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Posted: Sun Aug 19, 2007 12:49 pm
by Magelord648
In the original Tel Uvirith there is only an upper tower, lower tower and a dungeon. In Uvirith Awakes a vault is added to the dungeon as well as an Alchemy lab, a Dwemer Workshop, a lake, a mine and more. You have to work for most of it though.

Personally I like to set things out in the vault but I'll cram shelves and tables where I can. I'm not turning it into a furniture store though.

Posted: Sun Aug 19, 2007 12:51 pm
by Tsprengel
Magelord648 wrote:In the original Tel Uvirith there is only an upper tower, lower tower and a dungeon. In Uvirith Awakes a vault is added to the dungeon as well as an Alchemy lab, a Dwemer Workshop, a lake, a mine and more. You have to work for most of it though.
What do you mean work for it? Are you refering to more quests?

Posted: Sun Aug 19, 2007 12:52 pm
by Magelord648
Quests and sometimes cold hard cash... with a quest!

Posted: Sun Aug 19, 2007 12:58 pm
by Tsprengel
Well, now you've gone and got me interested. Tell me what I need to do here Magelord.

Posted: Sun Aug 19, 2007 1:18 pm
by Magelord648
Well you don't do much for now. Pop in and make suggestions every now and then on the current agenda and eagerly anticipate the release. (Should be around December at the latest.)

Posted: Sun Aug 19, 2007 1:22 pm
by Tsprengel
Dang, I'm so impatient. But I trust you to make the wait worthwhile. Tonight I'll think it over and throw in some new ideas if I come up with any (you've got a lot covered already). I'm sure I can come up with something though. Hmm, maybe I can even write some dialouge. No promises though.

Posted: Sun Aug 19, 2007 4:53 pm
by Tsprengel
So, I've been playing Morrowind for the past hour or so and thinking about your mod. And I was moving all my possesions to Tel Uvrith and was putting away my ingredients and something hit me. Why do I want to hide away my rubies, emeralds, and diamonds in a desk? I don't. I think that the sorter could be a rack holding different jars for plain ol' ingredients, but that it should also have an area where I can put my precious stones and such so I can look at them and remember how hard I worked to get them.

Posted: Sun Aug 19, 2007 5:50 pm
by Tsprengel
Why not have an area in or near the dungeons with cages for some exotic animals? You could have werewolfs, ogrims, vampires, anything really. It could be like a mini arena and you could feed tresspassers to them! =D

Posted: Mon Aug 27, 2007 12:57 pm
by Aylied_King
Tsprengel wrote:Why not have an area in or near the dungeons with cages for some exotic animals? You could have "werewolf's, ogrims, vampires, anything really." It could be like a "mini arena" and you could feed trespassers to them! =D
If you ask me great idea, i believe if i remember correctly there's a jail with the mod. You can have outlaws in there and with the mini arena they could fight for there freedom. As well as have exotic creatures to go up against each other to see who would win. Sprengel's idea really got me thinking, has that ever been done? I think this would be great to have in the mod :)

Posted: Sat Sep 08, 2007 5:33 pm
by kirerellim
I just saw this forum, but... THIS IS THE COOLEST LOOKING MOD EVER!!!! :eek: :speech::laugh: :D I will download this soon as its out. If there is anything I can do to help, tell me. Just keep in mind, I am very new to modding, and not very good at it. Though, It would be easy for me to do simple monotonous stuff. :eek:

Posted: Wed Sep 12, 2007 3:14 pm
by Magelord648
Well I've been doing a bit of work and I decided to add easter eggs. They're quite powerful but in my opinion almost impossible to find unless searched for. I've left subtle clues but I was wondering what everyone else thought about the subject.

Posted: Wed Sep 12, 2007 3:19 pm
by fable
A very nice touch. I always like the feeling that there's something hiding around, planned by a developer, that I probably won't find but could spend time and just might.

Posted: Fri Sep 14, 2007 7:19 pm
by kirerellim
sounds cool! :) I don't suppose you would say what kind they are.

Posted: Sat Sep 15, 2007 3:06 am
by Magelord648
If I do they're not easter eggs.

Posted: Sat Sep 15, 2007 10:45 pm
by kirerellim
So how is it coming? It's killing me waiting for such an awesome mod.

Posted: Mon Sep 24, 2007 1:26 pm
by Aylied_King
Hello magelord, i cant wait for the mod but, do you have a guess of when you will release it, if so could you make like a trailer for us to view???

Posted: Tue Oct 16, 2007 3:51 pm
by Magelord648
To all aspiring modders

I think I'll hold a little competition. Tel Uvirith features quite a few house pods already but all of them are empty. I need them filling. Anyone who wishes to have a go at creating a small interior cell consisting of a house pod, make it and email it to me. If I get more than one entry I will choose the best to be included.

The rules are:

The plugin may only be dependant on Morrowind or Morrowind and Tribunal

No new items

Dark elf furniture

Keep it simple


If you're interested let me know so I know how many entries to expect.

Posted: Tue Oct 16, 2007 7:50 pm
by galraen
A bit difficult to E-Mail you without an E-Mail address!

As I no longer have Win Zip, and the site doesn't allow 7 Zip files I couldn't even attach the .ESP here.

I've kept it simple, as requested, cleaned it, but where do I send it?

PS Think I might have sorted the problem, file attached.

Posted: Wed Oct 17, 2007 8:27 am
by Magelord648
I thought the email was on my profile but apparently not. Just attach it.

Thanks Galraen. I'll take a look.

EDIT: Good job. A few floaters and bleeders but nothing overly wrong. If you're interested in writing dialogue for the character just say so. I may involve him in some thieves' guild quests.

If anyone else is interested just say so.

Posted: Wed Oct 17, 2007 8:32 am
by galraen
The character I put in is an incarnation of the first character I completed the game with BTW, obviously the class is different, but the name/race/level are the same. I'm just trying to ride your coat tails to fame.:laugh: