[QUOTE=darkwolf]Eh, that was CHAOTIC!
..the game thread i mean. Ok, next time would also post some contingency as suggested by Ravager. Wouldn't make sense for an unconcious cleric to make a to-hit roll

[/QUOTE]
As in good?
Oh, if you were knocked unconcious I could deal with that, your character would just stop doing anything.
It's other situations like when someone else needs healing or a type of spell that you could reverse pops up, that kind of thing.
To answer your spell question in the game thread:
Your 1st level cleric receives 3 0-level spells (so those could be Cure Minor Wounds), 1 first level (plus another because of your Wisdom) and a domain spell from
Good (1st level) or
Healing. ANY of your normal spells (not including domain, though your Healing Domain has those spells) can be swapped out whenever you want for a healing spell of that level.
Normally, as you can swap out spells for healing it's a good idea not to memorise any healing spells, you can get those at a moment's notice (you just choose which memorised spell you're replacing).
Other people can use the Heal skill to stabilise any dying person though it won't be as good as a healing spell. For people using those skills roll a 1d20 plus any bonus if you've put any points into the skill.