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wizard slayer ?

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Bruce Lee
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Post by Bruce Lee »

Been doing some testing and if you have SoA only then monks do get higher MR if you have ToB WS get higher, but can't wear items, so monks end up higher.
And it seems that ranged weapons dont induce casting failure. Dont know if that was changed in ToB. I tested it with tugian bow and normal arrows and nothing.
So dont fight ranged then... too bad cause that spellcaster attack script seemed good for WS. Ah well I guess it works just as long as you dont have ranged weapons equipped. Maybe kundane and belm is the way to go then.
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Onyx
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Post by Onyx »

Still, i just can't see what could be appealing to play a WS.
If a WS could with ranger weapons use his only bonus,(spellcasting failuer), then ok, but because he can't, i would prefer to use another fighter kit, to go in as a straight - up in your face - hardcore fighter - (think Korgan) - to use melee weapons.
Man, they should have put a different kit in the WS place.
Or is it just me that thinks this?
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Post by Alson »

Originally posted by Onyx
Still, i just can't see what could be appealing to play a WS.
...
It can be, Roleplaying-wise.
Don't get me wrong, i don't like Wizard-Slayers, but if you want to roleplay a character who hates wizards and magic (and you don't want an Inquisitor), the WS would be the perfect choice ;) .
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Post by Onyx »

Originally posted by Alson


It can be, Roleplaying-wise.
Don't get me wrong, i don't like Wizard-Slayers, but if you want to roleplay a character who hates wizards and magic (and you don't want an Inquisitor), the WS would be the perfect choice ;) .
I totaly agree. That the ONLY reason i would play a WS. Just for the rolelaying aspect of the game. But as a kit, well, it does not do much.
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Onyx
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Post by Onyx »

Also if your playing a WS, i imagine that you would not want any wizards in your party. Try a party like that. ;)
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Alson
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Post by Alson »

Or, start a new semi-solo game with two Chaotic Netural PCs:
A WS....
And a Wild mage :p .
They would make a fine team... :D
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Post by Bruce Lee »

With the higher MR they are probably not bad at all, atleast not at higher levels. Especially if you play with a party of six, then you can give the rings to someone else. I see their MR as a much better bonus then the induced casting failure. I just dont see that happening very often. But I guess I haven't tried them enough.
Maybe a party with three WS would be good.
Say
WS
WS
WS
Ranger dual cleric
F/T multi
Blade or F/M
Have the WS all on spellcaster attack. Maybe this would mean that enemies wont cast that many spells at you.
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Post by Littiz »

I can't even think to play a WS........
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Bruce Lee
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Post by Bruce Lee »

Well I decided to try the wizardslayer kit so I started a multiplayer game with the following:
Half-orc WS
Half-orc WS
Half-orc WS
Halfling F/T
Human Blade
Human Ranger(8)/Cleric
I figured that since I wont be able to use strength belts with my WS I'd better go for half-orcs. I also went for dual wielding with all of them.
We'll see how this party performs.
I think that WS may well be the best fighter kit once you reach the cap cause by then you'll pretty much have 100% MR.
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Post by Kameleon »

Oo-er. I wouldn't even think of having more than one WS in my party - the equipment will become even more stretched out with three of them. Well, good luck, and I guess we'll see how it goes :)
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Post by Lost One »

I tried a wizard slayer once. Yep, after a few battles he was pretty injured and oops! can't quaff healing potions...why? does it get stuck down his throat?!? :mad:
WSs only interesting IMO from rp perspective, otherwise, if you want the MR, better to be a monk or Carsomyr-wielding paladin.
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Onyx
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Post by Onyx »

Anyway, i've started playing as a WS, a dwarf WS, and so far things are pretty good. I've got a party of 4 so far, and no wizards included, from a roleplaying view my WS would not want to have a wizard in his party. So when i get to Imoen i'll see what i'll do.
'Cause i'm playing CG, i've also got on my team, Keldron, Valygar and Mazzy. So far the partry just rocks. I've got them all up to lvls 12 or 13, and it looks good. Range weapon don't work for WS,(from what i know), but what about though weapons? Axes.
Anyway, you guy's should try this out.
WS head on attack, spellcasters first. Keldron always true sight and dispel magic, super, and from a roleplaying view, goes well with my WS. Valygar does all the scouting first, and mazzy is on ranger weapons helping out.
By the way, there is no rouge i this party so it's the member with best saving throughs and most HP that has to walk in front. My dwarven WS.

:D
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Post by Melondar »

I might decide to duo a Wizard slayer with Aerie, to get haste spells and whatnot from her, and let her heal too.
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Post by Astafas »

Originally posted by Melondar
I might decide to duo a Wizard slayer with Aerie, to get haste spells and whatnot from her, and let her heal too.
Now that would be a strange party if ever there was one! :D
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Post by Ode to a Grasshopper »

I believe the main advantage of a wizard slayer was that they can be dualled to a thief and with UAI and GM in 2H swords they can wield Carsomyr.
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Post by gnomethingy »

I like the ws, but theres a few odities im wondering if anyone else has experianced

My ws was able to use boots, cloaks and bracers simply not rings and necklaces. I have tob installed and the most recent bioware patch, is this odd?
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Post by Onyx »

same here. also got ToB installed. maybe Bioware is trying to make to kit a bit more apealing.
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Post by Bruce Lee »

I decided to solo a dwarven WS instead of my party and he is effective let me tell you. Maybe WS is the best fighter kit with ToB installed. I haven't been able to use cloaks...atleast not the cloak of the sewers. However I can use potions of healing and potions of antidote and elixir of health, I can also use all of the protection scrolls and the rod of ressurrection so the disadvantages are not so bad anymore. The 10% cumulative spell failure is turning out to be very handy indeed and later the MR will be very high, I suspect I will be able to get it to be over 100%.
I am using axes and hammers as weapons and that is really all you'll ever need.
I do believe that with ToB the WS is the best solo warrior.
I have totally changed my mind about this kit.
Have to see if he can use bracers or not.
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Post by Onyx »

No, i haven't seen him wear any bracers yet, but the Dwarven WS rocks. Dwarves also get better saving throught so , well, it's so cool. I'm using flails and axes. FoA so melee, and throwing axes for range. Yep, i've noticed the 10% cumulative spell failure working just fine. Should be able to get MR near 100%. This kit is cool. And i suits dwarved very well, since they do not like magic, that's until 3E. :D
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Bruce Lee
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Post by Bruce Lee »

Yeah FoA is great but I figured that 1 he is a dwarf so axex and hammers. 2 He can't wear strength belts so Crom is a must.
But by the end of the game I guess I can grandmaster Flail aswell, almost atleast.
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