Ok then, this is the concept behind my future(...) char,
admitting that you have a point with the dualwielding/casting
conflict, @Astafas!
The girl has been rised by Gorion, and he wanted a basic-fighting
training (knowing all that he knew) for her.
So she accepted training as you could learn a martial art, just
as an exercise of style.
But she always refused the use of armors or helmets, as she considered
such things only an obstacle for movements.
So she became trained in the use of swords and skilled movements
(this is why I edited the char with a +1 permanent movement
speed and added Defensive Spins...), but in truth, things like
"honor in battle" held no meaning for her
(beeing supergood and peaceful!

)
So we're not talkin' about a "traditional" kensai, still this class
is the best suited to describe her abilities.
(I compensated the bonuses with a permanent -6 to strenght, ADDITIVE
even with potions and belts. The strong conflict between the taint
and her pure soul and will prevent her to use her body at a full extent.
She suffered a -1 each time she gained a Bhaalspawn power, and this won't
be cancelled by the Slayerchange ability)
Obviously during the journey she will decide to study magic to
improve the odds to find her soul again...
I admit that dualwielding should make casting almost impossible.
Already I find a bit strange that you can freely choose from
up to FOUR weapons in your quickslots...
The game-mechanics allow a lot of things....
Maybe you're supposed to drop things now and then.
Anyway, I'll go with a single weapon until I'll have both the
Amulet of Power and the Robe of Vecna!
Then we can assume that spells are really easily casted, with
the need of very semplified movements, so you can dualwield
again!

Mad Littiz...
You're also permanently vocalized!
As weapons, D'akkon Blade + Malakar, then Hindo's Doom:
all with defensive properties...
