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Posted: Sat Jun 01, 2002 11:05 am
by Loredweller
Right!

Posted: Sat Jun 01, 2002 11:42 am
by cjdevito
I don't know if any of you played Daggerfall, but in Daggerfall maxxing skills was a huge problem. The minute any of your skills hit 100, you ceased to level up ever again. So in Daggerfall, we went out of our way to put unused skills in our major and minors, just to try and ensure we'd get enough level ups.

In Morrowind, where ceasing to level isn't a concern, until you've already reached god-like stature, it really isn't an issue. Be greatful for that :)

Posted: Thu Jun 13, 2002 4:41 am
by Loredweller
Well, i do not think i'm a powegamer :D

It's just the char i'm playing. He's a Breton witch hunter born in Ritual, as it's said above. Having some wisdom and insight (he's intelligent enough, after
all) he knows perfectly his life will be not easy and enemies will be strong.
Nothing for nothing, releasing from the Imperial jail by order of his Imperial
Majesty and with letter of one of high ranked officials of the Empire means
something by itself, not mentioning the strange dream just before the release.
:)
He's prudent, cautious and fully aware of his strengths and weaknesses. He's
not bloodthirsty, and it never may occur to him to kill somebody just for money
or piece of cool equipment. Also he'd never be sent by his creator (me in this
occasion :D ) to someplace just because the creator knows about a cool piece
laying (or being worn by somebody) here. It's quite possible he'd pick up something
not nailed down, funds are scare, particularly at the beginning, nonetheless he
cares about his reputation, values a fair play, and the word "honor" isn't and
empty sound to him. It's why he's joined the Redoran House in first place and is
keeping loyalty to it in first place. Well, the House Father a step from the
Council cannot do other way. However, maybe due his specialization, he's very
curious (if not more than that) and explores a lot. All the same, his prudence
causes him to use any chance to develop his skills and to do it in most possible
rational way :D
So far, now the results.
Level 8.
Major:
Conj.48, Ench.45, Alch.50, L.Armor 44, Marksm.32
Minor:
Unarm.34, Block 29, Blunt 16, Sneak 17, Mist.31
Misc:
Armorer 26, M.Armor 60, H.Armor 69, Long 32, Axe 6, Spear 33, Athl.42, Destr.27,
Alt. 34, Illus.39, Rest.30, Sec.35, Acrob.57, Short 26, Merc.31, Speechc.52, H2h
31.
Some misc.skills have been raised with trainers initially before 8 level, i
haven't kept the records for levels up to 7, the thoght occured latter :)
Now, the 9th.
STR 75,INT 75, WILL 50, AGI 50, SPD 40, PERS 50, LUCK 40
Major:
Conj.50, Ench.50, Alch.51, L.Armor 44, Marksm.32
Minor:
Unarm.35, Block 29, Blunt 16, Sneak 17, Mist.31
Misc:
Armorer 29, M.Armor 64, H.Armor 74, Long 42, Axe 6, Spear 36, Athl.46, Destr.27,
Alt. 35, Illus.39, Rest.30, Sec.38, Acrob.57, Short 27, Merc.32, Speechc.55, H2h
31
Level 10:
STR 80,INT 75, WILL 55, AGI 55, SPD 40, PERS 50, LUCK 40
Major:
Conj.50, Ench.51, Alch.51, L.Armor 54, Marksm.32
Minor:
Unarm.36, Block 29, Blunt 16, Sneak 17, Mist.31
Misc:
Armorer 31, M.Armor 64, H.Armor 74, Long 48, Axe 6, Spear 36, Athl.49, Destr.27,
Alt. 40, Illus.39, Rest.36, Sec.38, Acrob.61, Short 27, Merc.33, Speechc.57, H2h
31
As far the goal was to boost agility, we postponed the level up to 10 until 2 more light armor ponts were gained.

Now we're going for 11 ;) Purpose is to raise INT, WILL and END, so he's wearing a mix of heavy/medium and using spears instead of long blades. Well, just now switched back to long, because there're enough END points.

Posted: Thu Jun 13, 2002 7:10 am
by Crosswind
You're wasting your time.

This game is balanced for people who get about 6 stat points per level up. You will be uber by 20 no matter what. As it is, you're striving to be uber by 15...it simply doesn't matter.

I'd go so far as to say that you ought to just get out in the world and not worry about your stats at all. They'll come along nicely anyways, and you'll be out having fun and getting quests, instead of worrying about getting that last 1 stat to get you the x5 modifier.

Tho' I never really understood powergaming, so I could just be off.

-Cross

Posted: Thu Jun 13, 2002 8:00 am
by flash95
I agree with crosswind
My lvl17 argonian spellsword never rests untill he needs to heal and disreguards the systems "you need to meditate" message but at the same time I dont count stat points.
He did not even wait to get healed from corpus to boost his stats.
still he can go toe to toe with most critters in the game.....so far

live the game dont play it!

Posted: Thu Jun 13, 2002 8:46 am
by Loredweller
There're reasons i could explain.
First, the char. is physically weak enough at the begining. So maxing END in first levels is sort of necessity for him to gain HP. The STR is worth to consider, too, because he's of House Redoran, so heavy/medium armor skill is required to raise in ranks here, but, altogether, he still isn't ready to wear Dwarven armor (together with all other stuf he's carying). As i understand, the skills and attributes are what matters in this game, not levels (however opponents are adjusted to level - or so it's said).
As i see it, it's almost impossible to go such a way for fighter types - the have almost no way to boost END without leveling up. Witch hunter is a hybrid class, however, some mixof rogue and mage/priest types with fighter abilities. If he'd be a fighter type mayhap i'd never care about attributes because he'd have plenty of them, i don't know (have never played plain fighters, the nearest has been a paladin). My standpoint is based on character itself (does it matter i've constructed it? and in fact i haven't, it's result of questioning at the start of game). Witch hunter has a very large spectre of natural opponents- vampires, mages, unnatural beings, name your thing here ;) So he should go stepping rather carefully, wouldn't he? It's the question of surviving, after all :D And to see if it can be done and understand the game's mechanics, isn't it just a fun?

P.S. Have anybody got a definition for powergaming an powergamer? Or they're as blury and misty terms as most of labels we're putting on others thinking the other way as we use to?

Posted: Thu Jun 13, 2002 1:52 pm
by Crosswind
Maybe it's just me, but by the time my 40 endurance melee character got to level 20, nothing in the game could touch him.

And sure, I'll give you my definition of powergamer. Not that it's a bad thing or anything, but this is just my definition.

Someone who attempts to create a powerful character, with the goal of creating a powerful character, by doing the minimum to get the maximum.

That made no sense.

More succinctly:

A powergamer is someone who specifically designs a character to kick ass. They will figure out exactly what they have to do to kick ass and do it. If it requires 9 skill levels to get a +5 multiplier, then that is exactly what they will do, per level, frequently. For a powergamer, it is not so much as "what would my character do?" as "what can I do to make my character the best?".

To those who say "My character would WANT to be the best", I say "yes, but does your character know that he has to gain exactly 9 points in alchemy to get a +5 int modifier, and will he do it every level?".

This game is balanced for people who do -not- try to get the best out of everything, and just play the game. Not for people who tweak it to make das ubercharacter.

-Cross

Posted: Thu Jun 13, 2002 2:26 pm
by Odonatathrope
@Cross,

Think your first definition was best (and actually more succinct)! I like the "minimum to get the maximum" part -- I think this is key. Most want to create a powerful character (I certainly do), but it is a question of how. In Morrowind, I [like most, I think] tend to fall in between powergamer and roleplayer -- my assassin DOES know how many points he needs to get the best multiplier for his agility, say, but he's not about to pick up a hammer to improve his strength.

IMO, it's a question of how you view it. I saw some pretty strict "rules" way back that seemed a bit restrictive. As people all over Seyda Neen say at the beginning, practice your skills. Note "practice", not "use". If I was a mage interested in conjuration, I would stand in the mage guild and fire off spell after spell until I got good at it. Seems reasonable roleplaying to me. If I was a fighter whose pursuits ran to the less intelligent, doing the same thing would not be in character (but standing in front of a rat with a shield to work on blocking would be).

I kinda view the stats system like I did my undergraduate years. I had my sights set on grad work as a biologist, so I did a specialist program in biology. That program was all I needed to level up (i.e., get my degree). However, while I was "leveling", I also squeezed in minors in chemistry and English--both useful, but not necessarily part of my "class". So I maxed out my learning opportunities. Does that make me a "powerlifer"?

My $0.02.

Posted: Fri Jun 14, 2002 6:41 am
by Crosswind
Yes!!!

Goddamn powerlifer.

You're ruining RL for all of us!

omg...wait...I played frisbee/volleyball/soccer this year...I'm gaining str, dex and speed...but it's not part of my Computer Science class!

Aieee!!!

A powerlifer am I!

-Cross

Posted: Fri Jun 14, 2002 7:07 am
by Loredweller
Well,

i'm complte idot because i've thought the powergaming is:
seeking uber weapons, armour and items, and going for them by all means (including such as killing dragons out of sight in BG);
taking quests completely out of character's nature just to get revards (cool items most often);
killing innocents just because they have something one'd like to have (of course, if one's playing killer maniac :rolleyes: ...); etc. etc. etc. - all Doom-Diabolo-Wolfenstein-like styles and behaviours.
It wasn't appeared in my darkest dream the considered character development is powergaming :D , ever in game the character is suposed to be developed.
As far we're in virtual world, let's take example form so called real: how much time soldiers, policemen, <put your proffesional name here> are spending learning and training and how much in real action? If we take knights in Middle Ages - all their life was through and through training, the real fighting was really very rare because of distances and speed of movement (not mentioning the war is always very expensive sport). And, if one's not playing complete run-away character, what reason to have one who is dead after first shot of unnoticed frost atronach? Just my 2g,
L.

P.S. BTW, my char . is Redoran Councilman now and might claim Archmaster's rank any time he'd wish. Does it matter if he is only level 11? All he is doing in fact is changing weapons and armor and being selective in spells, thats all :cool:

Posted: Fri Jun 14, 2002 7:37 am
by Crosswind
Look, far be it from me to stand up on my soapbox, wave my hands and decree all who do not follow my mandates to be EVIL POWERGAMING SCUM AND NOT ROLEPLAYERS AT ALL.

Let me lay something down: there is nothing wrong with powergaming. All of us do it at some point. I'm not calling you a powergamer, I'm just giving you my personal definition.

Play the game the way you like and be happy with it. And don't let other people (like me!) tell you how to play.

-Cross

Posted: Fri Jun 14, 2002 9:42 am
by limorkil
I play a psychotic assassin who kills for kicks who was raised by Sensorite elves who have the ability to see exactly how the world functions and the likely effect of every action. So I have the ability to train exactly what I need to get maximum attribute bonuses and I can kill who I like to get their stuff.

I'm a roleplayer, not a powergamer.

Sorry, thought I would get that one off before someone else did.

Speaking as an extremist roleplayer I don't find anything wrong with powergaming - I just don't understand it. But I don't understand why people eat at McDonalds and drink Coca Cola either, or why people always believe they can get something for nothing despite all evidence to the contrary. In fact, there's way too much stuff that I don't understand for me to even begin to object to any of it, including powergaming. I'll end how I started, with some cliches,

If you don't like it you don't have to do it. I paid just as much money for this game as what you did and I have the right to play just how I like. I'm not intefering with your game so don't interfere with mine.

etc.

Oh, can someone define the difference between a meleer and a mage for me?

Jk people, jk.

Posted: Sat Jun 15, 2002 3:18 am
by Loredweller
Originally posted by limorkil

...
Oh, can someone define the difference between a meleer and a mage for me?
...

What approach you're supposing? From game's standpoint there are three groups of classes: magic, combat, stealth. It determines in some degree the distribution of skills between major/ minor/misc. and modification of racial attributes at startup.