Posted: Mon Jul 18, 2005 10:55 am
(some spoilers)
I'm currently playing an Unarmed-based Brujah with a decent Ranged. I've noticed that the best strategy is to use opposite of what my enemies have, for example:
The main point in this strategy was obviously minimizing the damage they can inflict on me, as responding with the same type of attack usually resulted in me taking heavy damage.
Celerity is especially helpful for this, so I can imagine it would work well for the Toreador as well.
I played as a Melee Gangrel before and used similar tactics, although without Celerity I was inclined more towards Melee then, because it was harder to avoid Aggravated bosses and minibosses.
I'm currently playing an Unarmed-based Brujah with a decent Ranged. I've noticed that the best strategy is to use opposite of what my enemies have, for example:
- When fighting large, overpowering, unarmed monsters especially those dealing aggravated damage, I stay away from them, dance around them if possible and shoot at them. Examples are War ghouls and those multi-headed-whatever-they-are in the Warrens. I even managed to dispatch some of those crouching before they actually noticed me, and my character is not particularly stealthy.
- When fighting swarms of enemies with guns I run them and smash them around with fists and feed on them (that strategy of using them as shields while feeding that someone has proposed, works nicely). The same goes to swarms of humans with melee weapons, and there are usually some thugs wielding them, together with the shooters.Nice examples were guys in Traffik, all of the Tong and the Ranged boss, Vick.
The main point in this strategy was obviously minimizing the damage they can inflict on me, as responding with the same type of attack usually resulted in me taking heavy damage.
Celerity is especially helpful for this, so I can imagine it would work well for the Toreador as well.
I played as a Melee Gangrel before and used similar tactics, although without Celerity I was inclined more towards Melee then, because it was harder to avoid Aggravated bosses and minibosses.