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MageRage
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Post by MageRage »

Fljotsdale wrote:Uh... eating? I don't think any of my chars have ever eaten anything except an ingredient by accident. Never done 'em the least harm!
I mean others (like The AI Townfolk) they don't do anything!
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Post by Fljotsdale »

MageRage wrote:I mean others (like The AI Townfolk) they don't do anything!
Ah! Now I understand - sorry! :o
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Post by MageRage »

MageRage wrote:Dragons would be cool and a smarter AI would be nice istead of eating every 23 hours and having 20 sec talks and so on.
I still like the dragon idea.
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Post by Belthan »

MageRage wrote:I still like the dragon idea.
I agree. Of course, technically there is one in the game (Spoiler:
Spoiler
If one cutscene at the very end of the game counts.
), but you don't get to fight it or talk to it or anything. Like anybody would want to do that.
Can the answer to this question be "No"?
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Post by MageRage »

Belthan wrote:I agree. Of course, technically there is one in the game (Spoiler:
Spoiler
If one cutscene at the very end of the game counts.
), but you don't get to fight it or talk to it or anything. Like anybody would want to do that.
i know that cool to fight them
PS-i seen the senecut
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Post by Fljotsdale »

Personally, I'd like a dragon companion. Much more fun than a horse! Besides you could have the option of dragon type: Firebreath, Frostbreath or Shockstrike. Kinda like an animated staff... :laugh:
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Post by Tricky »

Fljotsdale wrote:Personally, I'd like a dragon companion. Much more fun than a horse! Besides you could have the option of dragon type: Firebreath, Frostbreath or Shockstrike. Kinda like an animated staff... :laugh:
Wasn't there a game like that, say oh.. ten years ago? Had a huge world as well, if a bit linear. You played a Lara Croft knock-off, moving through small dungeons, hacking enemies and riding, no soaring the skies on the back a dragon. I don't think I can remember the title.
[INDENT]'..tolerance when fog rolls in clouds unfold your selfless wings feathers that float from arabesque pillows I sold to be consumed by the snow white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch would know no shame and be outstripped only by the sun that burns with the glory and honor of your..'[/INDENT]
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Post by Fljotsdale »

Tricky wrote:Wasn't there a game like that, say oh.. ten years ago? Had a huge world as well, if a bit linear. You played a Lara Croft knock-off, moving through small dungeons, hacking enemies and riding, no soaring the skies on the back a dragon. I don't think I can remember the title.
Don't remember seeing a game like that. Might be good though - I always liked Lara Croft; all that climbing and jumping, and shimmying along ledges using only your hands! I'd like to be able to do those things in other games, too. Climbing is rubbish in Oblivion, and as for clinging to narrow ledges with your fingers... ! :laugh:

Well, you can't have everything.
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Post by Tricky »

[INDENT]'..tolerance when fog rolls in clouds unfold your selfless wings feathers that float from arabesque pillows I sold to be consumed by the snow white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch would know no shame and be outstripped only by the sun that burns with the glory and honor of your..'[/INDENT]
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Post by Stworca »

Oblivion was too shiny and colorfull for my taste. Oh no! A big, blood sucking.. shiny and colorful deadra.. on some fancy glade full of flowers.. Time to kill y.. Hey, look at that shiny rock over there!

People running in a full plate armor faster than Kenyans ruined combat tactics. It reminded me of the old Playstation platform games like Crash or Spyro. 50 enemies charging on you? Just keep running backwards and shooting arrows in the run...

Toss in stupid friendly NPC's that jump in front of you just when you release the mouse button, to get hit and... "YOU'VE VIOLATED THE LAW!"

Some quests were realy nice, like the whole DB series, or the three kind and seducive females robbing people.. Thief chain was very nice aswell.
But the majority were poor at best, and the main quest, gaining support of all cities.. Close our oblivion gate.. close our oblivion gate.. close our oblivion gate.. And.. what is it? Close your oblivion gate? Now THAT is unexpected! The whole main storyline was as obvious as it gets.. With many "if this didn't happen i would die!" moments. Far too many

Persuasion mini-game.. The idea to change the dice roll system from morrowind was nice, but it turned out ot be terrible..

..aaand.. Level scaling. The longer your journey, and the more devastated and ravaged the land are, the more bandits will wear glass armor, and a minotaur-lord invasion will start. We get it, you want to give players a challenge at every point, but it's unrealistic, borring and the major flaw in my opinion.

Last, but not least.. 100 reflection, 100 chameleon, 100 resist magicka.. Oblivion is THE cheesiest game ever made.

If not all of the above, oblivion would be a 9er. Most other things were done nicely, and some even improved over TES3. But as it is i'm not even doing a review, as it would be a 5er at best. Mostly for physics, sneaking and a few quests. It's very fun to play.. for the first few hours, and first few levels. Then you've seen everything. Lvl 30 on max difficulty, and some enemies take half a dozen milion swings to kill.. No, thank you.

Ahoy
[url="http://www.gamebanshee.com/forums/baldurs-gate-ii-shadows-of-amn-9/guide-to-tactical-mods-spoilers-116063.html#post1068546"]BG2 tactical mods guide[/url]
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Post by Fljotsdale »

Stworca wrote:
Toss in stupid friendly NPC's that jump in front of you just when you release the mouse button, to get hit and... "YOU'VE VIOLATED THE LAW!"
Annoying, yes - but in RL it's often the wrong people get hit or killed.
Stworca wrote:
But the majority were poor at best, and the main quest, gaining support of all cities.. Close our oblivion gate.. close our oblivion gate.. close our oblivion gate.. And.. what is it? Close your oblivion gate? Now THAT is unexpected! The whole main storyline was as obvious as it gets..
Well, yeah, it is the least interesting, but on the other hand, the gates do get more difficult as you progress through them. And they are only a piece of cake if you are high level when you start. If you are a High Elf with the Apprentice sign and do the quest early in the game it's not so easy to stay alive!
Stworca wrote: Persuasion mini-game.. The idea to change the dice roll system from morrowind was nice, but it turned out ot be terrible..
Yeah, annoying. But it gets results if you want more money for your loot.
Stworca wrote: .aaand.. Level scaling. The longer your journey, and the more devastated and ravaged the land are, the more bandits will wear glass armor, and a minotaur-lord invasion will start. We get it, you want to give players a challenge at every point, but it's unrealistic, boring and the major flaw in my opinion.

But at least you get lots of money for the loot! Though nowhere near as much as the stuffs worth. THAT's what p's me off!
Stworca wrote: Last, but not least.. 100 reflection, 100 chameleon, 100 resist magicka..
Really?!? Never been able to do any of those 100%, not even once.

Stworca wrote: If not all of the above, oblivion would be a 9er. Most other things were done nicely, and some even improved over TES3. But as it is i'm not even doing a review, as it would be a 5er at best. Mostly for physics, sneaking and a few quests. It's very fun to play.. for the first few hours, and first few levels. Then you've seen everything. Lvl 30 on max difficulty, and some enemies take half a dozen milion swings to kill.. No, thank you.

Ahoy
Nah! I don't agree with most of that! :)
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
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Post by Stworca »

Annoying, yes - but in RL it's often the wrong people get hit or killed.
Because they run in between dueling fighters? Noone is that stupid.



Yeah, annoying. But it gets results if you want more money for your loot.
But at least you get lots of money for the loot! Though nowhere near as much as the stuffs worth. THAT's what p's me off!
So the big flaws are ok, because they allow you to get more money? What?!
Fljotsdale wrote: Really?!? Never been able to do any of those 100%, not even once.
Use the sigil stones from obv gates.
Nah! I don't agree with most of that! :)
Elaborate?
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Post by Fljotsdale »

Stworca wrote: Because they run in between dueling fighters? Noone is that stupid.
Mostly, true. But it has been known for people to be caught in cross-fire.

Stworca wrote:So the big flaws are ok, because they allow you to get more money? What?!
Well, I don't see those particular flaws as being so big - just annoying, you know? Guess I'm just naturally a tolerant soul! :p
Stworca wrote:Use the sigil stones from obv gates.
Well, but yes, I always use Sigil stones, and I always wait till fairly high level before I do Main Quest in order to get max effect from Sigil stones, but I never yet got 100% from 'em - nor even with same enchantments on other items has it ever added up to 100%. Armour, for example, will only go to 85%, though a spell can make it more, and as for protection from Magica I have never been able to enchant anything with even low-level, let alone high level: It just doesn't come into the options on Alter of enchantment and I never found a Sigil with it no matter how many times I reloaded when picking one up.
Maybe I have a bug or something, d'you think?

Stworca wrote:Elaborate?
I agree with it being fun to play, sneak being nice; I don't agree with having seen it all by level 30 - I'm still finding places I never found in earlier games - playing is max difficulty is not for me, and I like all the major quests and quite a few of the minor ones.
But I have to say my greatest enjoyment is in creating new characters and seeing how they operate.
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change

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Post by Stworca »

Fljotsdale wrote: I agree with it being fun to play, sneak being nice; I don't agree with having seen it all by level 30 - I'm still finding places I never found in earlier games - playing is max difficulty is not for me, and I like all the major quests and quite a few of the minor ones.
But I have to say my greatest enjoyment is in creating new characters and seeing how they operate.
I've meant that in the first few hours you'll see everything the game has to offer. All the combat, all the spells, all the mechanics. The only thing left will be items and places, but most will look exactly the same.

And the lvl 30 was just explaining how bad level scaling is.
Maybe I have a bug or something, d'you think?
No.
Items like

* Ring of the Iron Fist (33% Reflect Damage)
* Necklace of Swords or Amulet of Axes (33% Reflect Damage)
* Escutcheon of Chorrol is a leveled item that you can acquire as a reward for the quest Sins of the Father; do the quest when you're at least level 25 to get the 35% Reflect Damage version.
* The Raiment of the Crimson Scar is a leveled item that you can obtain by purchasing all the upgrades for Deepscorn Hollow; wait until level 25 if you want the 35% Reflect Damage version.

are required in addition to the sigils, but you can get 100% in two or even three things at once with ease.

For magic you have Mundane Ring.. 50% resist 35% reflect.

And many, many more

I used Sigils for 100% chameleon. The highest level stones give 30% chameleon each. For resist magic the best sigils give 20% each.

Got bored half way through first playthrough and never bothered with exploring.. Never saw a few dozen places for sure, never cared, never will.
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Post by Fljotsdale »

Stworca wrote:I've meant that in the first few hours you'll see everything the game has to offer. All the combat, all the spells, all the mechanics. The only thing left will be items and places, but most will look exactly the same.

And the lvl 30 was just explaining how bad level scaling is.
OK, understood. :)


Stworca wrote:No.
Items like

* Ring of the Iron Fist (33% Reflect Damage)
* Necklace of Swords or Amulet of Axes (33% Reflect Damage)
* Escutcheon of Chorrol is a leveled item that you can acquire as a reward for the quest Sins of the Father; do the quest when you're at least level 25 to get the 35% Reflect Damage version.
* The Raiment of the Crimson Scar is a leveled item that you can obtain by purchasing all the upgrades for Deepscorn Hollow; wait until level 25 if you want the 35% Reflect Damage version.

are required in addition to the sigils, but you can get 100% in two or even three things at once with ease.

For magic you have Mundane Ring.. 50% resist 35% reflect.

And many, many more

I used Sigils for 100% chameleon. The highest level stones give 30% chameleon each. For resist magic the best sigils give 20% each.

Got bored half way through first playthrough and never bothered with exploring.. Never saw a few dozen places for sure, never cared, never will.
Yeah, had all those but even so, and in combination, never 100% resist magica (which I referred to as protection from magica). Chameleon, yes, ok, but a bit boring after the first time. And anyway 100% Sneak covers it, plus a little Invisibility at strategic points... Mind you, I DO enjoy sneaking past REALLY nasty things - but it annoys me that no matter how invisible you are certain characters see you anyway. But hey...

Regarding being bored: did you never play the expansions? Shivering Isles isn't bad - quite interesting, in fact - though some of the critters are just glorified goblins and such; the knights of Order are tricky until you find out how to deal with 'em, then, admittedly, they're a bit of a pushover, though still a decent fight. And I like Sheogorath. I like a touch of humour. ;)
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change

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Post by Master David »

Stworca wrote:..aaand.. Level scaling. The longer your journey, and the more devastated and ravaged the land are, the more bandits will wear glass armor, and a minotaur-lord invasion will start. We get it, you want to give players a challenge at every point, but it's unrealistic, borring and the major flaw in my opinion.
It does give a challenge at every point.
But I do agree that they should give us more varieties of enemies to fight at high levels rather than placing Minotaur Lords everywhere...
Stworca wrote:Last, but not least.. 100 reflection, 100 chameleon, 100 resist magicka.. Oblivion is THE cheesiest game ever made.
If you really go those three to 100 at the same time, then YOU are THE cheesiest player ever made.
Seriously, CE glitching?
Stworca wrote:If not all of the above, oblivion would be a 9er. Most other things were done nicely, and some even improved over TES3. But as it is i'm not even doing a review, as it would be a 5er at best. Mostly for physics, sneaking and a few quests. It's very fun to play.. for the first few hours, and first few levels. Then you've seen everything.
Playing Oblivion is like living another life (at least for me).
I have clocked well over 800hours (and lvl 70) in it, yet sometimes I still play it because every other game I played pales in comparison to the freedom of choices Oblivion gives.
And I think you lied about "for the first few hours, and first few levels. Then you've seen everything", because if you didn't lie, then level 30 on max is a walk in the park.
Stworca wrote:Lvl 30 on max difficulty, and some enemies take half a dozen milion swings to kill.. No, thank you.

Ahoy
Level 30's enemies doesn't take that long even on max, if you yourself leveled up correctly and use "Level 30's abilities & spells"
There is nothing you can't do, at least if you have enough patience to keep trying.
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Post by MageRage »

Fljotsdale wrote:Annoying, yes - but in RL it's often the wrong people get hit or killed.


Me being a mage really hurts because of that!
P.S.-Sorry have not been on for a while.

I'd like realer death instead of falling over... wow I sound dark.
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Post by Fljotsdale »

MageRage wrote:Me being a mage really hurts because of that!
P.S.-Sorry have not been on for a while.

I'd like realer death instead of falling over... wow I sound dark.
Heheh! I don't suppose you're a killer in RL! ;)

As for playing Mage - yeah, you have to be really careful where you hurl spells if in a city or have people tagging along with you; Touch spells are best in those circumstances, but even then the idiots can get in the way. They get in the way of your sword as well.... One advantage, though: if you kill someone friendly by accident it's a less nasty way of getting into the DB than killing some poor bugger on purpose!

The Oblivion forum isn't exactly busy any more, so you're not missing much by not being on for a while. :)
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Post by MageRage »

I always have "heal" in town so that helps, being a Mage susks some times.{:[
And bigger forts/caves would be nice.
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Post by Fljotsdale »

MageRage wrote:I always have "heal" in town so that helps, being a Mage susks some times.{:[
And bigger forts/caves would be nice.
Yeah, I keep 'heal' as my safe spell, too. :)

Some forts and caves are pretty decent sizes. Mainly quest locations, though, iirc. Ayleid ruins can be pretty big, too. But otherwise the majority of places are quite small.
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change

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