i'd go for the build with more jc levels.Sykar wrote:I can't decide if I want to go 6/14 or 7/13 with that build.
One is a bit more powerful force wise, the other gives me another +1d6 sneak attack bonus.
With Flurry and Master Speed his gives on avarage a +12 damage bonus which one should not underestimate for a Duelist Saberstyle.
With Scoundrel instead of Scout you have a decent melee potential at least.
agree w/ this.And before you berate me on Sneak attack as Consular, with such a high DC, Stasis, Force Choke, Push, Whirlwind, Force Wave there are enough ways to keep people stunned for more sneak attack fun.
Flurry doesn't leave you as vulnerable as Critical strike does.
i applaud you for going the duelist route, in all honesty i usually lack the discipline and go for twf instead.Additionally getting Implant level 3 will give me another +4 Dex with in conjunction with good starting Dex,Master Duelist, other items and Force Valor should beef Def enough that very few enemies can hit me regularly.
Reflex safe is good enough for grenades and other Force Powers can be nullified by Force Resistance/Immunity.
Many poisons are dealt via melee damage so high def counters them.
Only exception: Some traps/mines and poison grenades but thats what Heal is for.
once you get into all the saber gems, and their various bonuses i find that too tempting to pass up when combined with the additional attacks.
likewise in the early saber days, having a double bladed saber packs a lot of bang for the buck.