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Posted: Sat Feb 12, 2011 9:54 pm
by Dagoth_shel
Stworca wrote: In short, the more TES5:Skyrim will be based on any game that is NOT oblivion, the better game it will be.
This. In a big fat mudcrab shell.

Posted: Sun Feb 13, 2011 4:18 am
by galraen
Any news yet on a complete rebuild of the AI? It was terrible in Oblivion, so many things wrong with it. The combat routines for one need to be completely rethought, by someone with a grasp of combat rather than the dork who thought fighting and the hokey cokey were the same thing!

Also any news on whether they are going to hire a decent voice actors this time and a lot more of them, rather than have the same guy hand out Dark Brotherhood quests as is the boss of the Blades?

Posted: Sun Feb 13, 2011 4:42 am
by Tricky
galraen wrote:Also any news on whether they are going to hire a decent voice actors this time and a lot more of them, rather than have the same guy hand out Dark Brotherhood quests as is the boss of the Blades?
They will at the very least use their local pool of Maryland/Bethesda voice actors again, that was mentioned in one of the sound videos. Aside from the obvious Swedish inclusion in the form of Max von Sydow, it wasn't mentioned if or to what extend they were going to expand on that.

Posted: Sun Feb 13, 2011 11:08 am
by Dagoth_shel
I hope they keep Sir Patrick Stewart. :D

Posted: Fri Feb 25, 2011 2:19 pm
by blueblip
galraen wrote:Any news yet on a complete rebuild of the AI? It was terrible in Oblivion, so many things wrong with it. The combat routines for one need to be completely rethought, by someone with a grasp of combat rather than the dork who thought fighting and the holey cokey were the same thing!

Also any news on whether they are going to hire a decent voice actors this time and a lot more of them, rather than have the same guy hand out Dark Brotherhood quests as is the boss of the Blades?
At the bolded, yeah it made me lol :)

As for voice acting, honestly, I've never had a problem with the fact that it was repetitive. I mean, just considering the number of quest related NPCs, it'd be asking for a lot. What I would like if they're using a small pool of voice actors is for the human races, keep an archetype voice. Redguards have the same set of actors, ditto for Britons, Imperials, etc.

I'm also not too sure about the entire dual wield thing. Apart from the fear of an Oblivion combat system (but with dual wield!), it just isn't a TES thing. I would rather they bring back the variety of weapons and armours (and spells - I miss my Morrowind alteration capabilities!) they had in Morrowind instead. I think it would seem out of place in TES settings.

Posted: Wed Aug 03, 2011 5:45 pm
by Lord++Revan
Skyrim looks awesome no matter what anyone says and I'm looking forward to 11-11-11.

And if you want a HUGE game play final fantasy 8 there problem solved

Posted: Sat Aug 06, 2011 11:28 am
by Anicsin
blueblip wrote:At the bolded, yeah it made me lol :)

I'm also not too sure about the entire dual wield thing. Apart from the fear of an Oblivion combat system (but with dual wield!), it just isn't a TES thing. I would rather they bring back the variety of weapons and armours (and spells - I miss my Morrowind alteration capabilities!) they had in Morrowind instead. I think it would seem out of place in TES settings.

I don't think that dual wielding would be a problem, people can at last play a real assassin. I missed the variety of spells from Oblivion too, but playing as a caster class was far more easier than a warrior (reversed in Morrowind), so I hope they can manage the balancing of this.

Posted: Tue Aug 09, 2011 10:21 am
by Lord++Revan
Anicsin wrote:I don't think that dual wielding would be a problem, people can at last play a real assassin. I missed the variety of spells from Oblivion too, but playing as a caster class was far more easier than a warrior (reversed in Morrowind), so I hope they can manage the balancing of this.
I want dual-wield sooooo bad it's awesome in most games and I hope they improve casters too.

Posted: Thu Aug 11, 2011 3:39 pm
by Anicsin
I'm sure that would make combat a bit colorful too.