Posted: Sat Oct 14, 2006 1:35 am
And since vampires are a rather run of the mill monster when one is protected from level drain, one decent fighter with that amulet is typically more than enough to dispatch the vampire lairs en masse. Throw in some basic tactics like using Daystar's free sunray, and using potions of invisibility to position oneself well (and backstab if a thief) and it's not very difficult just to leave the party out by the big door and send a single character in to go clean the place out. In a way, throwing in the advantages of another permanently protected character with the mace of disruption, or someone wielding Azuredge is almost superfluous.Philos wrote:@Lazigothi,
Yes, unfortunately it only lasts something like 3 or 4 rounds. The necklace that Renal Bloodscalp gives you before taking on the vampires is really good to give to a character if you plan to send that one in alone against one or more of the vampires. No level drain, period!!!
Perhaps the most disappointing aspect of the game, particularly given their role in the main storyline, was the general weakness of the vampires. It might be interesting if a mod were to make vampires more like assassins, perhaps specifically using bat or mist forms to hunt down susceptible party members rather than just loafing around in the usual AI way. Especially with all the Prot. from Undead scrolls available in the game, party members without at least basic protections against attacks (and whether in a single sight line or not) should be eaten fairly quickly if hanging out around a vampire lair.