Weapons & Armour in Fable 2
[Quote=mr_sir]
Or you could just have different size swords and make it so you can only wield the larger ones when you are big enough or strong enough, so when your sword gets too small for you, you can just upgrade to a bigger one [/Quote]
Good idea.
[QUOTE=Turkey Chaser]
and since theyre adding guns id like a grapling gun to climb towers,etc.[/QUOTE]
A grapling gun? I know its great but the problem is that it might not suit the setting in Fable 2. Maybe if you can insert your grapling hook with a rope tied to it into your musket, that would be more in tune with the setting.
Or you could just have different size swords and make it so you can only wield the larger ones when you are big enough or strong enough, so when your sword gets too small for you, you can just upgrade to a bigger one [/Quote]
Good idea.
[QUOTE=Turkey Chaser]
and since theyre adding guns id like a grapling gun to climb towers,etc.[/QUOTE]
A grapling gun? I know its great but the problem is that it might not suit the setting in Fable 2. Maybe if you can insert your grapling hook with a rope tied to it into your musket, that would be more in tune with the setting.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
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I'd like to see weapon, armour sets for certain professions. Like, if you want to be a thief you buy black, stealthy clothing that give you stealth bonusses, daggers in stead of swords and things like the earlier mentioned grapling hook. A warrior gets heavier armour and big swords. A ranger gets bows(I refuse to say guns since i hate guns), ranger armours(medium defence and light) and long knives. A mage gets mage robes which give mage bonusses and a staff.
Just something I'd like to see though...I dont like the fact that a mage in platemail is stronger than a mage in mage robes...
Also more options for your house like pets would be cool.
Just something I'd like to see though...I dont like the fact that a mage in platemail is stronger than a mage in mage robes...
Also more options for your house like pets would be cool.
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Just something I'd like to see though...I dont like the fact that a mage in platemail is stronger than a mage in mage robes...
[/QUOTE]
You mean in terms of magical damage or physical damage?
I also have some thoughts about a magic skill known as Multi arrow. I know this is kind of off-topic but what if the developers decides to use a similar skill like Multi-arrow on guns in the next Fable. I'll just call it 'Multi-bullet'. I was thinking like if you cast this certain spell, many bullets will fly out of the gun just like that of a shotgun instead of coming out from the back like in Fable: TLC. Not sure if its a good idea but I just want to express it anyway.
Just something I'd like to see though...I dont like the fact that a mage in platemail is stronger than a mage in mage robes...
[/QUOTE]
You mean in terms of magical damage or physical damage?
I also have some thoughts about a magic skill known as Multi arrow. I know this is kind of off-topic but what if the developers decides to use a similar skill like Multi-arrow on guns in the next Fable. I'll just call it 'Multi-bullet'. I was thinking like if you cast this certain spell, many bullets will fly out of the gun just like that of a shotgun instead of coming out from the back like in Fable: TLC. Not sure if its a good idea but I just want to express it anyway.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
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Sorry that i was so vague, I was referring to your magic defence and attack.Your physical defense and attack should -of course- be higher when you're wearing plate/chain(/leather, etc.) armours. Although i dont know if melee armours should give a melee attack bonus, seems kinda weird to me..
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[QUOTE=TLC is my drug]Sorry that i was so vague, I was referring to your magic defence and attack.Your physical defense and attack should -of course- be higher when you're wearing plate/chain(/leather, etc.) armours. Although i dont know if melee armours should give a melee attack bonus, seems kinda weird to me..[/QUOTE]
I have to agree there. From a roleplaying point of view, mages should (in my opinion) have restrictions on armour they can wear and weapons they can wield. I'd like to see better mage robes as TLC said, but I'd also like to see more mage/magic user specific weapons. It makes no sense to me to have a mage walking around in heavy armour with no spell casting restrictions or happily using a two handed great sword. I'd like it if they include something like a magic staff that gave benefits to mages, such as increased mana, mana regeneration or magic damage.
I have to agree there. From a roleplaying point of view, mages should (in my opinion) have restrictions on armour they can wear and weapons they can wield. I'd like to see better mage robes as TLC said, but I'd also like to see more mage/magic user specific weapons. It makes no sense to me to have a mage walking around in heavy armour with no spell casting restrictions or happily using a two handed great sword. I'd like it if they include something like a magic staff that gave benefits to mages, such as increased mana, mana regeneration or magic damage.
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[QUOTE=mr_sir] From a roleplaying point of view, mages should (in my opinion) have restrictions on armour they can wear and weapons they can wield. I'd like to see better mage robes as TLC said, but I'd also like to see more mage/magic user specific weapons. It makes no sense to me to have a mage walking around in heavy armour with no spell casting restrictions or happily using a two handed great sword. I'd like it if they include something like a magic staff that gave benefits to mages, such as increased mana, mana regeneration or magic damage.[/QUOTE]
I agree. I'm not that much of an RPG gamer but seeing some mage running around in heavy armour, casting magic to his heart's content without suffering any penalties looks very weird to me. Coupled with the ability to wield a two-handed sword does look out of place for a mage. As what Mr_Sir has said, the armour should have penalties for magic users and don't possess protection against magic. The robes on the other hand, should have more resistance on magic but not against physical attacks.
I don't mind if mages carry swords but they should have restrictions as to what type of swords they can wield (medium sized swords). Maybe they can dual wield weapons like a staff in one hand and a sword in another just like how Gandalf in the Lord of the Rings Trilogy wields both his sword and his staff. Now that would be really cool to me.
P.S. Great. As I was typing this message, Firefox crashed on me. Now I had to retype everything from scratch.:laugh: Anyway, I had to add some statements and correct some typing errors.
I agree. I'm not that much of an RPG gamer but seeing some mage running around in heavy armour, casting magic to his heart's content without suffering any penalties looks very weird to me. Coupled with the ability to wield a two-handed sword does look out of place for a mage. As what Mr_Sir has said, the armour should have penalties for magic users and don't possess protection against magic. The robes on the other hand, should have more resistance on magic but not against physical attacks.
I don't mind if mages carry swords but they should have restrictions as to what type of swords they can wield (medium sized swords). Maybe they can dual wield weapons like a staff in one hand and a sword in another just like how Gandalf in the Lord of the Rings Trilogy wields both his sword and his staff. Now that would be really cool to me.
P.S. Great. As I was typing this message, Firefox crashed on me. Now I had to retype everything from scratch.:laugh: Anyway, I had to add some statements and correct some typing errors.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
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[QUOTE=TLC is my drug]We keep on talking about mages, but doesnt the same thing count for rangers? A ranger is supposed to be agile (please tell me if im wrong), still you're a better with heavy platemail than with much lighter chainmail or leather.[/QUOTE]
Yeah, you're right there. Rangers/archers could maybe gain a bonus to their bow skills when wearing lighter armour. I think it would be good if they, in general, make it so certain armours link well with certain types of weapons by adding bonuses to those skills. So for example, no armour or light armour could increase the damage or chance to hit with a bow, mage robes and weapons could have benefits specifically designed to benefit the mage, and heavy armour and large weapons could need a higher strength before you can use them and offer penalties to things like magic and ranged attacks.
Edit: Seeing as we are discussing armour as well and it kind of ties in with the discussion about weapons, I've editted the title of the thread to include discussions about armour as well. It seems more sensible than requesting that everyone stops discussing armour in this thread and start a new one. If anyone has a problem with this or would prefer a seperate thread for armour then PM me and I'll change it back
Yeah, you're right there. Rangers/archers could maybe gain a bonus to their bow skills when wearing lighter armour. I think it would be good if they, in general, make it so certain armours link well with certain types of weapons by adding bonuses to those skills. So for example, no armour or light armour could increase the damage or chance to hit with a bow, mage robes and weapons could have benefits specifically designed to benefit the mage, and heavy armour and large weapons could need a higher strength before you can use them and offer penalties to things like magic and ranged attacks.
Edit: Seeing as we are discussing armour as well and it kind of ties in with the discussion about weapons, I've editted the title of the thread to include discussions about armour as well. It seems more sensible than requesting that everyone stops discussing armour in this thread and start a new one. If anyone has a problem with this or would prefer a seperate thread for armour then PM me and I'll change it back
also it would B nice to have a diffrent skill sheet for a ranger what also would B nice are animals around the world to hunt down and able to scalp.. so u can luud thee bodys and use the skin and meat.. to sell or ro use urself...
Also an animal companion would B great..
Also an animal companion would B great..
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[QUOTE=matthewd]what also would B nice are animals around the world to hunt down and able to scalp.. so u can luud thee bodys and use the skin and meat.. to sell or ro use urself...[/QUOTE]
They could maybe make it so you could take the skin/bones etc. to a weapon/armour smith and have them make it into clothing/leather armour/weapons etc. This could get complicated though
They could maybe make it so you could take the skin/bones etc. to a weapon/armour smith and have them make it into clothing/leather armour/weapons etc. This could get complicated though
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[QUOTE=mr_sir]They could maybe make it so you could take the skin/bones etc. to a weapon/armour smith and have them make it into clothing/leather armour/weapons etc. This could get complicated though [/QUOTE]
that would be cool... like in WoW
that would be cool... like in WoW
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[QUOTE=matthewd]also it would B nice to have a diffrent skill sheet for a ranger what also would B nice are animals around the world to hunt down and able to scalp.. so u can luud thee bodys and use the skin and meat.. to sell or ro use urself...[/QUOTE]
It's not a bad idea but as what most people have said, it will get kind of tedious and slightly troublesome after a while. On that note, if you managed to kill an enemy, you should be able to steal his clothing and if he/she/it drops any weapon(s), you should be able to pick them up. Will give you the chance to use their weapons for a change instead of constantly going back and forth from town to outside just to buy new weapons.
It's not a bad idea but as what most people have said, it will get kind of tedious and slightly troublesome after a while. On that note, if you managed to kill an enemy, you should be able to steal his clothing and if he/she/it drops any weapon(s), you should be able to pick them up. Will give you the chance to use their weapons for a change instead of constantly going back and forth from town to outside just to buy new weapons.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
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Speaking of swords, does anyone realise that whenever you sheath your sword, there is no scabbard at the back? I mean, the sword in Fable: The Lost Chapters looks like its magnetically stuck onto your back. Even though the sword placement is logical, it irks me to see the sword stuck to your back without something to hold it in place.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
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It has nothing to do with the sneak mode. And its not a glitch. What I was saying is that when you draw back your sword, the sword is placed at your back. However, what irks me is that there is nothing to hold the sword in place at your back. I hope that they would introduce a scabbard (sword cover) so that at least it will look more logical to see a sword in a cover rather than the sword being exposed.Mandalorianx wrote:hmmm never seen that, but then, i dont use sneak sure it's not a glitch or someyhing....
My apologies for not explaining my opinion at the previous post clearly.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
rangers shouldnt get a bonus on how good their archery is becase of a lighter armour. you would wear light armour to make your self quieter when walking, faster when running, smaller so that you dont all have sticky and shoulders and stuff and so that you could jump higher and further. this would not affect you attcking it would just mean going places others cant
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An archer would get a bonus to his archery from light armour compared to heavy armour as the armour is less restrictive. Rather than bonuses though maybe it would be better if heavy/medium armour had archery penalties due to the restricted movement.ashes2233 wrote:rangers shouldnt get a bonus on how good their archery is becase of a lighter armour. you would wear light armour to make your self quieter when walking, faster when running, smaller so that you dont all have sticky and shoulders and stuff and so that you could jump higher and further. this would not affect you attcking it would just mean going places others cant