Elven Archer
Elf Racial Bonuses:
Infravision(60'), Resistance to Charm and Sleep (90%), bonus to Long Bow and Long Sword (+1)
Archer Kit Strengths:
Missile weapon bonus (+1 bonus to hit and damage for every 3 levels)
Called Shot once per day for every 4 levels (lasts 10 seconds, hits induce: 4th level -1 THAC0 of target, 8th level -1 Save vs. Magic of target, 12th level -1 Strength of target, 16th level +2 damage bonus)
Racial Enemy (+4 to hit)
Dual Weapon Specialization (**) can be increased to Master (***)
Stealth, Charm Person, Charm Mammal
Spell casting starts at level 8 with level 1 Priest spells
Archer Kit Weaknesses :
Can only be proficient (+) in melee weapons
Cannot wear metal armor
Must maintain Good alignment
If party reputation drops below 4, becomes a Fallen Ranger, loses all Ranger abilities, and is the equivelant of a Fighter (cannot regain Ranger status)
At higher levels (10+), most enemies can't get to you in time to make you switch to melee. Also, arrows cause spell disruption, which makes an Archer a great mage hunter. If the magic caster is shielded in any way, Arrows of Dispelling bring down the walls!!! I'm about to enter Suldanesslar with mine in a solo game, I've had NO problems. To give myself more of a challenge, I'm not using any melee weapons besides long swords (Daystar, and Flame Tongue), and katanas (Celestial Fury). Bohdi's bunch DID get some level drains in, but I was carrying scrolls of Restoration, so no biggee... (I was fatigued after, had to rest halfway through)
I'm sure the upcoming golemns will be a challenge, but I need it...
Enjoy your game !!!

The RudeDawg, known in these Forgotten Realms as Perin LightEyes, is a proud member of The Brotherhood of the Woods