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Posted: Thu May 06, 2004 5:21 am
by TheDude
oh ok that trick i thought i was missing out of one for a long time
how high should your pickpocket be for a nice clean theft?? 80??
Posted: Thu May 06, 2004 5:34 am
by kopywrite
80?!? Yikes, be prepared for many embaressing and reputation reducing moments with 80%... for stress free shop-lifting I usually go for anything between 200 and 250. Anything over 250ish wraps the skill back down to zero (because of some 8-bit geekery I don't understand at all

) so be careful. There's loads of ways to boost even Nalia's pickpocketing to decent levels; potions of master thievery and perception, gloves of pickpocketing...potions of mind focusing or anything that increases dexterity help too. Even Draw upon Holy Might if you're playing a thiefter and have it as a Bhaal power.

Posted: Thu May 06, 2004 5:45 am
by kopywrite
Posted: Thu May 06, 2004 5:55 am
by Kaitsuburi
I've had "training sessions" where I'll just keep CLUA-ing in liches to fight for experience/fun/educational purposes. I think I once did like 35 of them, using something like 6 wands of monster summoning 50 charges each (well I was overdoing it a little bit). You can imagine the state of affairs when I was done ~~ you could probably collect all those weapons and arrows and try to make a profit LOL
-kaitsuburi
Posted: Thu May 06, 2004 7:29 am
by lompo
Re: Re: Re: Re: Re: Well...
Originally posted by kopywrite
True, very true. Wand of monster summoning (its closer to monster summoning II)
The Wand of M.S. is way better than Monster summoning III: it summons 12 HD of monsters (usually 3/4 monster of 4/3 HD each), while M.S. III summon one 5 HD monster 60% of the time and two the rest (average 7 HD of summons).
Posted: Thu May 06, 2004 7:37 am
by kopywrite
You're totally correct, but I was thinking in terms of the type of monsters...both the wand and MSII get you hobgoblins, wolves, gnolls or ogres.
Posted: Thu May 06, 2004 9:10 am
by Kaitsuburi
I hate it when I get hobgoblins out of the wand. Vampiric wolves naturally are the preferred choice because of their magical attacks, but there is something just plain annoying about hobgoblins...
Not that any of this matters when bombarding liches with fodder
-kaitsuburi
Posted: Thu May 06, 2004 10:37 am
by TheDude
i like to get orges out of the wand they're big and " i will crush u! crush u to DOOOMM!!"' sounds really cool

Posted: Thu May 06, 2004 11:14 am
by UserUnfriendly
monster summoning...
interesting series of spells in that monster summon I is BETTER than monster summon II or III...
summon I can get you archers, while the fodder you get in II and III are much much worse than invisible stalkers, aerial servents or fire elementals, and don't even talk about skeleton warriors...
the wand of course is best...
try using the wand, hope for orc archers, and use invisible stalkers or skellies to engage enemy group melee while the orc archers from the wand attack with bows...
besides, if the orc archers get killed, they leave behind ammo, often fire arrows...

Posted: Sat May 08, 2004 11:36 pm
by Iyke
Mordy swords: you can also kill these with orb.
Improved Spider: far too overpowered imho. When experimenting with this item i actually felt sorry for my enemies, and disgusted at my party of cheats. Mods aside, i think the original kitthix is a nice summons.
Stealing: i didnt realise for a long time that you could stack the effects of several potions of master thievery. Usually drinking 3 lets you steal whatever you wish- the entire contents of the store even- and the vendor will not notice.
Hasted Skeleton Warriors: Just thinking of these makes me want to re-install now and go back and play again. These fellows are the ultimate servants. One point not mentioned is that if you catch the skeletons in AE they generally just resist it and continue pummelling the enemy. Fire elementals (and other stuff) go hostile if you use AE and it catches them. This was an annoying early experience one time; why would a fire elemental mind getting caught up in a fireball anyway?
Do projects and sims count as summons? if so, my favorite summon of all time is Project Nalia. I think i beat most of the game with Project Nalia, while real nalia and the rest of the party sat dranking ale in a tavern somewhere
Posted: Sun May 09, 2004 2:29 am
by Xandax
Morderkins sword is my favorite with the skeleton comming in on a close second.
They might not be the best there is in the game, but ít was what I used most and would use most.
Moderkins sword because of the only magical damage rule and skeletons because of Mindflayers

Posted: Sun May 09, 2004 6:56 am
by Kaitsuburi
Originally posted by Iyke
Improved Spider: far too overpowered imho. When experimenting with this item i actually felt sorry for my enemies, and disgusted at my party of cheats. Mods aside, i think the original kitthix is a nice summons.
I agree ~ it's rather overpowered, but so are a lot of your improved enemies also from the mods. I would never use it in a vanilla game, there is little need to. But heck, it's a nice summon. Give it some protection from magic energy, improved haste and improved invisibility and kiss your enemies bye-bye (well, until they cast death spell, that is)
-kaitsuburi
Posted: Mon May 10, 2004 4:02 am
by kopywrite
Originally posted by Kaitsuburi
I agree ~ it's rather overpowered, but so are a lot of your improved enemies also from the mods. I would never use it in a vanilla game
Exactly. What Wes giveth, Wes taketh away...
