice.
Also, it depends to some degree on whether people plan to release a mod, or if it is just for personal use, and they are simply learning to use the CS out of interest, then it really does not matter at all.
Posted: Tue Jul 24, 2007 4:07 am
by Magelord648
Posted: Mon Jul 30, 2007 6:29 am
by Magelord648
Uvirith Awakes has now been merged with Tribunal.
I've been going through the cells I have created to fill them up before creating any more. I am currently at the Servant's Quarters. This room will have a few NPCs in it and I really want them to have some personality so it's NPC creation time.
Here are some facts about the room.
There is a table set out with some vampire dust and a book for someone who is researching vampirism. (He'll probably help you cure your mercenary/vampire companion.)
There is a table with some common soulgems for a young wizard trying learn to enchant items. (Maybe you can help him to receive future services)
A table with food for three and a molecrab helm. Mercenaries?
A table for an alchemist. (maybe something similar to the enchanter)
I would appreciate help with making up dialogue as well.
Posted: Mon Jul 30, 2007 7:20 am
by Greg.
Magelord648 wrote:I would appreciate help with making up dialogue as well.
I've been working a lot recently. Hopefully I'll be able to get started on it soon.
Posted: Mon Jul 30, 2007 4:49 pm
by Magelord648
Because I am so darn cool. All cells linked directly from the dungeon have doors linked and north markers placed. There is still a lot of work to do but this is another load off my back which will speed up testing. The next cell I shall create is the mine but I'm not sure whether it should be a kwama egg or a raw materials mine. Material mines are small and relatively easy to make while kwama mines require a bit more work because they are made up of chambers. Would it even be realistic to have a kwama mine next to an underground lake? What are your opinions?
I would also like to publicly thank Greg for his help writing dialogue.
If anyone else is interested in writing dialogue PM me. It doesn't take to long and all I ask for is a simple text document. All help is greatly appreciated and everyone who helps gets a place in the credits.
Thanks
Ml
Posted: Mon Jul 30, 2007 5:59 pm
by dragon wench
Hmm.. Here's a thought regarding the mine, though I have no idea how easy or difficult it would be to implement.
OK, let's face it, Egg Mines are pretty ubiquitous, and almost invariably they end up being inhabited by a blighted queen who hasn't been taking her vitamins
On the other hand.. you know all of those sapphire (or maybe it's emerald, I can't recall) and ruby amulets lying around.. Not to mention the raw diamonds used for alchemy..
Well, where on earth do the minerals come from?
How about something like that if it's doable? You could probably do a retex of a glass mine, maybe.
As far as offering to help you on dialogue goes, I thought quite seriously about PMing you.. but right now I just can't commit to something like that, I have way too many obligations in RL at the moment.
Posted: Mon Jul 30, 2007 6:34 pm
by Magelord648
There are diamond rocks already so a diamond mine is a good one to do. I could do some retexturing but I don't think a combination of all the gems would be realistic.
Posted: Mon Jul 30, 2007 7:59 pm
by dragon wench
lol! I wasn't suggesting a combination of gems... :laugh:
And yes, now that you mention it, given that diamonds already exist that would make all kinds of sense...
Especially given that the Telvanni are known slavers and that diamond mines in the real world have a pretty ugly reputation...
Plus, diamonds are handy for alchemy, so it makes sense on several levels.
Posted: Tue Jul 31, 2007 3:41 am
by Magelord648
I'll do a diamond mine then.
I've just thought. Slaves. Would you have them at Tel Uvirith. Although many other Telvanni lords have them, Ayron doesn't. Do you think that would be passed down.
I could give the player a choice of workers or Slaves in the mine.
Posted: Wed Aug 15, 2007 10:17 am
by Tsprengel
Just my thoughts...
1) I was wandering around ealier and noticed someone's "ideal" house. It sparked my interest, but I would make a few changes. For example, having a large area to display weapon would be nice, as well as having mannequins to display all the suits of armor you don't use. I was also wondering if it's possible to make books you've picked up stand vertically on a shelf? Oh, and I heard whispers of a bag or barrel of some sort that has unlimited space. Is that possible as well? I currently am still located in Balmora and want to move all my stuff to my stronghold and need space for A LOT of it.
2) And yes, please do expand the town. That means less traveling back and forth for me and that is quite nice when you think about it. Also, I just want to be able to say I own my own town.
3) As for what I'd want in the house, I'd want a couple decent pieces of armor and weapons, but I still want to have to go out searching for things as well. What's the point of a game if there's no challenge to it?
4) Yes, when it comes to Telvanni housing structures, it can get a bit confusing the bigger they get. If you can make it big and simple to navigate, I say go for it. Otherwise, stick with having it relatively small.
5) Please, put in some new armor and weapons. Seeing something new is always a breath of fresh air as far as I'm concerned.
6) I'd like a Mark and Recall method that doesn't actually require me to use my mark and recall spells. That way I could always have a link to home and still have a link open to make it easier to go between the quests and questgivers.
7) Yes, I want new NPCs. Maybe one's you can send on quests, or assign errands too. I also want to be able to jail outlaws that are found around my fortress, thus meaning they'd have to pay me fines and compensation to be released.
Posted: Wed Aug 15, 2007 11:07 am
by Magelord648
Thanks for your input. Have you read the whole thread? A lot of stuff has been covered and there are new questions to be answered if you're interested.
Once again. I appreciate everyone's input.
Posted: Sun Aug 19, 2007 11:58 am
by Tsprengel
I was walking around Tel Uvrith, considering what could be added, and one thing popped to mind. Tables, bookcases,and shelves! I have no more to put my things. Also, when do you think you'll be finished with this mod? I'm just curious.
Posted: Sun Aug 19, 2007 12:04 pm
by Magelord648
Tsprengel wrote:I was walking around Tel Uvrith, considering what could be added, and one thing popped to mind. Tables, bookcases,and shelves! I have no more to put my things. Also, when do you think you'll be finished with this mod? I'm just curious.
There's a huge vault with shelves, tables and chests. There's also alcoves for armour mannequins.
Posted: Sun Aug 19, 2007 12:14 pm
by Tsprengel
Well, I didn't really explain myself well. I meant I wanted more in the entrance hall and bedrooms. I like to be showy after all.
Posted: Sun Aug 19, 2007 12:15 pm
by Tsprengel
Also, I didn't look over it carefully. I ran off to do a quest. Where is the vault anyway?