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Posted: Sat Nov 20, 2004 12:19 pm
by Rob-hin
[QUOTE=Galuf the Dwarf]Possibly, except that to have Diehard, he needs to have the Great Fortitude feat. I'm not sure about Endurance, so I'll likely have to invest in a copy of the
Player's Handbook.
On a second note, don't forget that the way Kayless does the comics is not entirely serious, so how stuff like the gargoyle statue incident could really be interpreted by a professional DM is very debatable.[/QUOTE]
Naturally, everything is debatable.
I need to correct you though. To get Die hard, you need to have Endurance, not Great Fortitude.
I have 3.5 here right now.
But I've got a d&d game in half a hour so...
Posted: Sat Nov 20, 2004 12:28 pm
by jopperm2
*jealous*
I've got everything we ned to play right here at work Galuf, let's start a campaign right now.
Posted: Mon Dec 06, 2004 11:14 pm
by Galuf the Dwarf
About the damage Remus took.
[QUOTE=Rob-hin]Naturally, everything is debatable.
I need to correct you though. To get Die hard, you need to have Endurance, not Great Fortitude.
I have 3.5 here right now.
But I've got a d&d game in half a hour so...[/QUOTE]
Well, it took a while to contemplate this, especially with college on the brain.
Don't you think that the comedy of the gargoyle falling on Remus would make 'Diehard" a more unlikely feat? Besides, with the way that he's still very conscious while the gargoyle's on him makes me think that he is hardly close to dying. For all you know, he's at 1 hit point, if not 10. Also, his lycanthrope damage reduction may have absorbed some of that crushing damage, so the statue may have become less than fatal as well.
Remus defintely seemed like he started that entire encounter at full health. When combat actually was underway, he only seemed to have really taken a scratch from Durnkrag's axe, so he may have only lost one health point at least, and 12 at the most. If he was at 85 to start, and then from 84 to 75 after that axe attack, then that 400-something-pound gargoyle fell about 20 to 40 feet, which would have caused 3d6 or 4d6 damage, so it would be 18 or 24 damage -10. These calculations are according to the table and entry for falling objects in the 3.5 Dungeon Master's Guide (and yes, I do have a copy of that). Durnkrag is about 5th-level, which leaves him with a Base Attack Bonus of +5, and with his Strength bonus of (probably) +3; he'd have +8 (or +9 if his Strength is 18). Now, if he's got a regular battleaxe, which is a 1d8 weapon, then 'Krag could be making up to (wild guess) 30 damage. Still, by the look of that, 10 damage was ignored, so Remus might have taken anywhere from 20 to 8 points of damage by Durnkrag. If my calculations are correct, Remus is a bit far from dying, in this case. Maybe he is low on hit points and prone, but not not bleeding to death (if that was the case, it could have been internal).
In short, it may be likely that Remus was low on hit points, but not dying. Still, like we've all said, this is still very debatable.
Posted: Tue Dec 07, 2004 8:23 am
by Rob-hin
The falling damage is bout when you fall IIRC.
If a stone statue falls on your head, I'd say damage is much higher then 4d6. That's how I'd DM it at least. A stone sphere (spell that enables you to roll a big boulder around) causes 8d6 damage, reflex for half. An that's just rolling, not falling. I'd make it at least 10d6 -> 30 damage.
Posted: Tue Dec 07, 2004 9:57 am
by Galuf the Dwarf
[QUOTE=Rob-hin]The falling damage is bout when you fall IIRC.
If a stone statue falls on your head, I'd say damage is much higher then 4d6. That's how I'd DM it at least. A stone sphere (spell that enables you to roll a big boulder around) causes 8d6 damage, reflex for half. An that's just rolling, not falling. I'd make it at least 10d6 -> 30 damage.[/QUOTE]
Still, if that's without damage reduction calculated in, then Remus would still not take much damage at all. He'd still have about 1/2 to 1/3 of his total health left.
And trust me, the DMG has entries and tables for BOTH when your character falls and for when objects fall on them.
Posted: Tue Dec 07, 2004 11:42 am
by Rob-hin
Yup, you're right. I just read it.
In that case, I concur.

Posted: Tue Dec 07, 2004 12:34 pm
by Fiberfar
[QUOTE=Galuf the Dwarf]Anyways, here's Remus' more dangerous side.
Remus the Bloody
Hybrid Form:
Hit Dice: 3d8+12 plus 3d12+12 plus 2d8+12 (85 HP)
Abilities:
20 Strength
20 Dexterity
22 Constitution
10 Intelligence
10 Wisdom
8 Charisma
[/QUOTE]
He gets the same amount of hp in hybrid form,
Or do we have to add the extra hp ourselves?
Edit: Ignore this.....
Posted: Wed Dec 08, 2004 2:09 pm
by Kayless
[QUOTE=Galuf the Dwarf]On a second note, don't forget that the way Kayless does the comics is not entirely serious, so how stuff like the gargoyle statue incident could really be interpreted by a professional DM is very debatable.[/QUOTE]
It was supposed to be a little tongue in cheek, though not as much as say, Khaggoth getting squashed by the sub a few issues later. Remus definately wasn't on his deathbed though (as evidenced by the fact that he is up and moving the very next issue). He's one tough cookie, at least when he's furry.
Keep up the good work.
Posted: Wed Dec 08, 2004 5:07 pm
by Galuf the Dwarf
What can I say? I'm a Dwarf fan!
Alright, after some trial and triumph with college as of lately, here's the dwarf of the hour, Durnkrag!
Durnkrag the Dauntless
Lawful Good Male Gold Dwarf Paladin of Moradin 3/ Fighter 2 (ECL: 5)
Hit Dice: 3d10+15 plus 2d10+10 (60 hp)
Initiative: +4
Speed: 20 Feet (4 squares)
Armor Class: 17 (+5 Mithral Breastplate, +2 Medium shield) Touch 10, Flat-footed 17
Base Attack/Grapple: +5/+6
Attacks: Battleaxe +9 Melee (1d8+6/18-20x3)
Abilities:
17 Strength
10 Dexterity
20 Constitution
12 Intelligence
16 Wisdom
18 Charisma
Saving Throws:
Fort +15, Ref +5, Will +8
Skills and Feats:
Diplomacy +12, Heal +6, Intimidate +5, Listen +3, Sense Motive +10, Spot +3; Cleave, Improved Initiative, Power Attack, Weapon Focus (Battleaxe)
Special Attacks: Smite Evil 1/day
Special Qualities: Aura of Courage, Aura of Good, Darkvision 60 feet, Detect Evil, Divine Grace, Divine Health, Lay on Hands (12 hp), Maintain speed in any armor, Stonecunning (+2 to Search checks on stonework), Stability (+4 to ability checks against trip or bullrush attempts), +1 attack bonus against drow and aberrations, +2 saving throw to poisons, +2 to saving throws against spells and spell-like affects, +4 to AC against giants, +2 to Appraise checks related to stone and metal items
Equipment: Battleaxe, Mithral full plate armor, medium shield, spiked helmet, 'Gnomish Death Traps and You' manual, 'Durngrim's Guide to Aweshome Adventuring (Combat Edition)'
Challenge Rating: 7
Posted: Wed Dec 08, 2004 5:44 pm
by Kayless
Actually the book is called "Gnomish Death Traps and You."
Posted: Wed Dec 08, 2004 5:47 pm
by Fiberfar
@ Kayless: you haven't laid out a chapter of that book have you?
sounds like funny reading
Btw: I read DCI for the first time some days ago... it was just AWESOME!!!!!!!!!!!!!!!!!!!!!!

Posted: Wed Dec 08, 2004 6:29 pm
by Kayless
[QUOTE=Fiberfar]@ Kayless: you haven't laid out a chapter of that book have you?
sounds like funny reading

[/QUOTE]
I think it's probably like those little airline books that tell you what to do in the event of an emergency, though with horrifically graphic drawings of carnage (which would probably be quite fun to draw).
[QUOTE=Fiberfar]Btw: I read DCI for the first time some days ago... it was just AWESOME!!!!!!!!!!!!!!!!!!!!!!

[/QUOTE]
Thank ye kindly.
Posted: Wed Dec 08, 2004 6:36 pm
by Galuf the Dwarf
[QUOTE=Kayless]
Actually the book is called "Gnomish Death Traps and You."
[/QUOTE]
You realise that the Y in You looked more like a T with 'Krag's hand blocking it, right?
Posted: Thu Dec 09, 2004 9:43 am
by jopperm2
I would also like to see a copy of that book.. perhaps you could work on it little by little and then you'd have something for those times when life doesn't let you do a real issue for the week.
Also: Aren't Gold Dwarves supposed to have dark skin?
Posted: Thu Dec 09, 2004 10:20 am
by Galuf the Dwarf
[QUOTE=jopperm2]I would also like to see a copy of that book.. perhaps you could work on it little by little and then you'd have something for those times when life doesn't let you do a real issue for the week.
Also: Aren't Gold Dwarves supposed to have dark skin?[/QUOTE]
Yeah, but Durnkrag's is about as light as it gets. Why he has blonde hair is one thing I'd like to know. His Shield Dwarf heritage, perhaps?
Posted: Thu Dec 09, 2004 10:26 am
by jopperm2
Yeah, I think he looks more like Hulk Hogan than Shaft..

Posted: Thu Dec 09, 2004 3:06 pm
by Kayless
[QUOTE=jopperm2]Also: Aren't Gold Dwarves supposed to have dark skin?[/QUOTE]
I've talked about this before, way back when on the original DCI board (which is long gone now, so it's understandable this would come up again).
Originally Krag did have a somewhat darker skin tone, but when I saved my first issue as a gif, the color got fubared a bit and lightened his skin tone
(gifs have a limited pallet and too much color variety will change certain colors). His skin tone is still darker than any of the other dungeon crawlers though.
[QUOTE=Galuf the Dwarf]Yeah, but Durnkrag's is about as light as it gets. Why he has blonde hair is one thing I'd like to know. His Shield Dwarf heritage, perhaps?[/QUOTE]
That works.
Originally I envisioned him as a much older character and his beard was supposed to be a frosty white. Again, the color didn't quite pan out.
(sorry there's no big secret to his atypical coloring, just technical gaffs) Oh well. Mixed lineage works.
Besides, I kind of like his current color scheme.
However, I have better image editing programs now, so I probably could give him back his original colors (though that might freak some people out).
Posted: Thu Dec 09, 2004 3:17 pm
by jopperm2
[QUOTE=Kayless]
Besides, I kind of like his current color scheme.
However, I have better image editing programs now, so I probably could give him back his original colors (though that might freak some people out).
[/QUOTE]
Hehe.. It will be like Michael Jackson in reverse!

Posted: Thu Dec 09, 2004 3:25 pm
by Kayless
Here's something I just whipped up which fairly close to what I originally wanted for Durnkrag.
As you can see, it's not quite as dramatic as a reverse Michael Jackson.
He just looks like he's been out in the sun too long.
Posted: Thu Dec 09, 2004 4:29 pm
by jopperm2
Even more Hulk Hogan than now!

I thought Gold dwarves were supposed to be black though? Maybe I'm wrong.. *pulling out FR book*
Darn doesn't really say...