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Posted: Fri May 19, 2006 7:10 am
by Monkyboy
Is Monks and Soc a choise

Can't you have 6 monks. I'm fond of their fists bashing on my enemies heads. And with soc you don't need to worry about the spells. You'll get them as soon as you level. ;)

Posted: Fri May 19, 2006 11:57 am
by Da_venom
6 monks is spossible
and for the notification
fighter only and all his subclasses
so no barbarians or monks or sorcerocs included

sorcerors cannot be combined with mages either

Posted: Fri May 19, 2006 12:23 pm
by Emnelion
but wouldn't it be tremedous fun to have a 6-man party with assassins? haha just think of it. all 6 hidden and sneaking up placing one assassin behind one of the enemies backs and then BOOOOOM meat flying. haha. then all activate a ring of invisibility, since you can buy as many of those as you like, and do it all over again and again. :D :D

and you would have 6 characters with use poison, 6 poisoned shortbows raining over spellcasters and tanks alike. hahaha i think i shall test that just for fun. haha

Posted: Fri May 19, 2006 12:37 pm
by Emnelion
but a thief party would do fine i think.
1 vanilla thief
2 bounty hunters
2 swashbucklers
1 assassin

that would work just fine, am absolutly sure.

Posted: Fri May 19, 2006 6:37 pm
by Da_venom
they will have problems vs dragons and demi liches :D

Posted: Sat May 20, 2006 1:33 am
by Emnelion
no they wont, not at all. vs all dragons they could (cheesy) lay a ton of trapss before it comes hostile (or if it comes hostile you could maze it with one of the bounty hunters and THEN lay tons of traps) and demilichs? just get UAI on one of the swashbucklers and then find/buy a scroll spell immunity against abjuration and the imprisonment spell won't work. :D se no problem there. you see demiliches becomes very easy if you have a +4 weopn and spell immunity, or black blade of disaster works just fine to.

Posted: Sun May 21, 2006 6:09 am
by Da_venom
not all dragons wil be blue
and forgot about the abjuration ;)

but that takes level 20+ before u can UAI

but then it's relying on cheese not gameplay if u ask me

Posted: Sun May 21, 2006 9:13 am
by Amran_X_Kaiser
Reply

I say go for 6 bards - 1 jester, 1 skald and 4 blades - not as fun as 6 jesters sure but may get the job done.

Posted: Mon May 22, 2006 11:59 am
by Emnelion
[QUOTE=Da_venom]not all dragons wil be blue
and forgot about the abjuration ;)

but that takes level 20+ before u can UAI

but then it's relying on cheese not gameplay if u ask me[/QUOTE]

huh? what do you mean with that? and why should i forget about the abjuration? :confused:

but yes, killing everything bigger then a troll with traps is cheesy (that's how i got though it with my bers./thief) and it really takes out the fun of those major battles; but if you're going for an all-thief-party, then that's the way to go.

it probably should be, as you said Amran, easier/funnier to go with bards. though i've never played bards.

Posted: Mon May 22, 2006 12:42 pm
by Luis Antonio
Bards are really versatile. I believe that if you decide to play 3 of them you have an excelent mix for Baldur's Gate, for Shadows of Amn, and you'll have trouble at Tostc and at Throne of Bhaal.

The combination of magic with rather decent atack skills and songs will just destroy anyone in your path. Jesters are rather bad cause their song is the less impressive of them all for cheese, but the skalds and plain bards have very good skills with song, wich helps a lot. I have soloed BG2 three times with a plain, then a blade, then a skald bard, and I've played a big deal of ToB with it. Ilaseera falls easy, Gronmir can be done with a BIG deal of cheese, and with a party of bards I think it would be rather easy to disrupt the enemy lines till amelissan (who IMO needs more magical and strenght power to be destroyed).

Soloing/playing bards is something real nice, but requires cheese, both in the beggining and at the end.

The only solo that seems more worthy of my time was the Wizard Slayer: Really hard to do, with limited cheese and extreme need of items change, without decent items to use, ending battles with a near death situation everytime a strong melee enemy got near.