This. In a big fat mudcrab shell.Stworca wrote: In short, the more TES5:Skyrim will be based on any game that is NOT oblivion, the better game it will be.
News comment.
- Dagoth_shel
- Posts: 60
- Joined: Fri Jan 30, 2009 4:09 pm
- Location: Wonderland... On acid
- Contact:
How many times do I have to tell you? If you kill me, you get a simple glove. If not, you get a rare and valuable item, Wraithguard. Oh, but my soul is worth quite the sum.
Wait here. No, not over there. Right here. Okay. Yes, I am the Grand Champion.
Any news yet on a complete rebuild of the AI? It was terrible in Oblivion, so many things wrong with it. The combat routines for one need to be completely rethought, by someone with a grasp of combat rather than the dork who thought fighting and the hokey cokey were the same thing!
Also any news on whether they are going to hire a decent voice actors this time and a lot more of them, rather than have the same guy hand out Dark Brotherhood quests as is the boss of the Blades?
Also any news on whether they are going to hire a decent voice actors this time and a lot more of them, rather than have the same guy hand out Dark Brotherhood quests as is the boss of the Blades?
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
They will at the very least use their local pool of Maryland/Bethesda voice actors again, that was mentioned in one of the sound videos. Aside from the obvious Swedish inclusion in the form of Max von Sydow, it wasn't mentioned if or to what extend they were going to expand on that.galraen wrote:Also any news on whether they are going to hire a decent voice actors this time and a lot more of them, rather than have the same guy hand out Dark Brotherhood quests as is the boss of the Blades?
[INDENT]'..tolerance when fog rolls in clouds unfold your selfless wings feathers that float from arabesque pillows I sold to be consumed by the snow white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch would know no shame and be outstripped only by the sun that burns with the glory and honor of your..'[/INDENT]
- Dagoth_shel
- Posts: 60
- Joined: Fri Jan 30, 2009 4:09 pm
- Location: Wonderland... On acid
- Contact:
At the bolded, yeah it made me lolgalraen wrote:Any news yet on a complete rebuild of the AI? It was terrible in Oblivion, so many things wrong with it. The combat routines for one need to be completely rethought, by someone with a grasp of combat rather than the dork who thought fighting and the holey cokey were the same thing!
Also any news on whether they are going to hire a decent voice actors this time and a lot more of them, rather than have the same guy hand out Dark Brotherhood quests as is the boss of the Blades?
As for voice acting, honestly, I've never had a problem with the fact that it was repetitive. I mean, just considering the number of quest related NPCs, it'd be asking for a lot. What I would like if they're using a small pool of voice actors is for the human races, keep an archetype voice. Redguards have the same set of actors, ditto for Britons, Imperials, etc.
I'm also not too sure about the entire dual wield thing. Apart from the fear of an Oblivion combat system (but with dual wield!), it just isn't a TES thing. I would rather they bring back the variety of weapons and armours (and spells - I miss my Morrowind alteration capabilities!) they had in Morrowind instead. I think it would seem out of place in TES settings.
- Lord++Revan
- Posts: 95
- Joined: Wed Nov 17, 2010 9:36 pm
- Location: Destiny Island
- Contact:
blueblip wrote:At the bolded, yeah it made me lol![]()
I'm also not too sure about the entire dual wield thing. Apart from the fear of an Oblivion combat system (but with dual wield!), it just isn't a TES thing. I would rather they bring back the variety of weapons and armours (and spells - I miss my Morrowind alteration capabilities!) they had in Morrowind instead. I think it would seem out of place in TES settings.
I don't think that dual wielding would be a problem, people can at last play a real assassin. I missed the variety of spells from Oblivion too, but playing as a caster class was far more easier than a warrior (reversed in Morrowind), so I hope they can manage the balancing of this.
- Lord++Revan
- Posts: 95
- Joined: Wed Nov 17, 2010 9:36 pm
- Location: Destiny Island
- Contact:
I want dual-wield sooooo bad it's awesome in most games and I hope they improve casters too.Anicsin wrote:I don't think that dual wielding would be a problem, people can at last play a real assassin. I missed the variety of spells from Oblivion too, but playing as a caster class was far more easier than a warrior (reversed in Morrowind), so I hope they can manage the balancing of this.