favorite classes
favorite classes
I want to know everyone's favorite classes, kits, and multiclasses,(if I get 20,000 kensai mages i'll flip!)and why you like it(veresatility, power, so one).
Fool me once shame on you, fool me twice WATCH IT, I'm huge!
--Minsc in BGI
--Minsc in BGI
You had to ask!
Ok, my favorites are:
Ok, my favorites are:
- Inquisitor - Immune to Charm and Hold, True Sight and Dispel Magic at twice the level, and can wield Carsomyr +5 (HA)
- Priest of Lathander - Special Abilities and great for blowing up Undead, plus it's nice to have a priest who's not going through a personal crisis
- Assassin - Powerful backstab (reaches 7X damage) and poison (mages' nightmare), plus trap-setting (golems' nightmare)
There's nothing a little poison couldn't cure...
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
- Hazim ibn Gorion
- Posts: 272
- Joined: Thu Nov 16, 2000 11:00 pm
- Location: New Rochelle, NY USA
- Contact:
- Hazim ibn Gorion
- Posts: 272
- Joined: Thu Nov 16, 2000 11:00 pm
- Location: New Rochelle, NY USA
- Contact:
Sorcerer (best mage IMO)
Assassin (great backstabb and poison)
Skald.....i think the most powerful kit. I mean: +4 bonus........i played it with korgan, valygar and viconia.....no match
Assassin (great backstabb and poison)
Skald.....i think the most powerful kit. I mean: +4 bonus........i played it with korgan, valygar and viconia.....no match
Edwin, mighty founder of the Council of Mages; Co-founder of the Shadow Mages
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
monk
Monk
mOnk
MoNk
an dumm
sometimes monK
*toward end o game %71 base magic resistance is better than anything else in this game. u can even challange beholders (they ll only hurt u with sometimes cause serious wounds and on a coupel of occations with lightnign, nothing else.
*1d20 fists as +3 weapon can hurt almost anything in game (xcept kangaxx. and if u have a mage in ur party to cast breach, no mage is problem). no need to use weapons (xcept u need gauntlets of crushing, made my thaco -12)
*number of attacks!!!they become exaggerated after underdark. i averaged 40 damg per fist, which is pretty kewl.
*decreasing AC and with a few magical **** u can get -7 ac.a monk can race with boots of dexterity if high lvl enuf. maybe not cathc him but still real fast.
*immmmmmmmunities.. poison, slow, etc...
*quivering palm, stunning blow. name says it.
bad sides would be cannot be hasted and i dont thinka nything else that really affected my game.
some ppl argue a berserker being mroe powerul over monk, i completely disagree and point to %71 base magic resistance of a lvl 21 monk vs lvl 18 berserker.
Monk
mOnk
MoNk
an dumm
sometimes monK
*toward end o game %71 base magic resistance is better than anything else in this game. u can even challange beholders (they ll only hurt u with sometimes cause serious wounds and on a coupel of occations with lightnign, nothing else.
*1d20 fists as +3 weapon can hurt almost anything in game (xcept kangaxx. and if u have a mage in ur party to cast breach, no mage is problem). no need to use weapons (xcept u need gauntlets of crushing, made my thaco -12)
*number of attacks!!!they become exaggerated after underdark. i averaged 40 damg per fist, which is pretty kewl.
*decreasing AC and with a few magical **** u can get -7 ac.a monk can race with boots of dexterity if high lvl enuf. maybe not cathc him but still real fast.
*immmmmmmmunities.. poison, slow, etc...
*quivering palm, stunning blow. name says it.
bad sides would be cannot be hasted and i dont thinka nything else that really affected my game.
some ppl argue a berserker being mroe powerul over monk, i completely disagree and point to %71 base magic resistance of a lvl 21 monk vs lvl 18 berserker.
~Goddess Of Forests and all Rangers~
My (current ) favorite class combo ie Cleric of Helm (lv. 11) dualled to Mage. This gives 3 true sight abilitles and 2 seeking sword abilities. You also have the option of putting priest spells into your contingincies and triggers. You can combine the best combat enhancing spells in the game for a TON of fun. Example:
Stoneskin
Mirror Image
Holy Power
Righteous Magic
Fireshield
Draw Upon Holy Might
Blade Barrier
Seeking Sword
Tenser's Transformation
You never seem to run out of spells and have so much flexibility in how you want to play. I'd highly recommend the class combo for anyone who's experienced at playing with all the spells.
[ 04-12-2001: Message edited by: Rail ]
Stoneskin
Mirror Image
Holy Power
Righteous Magic
Fireshield
Draw Upon Holy Might
Blade Barrier
Seeking Sword
Tenser's Transformation
You never seem to run out of spells and have so much flexibility in how you want to play. I'd highly recommend the class combo for anyone who's experienced at playing with all the spells.
[ 04-12-2001: Message edited by: Rail ]
Matti Il-Amin, Paladin, comedian, and expert adventurer. Proudly bearing the colors of the [url="http://www.svelmoe.dk/blade/index.htm"]Blades of the Banshee[/url]
Priest of Helm - I just like clerics ( Gate )
Cleric/Ranger - (I like Insects spells )
Cleric/Mage ( contingency/sequencer + cleric spells)
Figter/Mage/Cleric - good for soloing (I really don't play thieves so I don't like F/M/T class)
I would like to have another class avaiable :
Ranger/Mage/Cleric - I think that it could be better version of FCM. What a pity that it is not avaiable in normal game - but maybe when I find proper utilities I will be able to create such a class -
Do you know what tools should be used to make custom kits ?
[ 04-13-2001: Message edited by: Manveru ]
Cleric/Ranger - (I like Insects spells )
Cleric/Mage ( contingency/sequencer + cleric spells)
Figter/Mage/Cleric - good for soloing (I really don't play thieves so I don't like F/M/T class)
I would like to have another class avaiable :
Ranger/Mage/Cleric - I think that it could be better version of FCM. What a pity that it is not avaiable in normal game - but maybe when I find proper utilities I will be able to create such a class -
Do you know what tools should be used to make custom kits ?
[ 04-13-2001: Message edited by: Manveru ]
So sayeh
Wise Manveru Telcontar,
The Mighty Wizard from Eregion
The Eregion Wizards
Elen sila Lumenn' Omentielvo
Wise Manveru Telcontar,
The Mighty Wizard from Eregion
The Eregion Wizards
Elen sila Lumenn' Omentielvo