Tel Uvirith ??????
- Magelord648
- Posts: 1668
- Joined: Fri Feb 10, 2006 1:54 pm
- Location: England
- Contact:
Tel Uvirith ??????
Home
A star "*" will appear before edits to show progress on the particular idea.
Hey guys.
I'm currently on holiday (as in not going to school but still at home holiday) and I've started making yet another expansion to Tel Uvirith. To make it good though I need the opinions of lots of people and not just myself so I thought I'd ask the bright bunch here at GB. Please take the time to answer a few of my questions so I can make this mod really good.
1) What would you like to see/have in your telvanni stronghold?
2) Should I expand the town aswell as the tower?
3) Would you prefer to do quests to get the decent stuff or do you just want to move in fullly equipped with nothing to do?
4) Can you make it too big?
5) Would you like to see new weapons/amour/items with new meshes and textures?
6) How would you like to travel to your stronghold?
7) Would you like NPCs to do things for you and talk to you?
Plus any other ideas you have.
So far;
I have done some work on the upper tower while keeping it in shape with the exterior.
I have wrote a script for a book that fortifies your enchant level by 100 points for ten seconds when activated. *Scrapped and rewritten
I have lots planned such as:
An underground daedric ruin *Is a shrine to Azura and will not develop into anything big.
A combat training area *Included in the barracks, includes animated practice dummies
An underground river/lake *Tower/Mine drainage system. Just water not waste
A huge vault (Larger than vaults of Uvirith as I found that they were to small to hold all my stuff.) *Two level vault with Display cases, Chests, Shelves, Tables and alcoves for mannequins
An alchemy lab with grandmaster equipment (you won't be able to pick the equipment up though.) *Equipment is done, there are also ingredient sorters and a small garden.
An enchanting lab with something like a soulgem charger or a soulgem mine. *Book in study plus I am looking into a soulgem crafting modders' resource
A Daedric summoning chamber *An interior has been built but nothing more
Maybe a prison *Two cells in Guards' quarters
And much more
Thanks for your time and help.
ML
EDIT: And name suggestions. I forgot about that.
EDIT2: I've tested the script (enchanting tome) but it doesn't work so I might not do it unless people think it's a good idea.
EDIT3: The basic layout of the summoning chamber. It'll be more detailed though. *Scrapped and made from scratch
http://i70.photobucket.com/albums/i96/c ... hamber.jpg
A star "*" will appear before edits to show progress on the particular idea.
Hey guys.
I'm currently on holiday (as in not going to school but still at home holiday) and I've started making yet another expansion to Tel Uvirith. To make it good though I need the opinions of lots of people and not just myself so I thought I'd ask the bright bunch here at GB. Please take the time to answer a few of my questions so I can make this mod really good.
1) What would you like to see/have in your telvanni stronghold?
2) Should I expand the town aswell as the tower?
3) Would you prefer to do quests to get the decent stuff or do you just want to move in fullly equipped with nothing to do?
4) Can you make it too big?
5) Would you like to see new weapons/amour/items with new meshes and textures?
6) How would you like to travel to your stronghold?
7) Would you like NPCs to do things for you and talk to you?
Plus any other ideas you have.
So far;
I have done some work on the upper tower while keeping it in shape with the exterior.
I have wrote a script for a book that fortifies your enchant level by 100 points for ten seconds when activated. *Scrapped and rewritten
I have lots planned such as:
An underground daedric ruin *Is a shrine to Azura and will not develop into anything big.
A combat training area *Included in the barracks, includes animated practice dummies
An underground river/lake *Tower/Mine drainage system. Just water not waste
A huge vault (Larger than vaults of Uvirith as I found that they were to small to hold all my stuff.) *Two level vault with Display cases, Chests, Shelves, Tables and alcoves for mannequins
An alchemy lab with grandmaster equipment (you won't be able to pick the equipment up though.) *Equipment is done, there are also ingredient sorters and a small garden.
An enchanting lab with something like a soulgem charger or a soulgem mine. *Book in study plus I am looking into a soulgem crafting modders' resource
A Daedric summoning chamber *An interior has been built but nothing more
Maybe a prison *Two cells in Guards' quarters
And much more
Thanks for your time and help.
ML
EDIT: And name suggestions. I forgot about that.
EDIT2: I've tested the script (enchanting tome) but it doesn't work so I might not do it unless people think it's a good idea.
EDIT3: The basic layout of the summoning chamber. It'll be more detailed though. *Scrapped and made from scratch
http://i70.photobucket.com/albums/i96/c ... hamber.jpg
[url="http://www.gamebanshee.com/forums/the-elder-scrolls-iii-morrowind-29/tel-uvirith-86692.html"]Uvirith Awakes[/url] - Please leave comments, all help is appreciated.
Some quick thoughts (I'll try to be more constructive when I've more time):
2. I don't see why not.
3. That really depends on the quality of the quests. I feel that quests could be added later though; the whole set up of Tel U. is more important. If that looks and feels good, other things can be added.
4. I suppose so. I'd take quality over quantity. A large town or tower with a lot of empty space, lots of NPC's with nothing to add make a mod less interesting.
Also, some modders fall into the trap of "I had so many great ideas and now i didn't or (couldn't) finish them adequately". One of the things that I truly appreciated of "The White Wolf of Lokken" for instance, was the fact that great pains were taken to take care of every little detail.
7. I get really excited when NPC's (can) do things that we haven't seen before. I mean, I guess you always should have a smith and an enchanter and all the usual people, but it would be great to have NPC's that do other things. maybe somebody like BG's Cromwell or Cespenar, who make items for you from stuff you bring them.
2. I don't see why not.
3. That really depends on the quality of the quests. I feel that quests could be added later though; the whole set up of Tel U. is more important. If that looks and feels good, other things can be added.
4. I suppose so. I'd take quality over quantity. A large town or tower with a lot of empty space, lots of NPC's with nothing to add make a mod less interesting.
Also, some modders fall into the trap of "I had so many great ideas and now i didn't or (couldn't) finish them adequately". One of the things that I truly appreciated of "The White Wolf of Lokken" for instance, was the fact that great pains were taken to take care of every little detail.
7. I get really excited when NPC's (can) do things that we haven't seen before. I mean, I guess you always should have a smith and an enchanter and all the usual people, but it would be great to have NPC's that do other things. maybe somebody like BG's Cromwell or Cespenar, who make items for you from stuff you bring them.
She says: Lou, it's the Beginning of a Great Adventure
- Magelord648
- Posts: 1668
- Joined: Fri Feb 10, 2006 1:54 pm
- Location: England
- Contact:
Thanks for your reply. I will take all that you said into consideration.
Here are some screenshots.
http://i70.photobucket.com/albums/i96/c ... hamber.jpg
http://i70.photobucket.com/albums/i96/c ... fAzura.jpg
http://i70.photobucket.com/albums/i96/c ... trance.jpg
http://i70.photobucket.com/albums/i96/c ... rance1.jpg
http://i70.photobucket.com/albums/i96/c ... rance2.jpg
http://i70.photobucket.com/albums/i96/c ... omshot.jpg
http://i70.photobucket.com/albums/i96/c ... torage.jpg
http://i70.photobucket.com/albums/i96/c ... /Study.jpg
Here are some screenshots.
http://i70.photobucket.com/albums/i96/c ... hamber.jpg
http://i70.photobucket.com/albums/i96/c ... fAzura.jpg
http://i70.photobucket.com/albums/i96/c ... trance.jpg
http://i70.photobucket.com/albums/i96/c ... rance1.jpg
http://i70.photobucket.com/albums/i96/c ... rance2.jpg
http://i70.photobucket.com/albums/i96/c ... omshot.jpg
http://i70.photobucket.com/albums/i96/c ... torage.jpg
http://i70.photobucket.com/albums/i96/c ... /Study.jpg
[url="http://www.gamebanshee.com/forums/the-elder-scrolls-iii-morrowind-29/tel-uvirith-86692.html"]Uvirith Awakes[/url] - Please leave comments, all help is appreciated.
- Magelord648
- Posts: 1668
- Joined: Fri Feb 10, 2006 1:54 pm
- Location: England
- Contact:
I've done
Azura's shrine
A summoning chamber
Work on the dungeon
Upper and lower Tower
I'm working on the vault this very second
I've not done much really
Azura's shrine
A summoning chamber
Work on the dungeon
Upper and lower Tower
I'm working on the vault this very second
I've not done much really
[url="http://www.gamebanshee.com/forums/the-elder-scrolls-iii-morrowind-29/tel-uvirith-86692.html"]Uvirith Awakes[/url] - Please leave comments, all help is appreciated.
- Magelord648
- Posts: 1668
- Joined: Fri Feb 10, 2006 1:54 pm
- Location: England
- Contact:
This is the vault entrance. There's meant to be a ghost fence type barrier but the current version of the script doesn't work so it didn't appear when the shot was taken.
http://i70.photobucket.com/albums/i96/c ... shot10.jpg
This is a ledge overlooking the vault entrance.
http://i70.photobucket.com/albums/i96/c ... nshot9.jpg
This is a passage that is excavated in a quest.
http://i70.photobucket.com/albums/i96/c ... nshot8.jpg
This is the upper tower study. More will be added when I write the quests.
http://i70.photobucket.com/albums/i96/c ... nshot7.jpg
This is the exit from the daedric summoning chamber.
http://i70.photobucket.com/albums/i96/c ... nshot6.jpg
This is the daedric summoning chamber.
http://i70.photobucket.com/albums/i96/c ... nshot5.jpg
This is the shrine to Azura.
http://i70.photobucket.com/albums/i96/c ... nshot4.jpg
This is the entrance to the daedric ruins. From the passage in the 3rd screenshot.
http://i70.photobucket.com/albums/i96/c ... nshot3.jpg
This is the Vault. Still needs loads of work. It will have two floors.
http://i70.photobucket.com/albums/i96/c ... nshot2.jpg
This is just another vault entrance.
http://i70.photobucket.com/albums/i96/c ... rance1.jpg
And another.
http://i70.photobucket.com/albums/i96/c ... rance2.jpg
Stairs down to the vault entrance.
http://i70.photobucket.com/albums/i96/c ... omshot.jpg
These are the best I can get from what I've done so far. I hope they help.
http://i70.photobucket.com/albums/i96/c ... shot10.jpg
This is a ledge overlooking the vault entrance.
http://i70.photobucket.com/albums/i96/c ... nshot9.jpg
This is a passage that is excavated in a quest.
http://i70.photobucket.com/albums/i96/c ... nshot8.jpg
This is the upper tower study. More will be added when I write the quests.
http://i70.photobucket.com/albums/i96/c ... nshot7.jpg
This is the exit from the daedric summoning chamber.
http://i70.photobucket.com/albums/i96/c ... nshot6.jpg
This is the daedric summoning chamber.
http://i70.photobucket.com/albums/i96/c ... nshot5.jpg
This is the shrine to Azura.
http://i70.photobucket.com/albums/i96/c ... nshot4.jpg
This is the entrance to the daedric ruins. From the passage in the 3rd screenshot.
http://i70.photobucket.com/albums/i96/c ... nshot3.jpg
This is the Vault. Still needs loads of work. It will have two floors.
http://i70.photobucket.com/albums/i96/c ... nshot2.jpg
This is just another vault entrance.
http://i70.photobucket.com/albums/i96/c ... rance1.jpg
And another.
http://i70.photobucket.com/albums/i96/c ... rance2.jpg
Stairs down to the vault entrance.
http://i70.photobucket.com/albums/i96/c ... omshot.jpg
These are the best I can get from what I've done so far. I hope they help.
[url="http://www.gamebanshee.com/forums/the-elder-scrolls-iii-morrowind-29/tel-uvirith-86692.html"]Uvirith Awakes[/url] - Please leave comments, all help is appreciated.
Sorry for not responding before, but I already have a Uvirith expansion that I'm happy with, and couldn't think of any ideas.
However if I can help in anyway feel free to PM me.
However if I can help in anyway feel free to PM me.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
I rather like the idea of a vault. Dunno why that stuck out at me, but I don't think I've seen that idea used anywhere else (in any of the mods I've downloaded, at least). Sounds neat.
1) What would you like to see/have in your telvanni stronghold?
I'd say all the basic things the other telvanni ones do: a town, several other mushrooms surrounding the main tower... I can't think of anything specific, though.
2) Should I expand the town as well as the tower?
Sure. That'd be nice. I always thought it was small.
3) Would you prefer to do quests to get the decent stuff or do you just want to move in fullly equipped with nothing to do?
Oh, come on. Who *doesn't* like quests?
4) Can you make it too big?
Sure ya can. Can't included *everything*. Your character may be a retainer, but humble be they. Especially telvanni.
5) Would you like to see new weapons/amour/items with new meshes and textures?
Why not?
6) How would you like to travel to your stronghold?
OOOOH yes. I hate having to mark in the tower. I figure "It's MY place... shouldn't it be easier to get here?"
7) Would you like NPCs to do things for you and talk to you?
Ah, yes. Very much so. Hey... throw some servants and stuff in there. They're always fun. I'm a retainer: I'd like to have some perks in the way of people. Who doesn't?
Hope that helps. I' kinda vague with what I want personally, but I know it when I see it.
Really, make sure *you* like the mod. I know you probably already know this, but there's no problem with reminders, right?
1) What would you like to see/have in your telvanni stronghold?
I'd say all the basic things the other telvanni ones do: a town, several other mushrooms surrounding the main tower... I can't think of anything specific, though.
2) Should I expand the town as well as the tower?
Sure. That'd be nice. I always thought it was small.
3) Would you prefer to do quests to get the decent stuff or do you just want to move in fullly equipped with nothing to do?
Oh, come on. Who *doesn't* like quests?
4) Can you make it too big?
Sure ya can. Can't included *everything*. Your character may be a retainer, but humble be they. Especially telvanni.
5) Would you like to see new weapons/amour/items with new meshes and textures?
Why not?
6) How would you like to travel to your stronghold?
OOOOH yes. I hate having to mark in the tower. I figure "It's MY place... shouldn't it be easier to get here?"
7) Would you like NPCs to do things for you and talk to you?
Ah, yes. Very much so. Hey... throw some servants and stuff in there. They're always fun. I'm a retainer: I'd like to have some perks in the way of people. Who doesn't?
Hope that helps. I' kinda vague with what I want personally, but I know it when I see it.
Really, make sure *you* like the mod. I know you probably already know this, but there's no problem with reminders, right?
What the female Revan really thinks when Carth says his little catchphrase...
[url="http://tn3-1.deviantart.com/fs8/300W/i/2005/286/4/3/Nudie_Carth_by_Welchtect.jpg"]"Down you go!"[/url]
[url="http://tn3-1.deviantart.com/fs8/300W/i/2005/286/4/3/Nudie_Carth_by_Welchtect.jpg"]"Down you go!"[/url]
- Magelord648
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Silly Coot. You don't empty the vault. You fill it. But you have given me an idea.Coot wrote:I like some of the new screenshots, especially the Shrine of Azura. And i'll be looking forward to emptying that big vault
@ Deliant. Are you sure you haven't had a vault before. You get one in uvirith inside/uvirith vaults and I think there's one in towers of uvirith. I personally cannot go without a vault.
Once again. Thanks everyone for your input.
[url="http://www.gamebanshee.com/forums/the-elder-scrolls-iii-morrowind-29/tel-uvirith-86692.html"]Uvirith Awakes[/url] - Please leave comments, all help is appreciated.
- Magelord648
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- Joined: Fri Feb 10, 2006 1:54 pm
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- King Malus
- Posts: 55
- Joined: Mon Dec 18, 2006 10:28 am
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yea first and foremost i would really like to travel to my stronghold. its getting really annoying that i have to keep walking back and forth between sadrith mora and tel vos. it just takes wayyyy to long, and then u get bored and start to think that there really is no point to go to ur stronghold. but i did think of something really neat though, just for fun. u know when ur going to tel U. from sadrith mora (by water walking) and there are all those really big rock spires? well wat i decided to do was to put a bunch of lanterns on top of one at different intervals, and then on the edges of the islands. when i got to the mainland i switched to candles, all along the path i usually take. that way i dont have to constantly open my map to know where im going. it also adds a nice touch at night to see a glowing light to light ur way.
The Weak Shall Die So The Strong Shall Prevail, Victory Before Peace, Morrowwind ROCKS
I'd be content with money, as long as the sum is consistent with the difficulty of getting it (meaning, finding 50.000 septims in a 35 pt. locked vault guarded by a single Clannfear wouldn't be fun).Magelord648 wrote:Do you really want just money? Wouldn't you rather a/some nice and shiny weapon/armour/clothing?
I suppose most players would appreciate items such as armor and weapons though. That would be fine with me too, but I'd appreciate unique items instead of yet another Daedric claymore that does xxx points of frost/fire/electric and/or poison damage. Maybe Daedric gift certificates? I don't know. Things that you don't find in most other mods. And balanced, not uber. But that's my just taste.
She says: Lou, it's the Beginning of a Great Adventure
- King Malus
- Posts: 55
- Joined: Mon Dec 18, 2006 10:28 am
- Contact:
why thank u.BlueSky wrote:Wow, good idea....going to do that on some paths my character takes...
also im tired of getting to open up an egg mine, and the person says that u should get an income from it or something, and u dont. Unless u do and i just havent figured out how to get this cash yet.
And maybe they should give u a real choice about wat ur stronghold does for money. it would be nice to be a farming stronghold for once, instead of an egg mine.
and also, bluesky, remember to put a different coloured lantern on a rockspire or rock about halfway to wherever ur going. i didnt do that at first and for a while the journey seemed never ending . then i put a blue paper lantern on a rockspire so i know when im halfway, and that seemed to make me think "yayyyy im almost there!!!!"
The Weak Shall Die So The Strong Shall Prevail, Victory Before Peace, Morrowwind ROCKS
- BlueSky
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Will do King:
Had just been collecting lanterns and candles and lighting up my stronghold
and various dark caves/example/Ebony mine...
Had used them to mark outside of various places I visited,
but never had thought of marking the route....DUH!:laugh:
Had just been collecting lanterns and candles and lighting up my stronghold
and various dark caves/example/Ebony mine...
Had used them to mark outside of various places I visited,
but never had thought of marking the route....DUH!:laugh:
I do not intend to tiptoe through life only to arrive safely at death"-anon
- Magelord648
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The daedric parts will have creatures but I'm trying to keep it lore correct so I can't really mix daedra in with the people in the dungeon.AmpaSand wrote:I'm really annoyed that you get a dungon that has no creaturews in it....
maybe one of each artonach and a dadroth?
and possibly respawning? (or non hostile?)
[url="http://www.gamebanshee.com/forums/the-elder-scrolls-iii-morrowind-29/tel-uvirith-86692.html"]Uvirith Awakes[/url] - Please leave comments, all help is appreciated.