Jaheira wrote:Ah okey, i little odd cuz iam kinda sure i have spoken to Ophelia at the Mask. But i will try again!
btw, exactly what does those sleep, fear etc mean:
Feyduster +2
Enhancement Bonus: =2
Special Properties: Sleep DC=16 50% / 2 rounds
DC 16?
The question is if this sleep-chance is "better" than for example + 1D6 Acid dmg.
Ophelia at the "Mask" tells you where Leldon's house is in the Merchant's district.. THEN you go their and steal the coin. From your Neeshka and Leldon report you have done that already. In fact (if you've done the "Collector" final quest), then you actually did the "Coin" quest quite some time ago. (..which is very likely considering that you are at level 14-15 now.)
DC (Difficulty Class) is the *save* calculation portion of the Sleep effect on the sword.
The higher the number (DC), the more likely the effect (Sleep) will work IF it rolls within that 50% calculation.
Ex.
assuming you hit the target with that weapon (as an "attack" in a round) then:
Step 1. 50% calculation (if it's a 20 sided dice) then "rolling" an 11 though 20 (which is good) will result in moving onto the Immunity check,
Step 2. Immunity Check - if the target is immune (like Undead with respect to all mental effects like Sleep or targets like Elves that have a racial immunity specific only to Sleep), then the calculation stops there. If the target isn't immune then move onto step 3.
Step 3. Next you compare the DC vs. the target's Save for the save-type of that effect.
Sleep is a mental effect, therefor it's a Will save. (..so is Stun.)
Your opponent will have a Will save of some type based on character level, class level and structure, attribute modifier, and any bonuses (like from spells or equipment).
http://nwn2.wikia.com/wiki/Saving_throw
Say the target is a low Will save class level 9 (which is common: Ex. Fighter which has only a High fortitude save and low Reflex and Will saves)
http://nwn2.wikia.com/wiki/Class_BAB_progression
So class level 9 the low save bonus is +3.
Further, lets say that the target has no other bonuses (with a Wisdom of 10 which provides neither a bonus nor a negative to Will saves).
The calculation then is:
Your DC 16 vs. the targets Will save of 3 + d20 (which is rolling a 20-sided dice).
IF the target rolls 13 or better then Sleep FAILS (with no effect). (..3 + 13 = 16 which meets the 16 of your sword.) If the target rolls a 12 or less then the target is put to sleep for 2 rounds OR until the target is hit again (which wakes them up).
Note this is the same sort of calculation with Spells. The only difference is that you don't have a "set" DC of 16 or so, rather it's based on several factors from your character (and the spell itself):
DC = 10 + (spell level) + (spellcaster's ability modifier) + (spellcaster's feat bonuses) + (epic bonus)
http://nwn2.wikia.com/wiki/Difficulty_class
So why would you want Sleep as an effect?
It incapacitates the target IF it works. In that respect it's more defensive (i.e. they won't be attacking you). It can ALSO be more offensive IF you have sneak attack damage for your character using the weapon AND IF the target is NOT immune to sneak attacks or critical hits. IF the target can be sneak attacked then every-time they fall asleep you'll get your sneak attack damage bonus (which could be substantial) on the next successful attack - assuming the target is still asleep (which means no one else has hit it or damaged the target AND it's within the 2 rounds of the effect of the sword).
What's better, Acid of 1d6 or Sleep effect? Depends on the opponent/target and their "roll" on the save, and on your character's abilities (like sneak attack damage).
