Page 2 of 10
Posted: Fri Apr 20, 2007 1:30 pm
by Coot
How about a business would get you income? You know, like the Erengard mines mod, or Wayfarers Rest, but different. Maybe a guild where you sent people to do stuff instead of the other way around? And which makes you money?
Posted: Fri Apr 20, 2007 2:22 pm
by Magelord648
I have plans for a mine and underground Guar/Netch farm. Both will; require pretty large cash injections to get started though and you'll only be able to start them and make money after you buy a silt strider or a boat.
Plus Fast Eddie will have more quests.
Posted: Fri Apr 20, 2007 2:34 pm
by dragon wench
This looks like a really good idea
Just one query really,
Now I am one of those individuals who rolls their eyes while at File Planet when scores of people repeatedly whine about compatibility with other mods. IMO, it's a question of making a choice about what to install, I mean you can't have everything.
That being said, it's likely an issue that will come up, and as you know there are a number of Tel Uvirith mods out there, so it may be an idea to give some thought to this. At the very least, people will want to know if your mod is compatible with others, or whether it is not, so some testing will likely be in order.
Posted: Fri Apr 20, 2007 2:45 pm
by Magelord648
My original plan was to make this the only mod you'll need to do with your stronghold. I see it being released in around September so I'm going to make it so it's filled to the rim with content similar to what you find in other mods. It'll be as compatible as possible though.
Posted: Sat Apr 21, 2007 3:49 pm
by Magelord648
These are some plans that'll be found in a few places in the stronghold for those who like to collect Dwemer artefacts.
[url="http://i70.photobucket.com/albums/i96/callum648/dwemerplans.jpg"]Centurian Plans.[/url]
(They're actually just copies which is stated in the game.)
Posted: Sun Apr 29, 2007 12:33 pm
by dragon wench
Having just completed the building of my Tel Uvirith stronghold, I wanted to make a few suggestions.
I am using Dave Humphries Furniture Stores and the Weapons Rotate mods. I am also using Emma's Travel Agency mod, which transports you and any companions to various areas of Vvardenfell, including the strongholds. Between these three I have found that Tel Uvirith, given all the underground space, can be made extremely functional and habitable (without a huge amount of effort), probably more so than the other two strongholds.
I have essentially made the foyer into a display area (using bookshelves and weapon racks), added bookshelves to the Lower Tower area with the two beds (it will become a library/lounge), and added a bookshelf, along with a some chests/small storage boxes, to the study/alchemy room (the first room you enter when going into the Upper Tower). I have also added chests and shelving to the Dungeon.
I don't know if you are looking for layout ideas, but if so I can post some screenshots once I have it all set up, it works quite well.
btw, you might want to lighten up your screenies
I have found that the easiest way to achieve this is to take the screenshots while wearing an item that provides Night Eye or Light.
Another suggestion I have would be to do something about the Dwemer-made "servant" that rolls around in the entranceway. It frequently either gets stuck or completely blocks the narrow passages.
I am tempted to "evict" the damn thing, but for now I'm just opening up the console and using the "RA" command.
Posted: Sun Apr 29, 2007 1:03 pm
by Magelord648
dragon wench wrote:Another suggestion I have would be to do something about the Dwemer-made "servant" that rolls around in the entranceway. It frequently either gets stuck or completely blocks the narrow passages.
I am tempted to "evict" the damn thing, but for now I'm just opening up the console and using the "RA" command.
Which entrance way?
It would seem I have an extra room in the upper tower. Any suggestions on how to use it?
Posted: Sun Apr 29, 2007 1:46 pm
by dragon wench
Magelord648 wrote:Which entrance way?
It would seem I have an extra room in the upper tower. Any suggestions on how to use it?
The entrance/foyer area in the lower tower where you first come in.
Hmmm... That is so subjective. A few suggestions though:
* a NOM compatible kitchen
* an additional display area
* a library
I would also recommend that you not make your mod *too* big. I tend to dislike huge, sprawling house mods myself. Rather, I'd suggest a mod that is comfortable and well planned that maximises space without becoming overly cluttered.
[url="http://www.xs4all.nl/~dleijen/telmagus.html"]Tel Magus[/url] is a good example and worth looking at for ideas.
If you do end up making it bigger, you might want to consider an in-house transportation system, maybe a ring that allows you to travel to the various sections.
Posted: Sun Apr 29, 2007 1:56 pm
by Magelord648
By default there are no Dwemer things in the lower tower. They're added by mods though. I'm gonna do a teleportation Item but not a ring. I hate rings.
Posted: Sun Apr 29, 2007 2:22 pm
by dragon wench
Magelord648 wrote:By default there are no Dwemer things in the lower tower. They're added by mods though. I'm gonna do a teleportation Item but not a ring. I hate rings.
I am not running any Tel Uvirith mods. When you complete the final stage of your stronghold there is a Centurion Sphere in the lower tower.
I have always experienced this when I've played Telvanni, regardless of whether or not I'm running any Tel Uvirith mods.
Somebody else please tell me I'm not hallucinating here

Posted: Sun Apr 29, 2007 2:32 pm
by Magelord648
Sorry my mistake. Just had a look. I did the lower tower ages ago so I didn't remember it.
Posted: Wed May 02, 2007 3:24 am
by BROKENSAINT
ok i didnt know you could expand your fortress, im guesing this is only possible on the pc version right?
Posted: Wed May 02, 2007 4:42 am
by mr_sir
BROKENSAINT wrote:ok i didnt know you could expand your fortress, im guesing this is only possible on the pc version right?
Magelord is producing a mod that adds new things to it. You will need the PC version to use the mod though as you cannot mod the game on Xbox.
Posted: Wed May 02, 2007 10:48 am
by Magelord648
If you don't have the PC version. Get it. Mods are so darn cool.
Welcome to the forums and all that stuff.
Oh my God! It's the vault!
[url="http://i70.photobucket.com/albums/i96/callum648/MGEScreenshot3.jpg"]Clickety[/url] [url="http://i70.photobucket.com/albums/i96/callum648/MGEScreenshot4.jpg"]Click[/url]
Posted: Wed May 02, 2007 1:48 pm
by AmpaSand
BROKENSAINT wrote:ok i didnt know you could expand your fortress, im guesing this is only possible on the pc version right?
you can do the 3 normal expanstons stages on xbox but only mods on pc
Posted: Wed May 02, 2007 4:53 pm
by Greg.
dragon wench wrote:Hmmm... That is so subjective. A few suggestions though:
* a NOM compatible kitchen
* an additional display area
* a library
Or a Morrowind Crafting compatible forge or kitchen could work.
Posted: Wed May 02, 2007 4:55 pm
by Magelord648
The problem with making things like that is unless the mods are installed they make pretty pointless rooms.
Posted: Thu May 03, 2007 3:46 pm
by Magelord648
Some exterior work.
The entrance with the first Telvanni Silt Strider in Vvardenfell.
http://i70.photobucket.com/albums/i96/c ... trider.jpg
The Smith
http://i70.photobucket.com/albums/i96/c ... /smith.jpg
The Guard Quarters
http://i70.photobucket.com/albums/i96/c ... arters.jpg
None of these are really finished but it's work in process.
Posted: Thu May 03, 2007 4:37 pm
by dragon wench
Magelord648 wrote:The problem with making things like that is unless the mods are installed they make pretty pointless rooms.
Not necessarily. There are quite a lot of house mods out there that have NOM compatible kitchens, and if you don't have NOM installed, you can still use them for storage and the like. Or, you can roleplay and actually set it up like a kitchen.
A prime example would be: [url="http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2503"]Mysthaven Manor[/url]
Besides, you
did say you had a spare room to use....
Posted: Thu May 03, 2007 9:07 pm
by galraen
dragon wench wrote:Not necessarily. There are quite a lot of house mods out there that have NOM compatible kitchens, and if you don't have NOM installed, you can still use them for storage and the like. Or, you can roleplay and actually set it up like a kitchen.
A prime example would be: [url="http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2503"]Mysthaven Manor[/url]
Besides, you
did say you had a spare room to use....
What exactly is NOM? And what's happening with Walks-Among-Flowers?