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Worth playing now?

This forum is to be used for all discussions pertaining to Black Isle Studios' Planescape: Torment.
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RPGeek
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Post by RPGeek »

Just one comment here...
All that can go wrong, will, unless it doesn't, but then, it might anyway.
Xaosetic version of Murphy's Law.
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RPGeek
Posts: 94
Joined: Sat May 26, 2001 10:00 pm
Location: See ICQ
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Post by RPGeek »

I don't see why you think IWD and BG/BG2 are very different from each others.
First off, both BGs were mostly dungeon crawling, with the exception that you could choose which ones to do, as long as you had a main goal. Another thing on BG2 (especially) is that the only sort of answers you're allowed to make are "Yeah, absolutely." "For a prize.", "Nope.", and "Hell no!", in addition to worn out riddles.

Additionally, while IWD had no character interaction and no NPCs that could join you,
it's because IWD was, I think, a multiplayer game, where the characters interacted and quarreled when they themselves wanted to.

(shakes his head) Humans...
All that can go wrong, will, unless it doesn't, but then, it might anyway.
Xaosetic version of Murphy's Law.
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