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Sterwick Campaign - Rule discussion and joining

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Kipi
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Sterwick Campaign - Rule discussion and joining

Post by Kipi »

Finally got the time to make this thread :D

Okay, so me and Ravager decided to have our own game here in GB.
The game world is Forgotten Realms and we are using 3.5 rules.

For now, there is no limit for players, but there is too much interesting towards our game, some may not get in. But I don't think we have to do that.

This war, we have two possible players, Ravager and Hill. I'm going to be DM.
First of all, I have to warn that I haven't been DM before, and actually never even played PnP game. SO please, don't be too harsh if I make a mistake ;)

So, about the rules.
Here are some things me and Rav have thought, you can comment and every comment will be accounted.
1) I think it's best to decide sessions when everybody can be logged in at the same time. This will make it easier to follow what is actually happening.
2)When creating characters, players can throw their own dices. I hope no-one will cheat ;) Also it's fine to me if you want to throw dices yourselves in game too.
3)When creating characters, in my opinion we should use the method described in Player's Handbook.
4) Every character will start at level 1 (with 1 xp)
5)It's impossible to use those room-maps, so I'm suggesting that at each combat I'll at the beginning describe in few words where everybody is, and if there is any changes to those, then I'll describe it again.

Okay, here is something to start with, more will be posted here if need be.

And if you want to join, PM me
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
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Post by Ravager »

Just to add a couple of things...

A good reference to D&D can be found here.

People who are interested in joining should look at the Classes -> Base Classes and choose one they are interested in. Then we'll help you flesh the character out :) . Fighter is probably one of the simplest classes to begin with.

[QUOTE=Kipi]When creating characters, in my opinion we should use the method described in Player's Handbook.[/QUOTE]

I believe this refers to the rolling of statistics rather than just choosing a class, so it isn't neccesary for people to own the actual handbook.

We'll try to make this accessible to new people, so anyone should feel free to join in. Having played something like Baldur's Gate, Icewind Dale or Neverwinter Nights would help people new to this kind of thing as it gives a basis to classes and statistics, that kind of thing.

As for the rolling of the dies, we will mainly use the d20 or whatever die applies to your weapons (e.g. d4, d6, d8). A bonus will be applied based on your skill, but we'll help people to calculate this. A good online die rolling program can be found here.
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As for my character, I'm considering a paladin especially for the horse bonuses :)
Unless of course, this campaign is going to be very dungeon-based opposed to travelling through wilderness areas.
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Post by Kipi »

Ravager wrote:Just to add a couple of things...

A good reference to D&D can be found here.
Yes, that's very good site to check if you don't own the book.

Here is how the creation is done:
Throw four times six-sided dice. Remove the lowest throw. Sum up three others, and write the sum down. Do this throwing six times, so that you have six different numbers. Select your race and class from the site/book, and put the points you have to stats that is good for your character. If the race has disadvantage or advantage to stats, include them when putting those points (ie. if race has -2 disadvantage to Charisma, and you were going to put number 14 to it, you put 14-2=12 point to Charisma.)
Then you select skills and feats in way described in the site Rav posted. After that gear and so on. It should be explained well enough in the site, but if you have questions, just put them here or PM me, and I'll help (in clalculating stats/choosing gears/skills/feats and so on)

So don't hesitate to ask ;)
As for my character, I'm considering a paladin especially for the horse bonuses :)
Unless of course, this campaign is going to be very dungeon-based opposed to travelling through wilderness areas.
Horse, hmmm. Have you thought what if no-one else have horse? just as an question. So far, I don't have anything against it and neither does my game (this far ;) :p )
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
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Post by Ravager »

[QUOTE=Kipi]Horse, hmmm. Have you thought what if no-one else have horse? just as an question. So far, I don't have anything against it and neither does my game (this far ;) :p )[/QUOTE]

I suppose I'd pick something simpler, a Ranger or Fighter class.

But I'll see if anyone else wants a horse first :D
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Post by dj_venom »

Sounds like a great idea, I'm interested in joining up.

I'd choose to be the Sorcerer.

Just three questions:
1) What's the deal with resting, because if i'm not in a party, I may have to rest a lot?
2) Are we working in a party or going solo or going against each other?
3) Are skills like bluff and intimidate etc. going to be necessary, or a waste of allocation and time?
In memorian: Fiona; Ravager; Lestat; Phreddie; and all of those from the 1500 incident. Lest we forget.
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Post by Ravager »

Thanks for your interest dj! :)

1/ That's going to be more controlled by Kipi as DM.
2/ AFAIK it's going to be a party, if there's enough people interested maybe that'll change.
3/ I'd hope they would be useful. Both can be used in combat (or at least Intimidation- make enemies scared or friendly to you for limited time). So if I have any say in it ( ;) ) then they will have their uses but not to the point where you can't go somewhere if you don't have that skill high enough- of course that will depend on the campaign that Kipi's written though.
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Post by Kipi »

[QUOTE=dj_venom]Sounds like a great idea, I'm interested in joining up.

I'd choose to be the Sorcerer.

Just three questions:
1) What's the deal with resting, because if i'm not in a party, I may have to rest a lot?
2) Are we working in a party or going solo or going against each other?
3) Are skills like bluff and intimidate etc. going to be necessary, or a waste of allocation and time?[/QUOTE]

Maybe I should give some answers as well, after all I'm the DM and the story is mine ;)

1)At this point, it will work as normal, but if others agree, I think we can make some compromises. It's after all very annoying to rest every 5 minutes :rolleyes: :mad:

2)Party

3)Yes, those may come handy in several situations. The story involves more than just random fighting in dungeons, so it's good to think that point also.

3rd player? Excellent!
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
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Post by dj_venom »

[QUOTE=Kipi]1)At this point, it will work as normal, but if others agree, I think we can make some compromises. It's after all very annoying to rest every 5 minutes :rolleyes: :mad: [/QUOTE]

Well that's what I thought, which is why I was intially against a wizard incase I wanted to change spells, but then again at least I get more spells that way. It's no fun unless it is being played as a roleplaying one. :)

So when we decide more about the resting etc. I may have to change my class, or at least plan it differently.
In memorian: Fiona; Ravager; Lestat; Phreddie; and all of those from the 1500 incident. Lest we forget.
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Post by Kythras »

Accursed Time Difference

Hmm, I would love to join an internet campaign like this, though I fear time difference may be a problem. I live in Australia so I am... 12 hours infront of east coast, 15 central and 17 west (I think that is right) So I can basically get on early in the morning/night (Me/you) for quite some time, on weekends, or for an hour or two at night/morning, all week.

I would like to be a Tiefling ranger, though the first lvl thing disqualifies me, so, could I use the Savage Progressions from the wizards website?Level-Adjusted Races

And, just in case...

Twaynith, Third Generation of the Tainted line of Ghrombaertu
Female Tiefling
Ranger 1 (9 hp)

STR 14
DEX 19 (+2 for Tiefling included)
CON 12
INT 12
WIS 13
CHA 11 (-2 for Tiefling included)

Fortitude:
+3
Reflex: +6
Will: +1

Skills: Hide +10, Listen +5, Move Silently +8, Search +4, Spot +5 Survival +5

Feats/Special Abilities: Favoured Enemy I (Humans) +2, Point-Blank Shot, Track, Wild Empathy

Spells: Lesser Darkness 1/day (Racial ability)

Equipment: Longbow (+5 attack bonus, 1d8 damage), Longsword (+3 attack bonus, 1d8+2 damage), Leather Armour (+2 AC, 10% Arcane Spell Faliure), Backpack, Bedroll, Flint and Steel, Small Mirror, a week's Trail Rations, Silk Rope, three Torches, three waterskins, a Whetstone.

If all of this is in order, I will write up a description and a bio...
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Post by Kipi »

Okay, finally got time to answer ;)

@DJ_Venom:
About resting, it won't actually be a problem in my campaign, even if you use wizard. There is much more things to do than just fighting, and I think we can shorten things when sleeping, (ie, party posts that they are going to sleep/camp, and then I just tell how long they did rest and were they interupted or ambushed. Then everything just continues as they never slept, so it's actually only matter of 2-3 messages :) )

@Kythras
Yeah, the time may be a problem, but I hope we can manage to get around it.

And about dice in combat, I must admit that I disagree you. I've visited several sites where I've seen it working, and working well. It's just that everyone must know what information to post and so on.

For example, when turn starts, everybody can post their actions and rolls, then I put them in correct order and calculate what happens and so on. And if something important happens (ie. 3 players are attacking the same opponent and first player kills it) I will ask to post new action, or in case of attacking, just replace the died opponen with new one. But this is something everybody should agree before game.

And despise the time-problem, I hope you can join us :)

EDIT: I don't have anything against your character or it's level-adjustment.
When you fill the missing part of you character (bio and such) could you edit those info to that post? So that when we have got rules and things going, I'll get it from that single post and add to next thread.
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
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Post by Ravager »

[QUOTE=Kythras]I would like to be a Tiefling ranger, though the first lvl thing disqualifies me, so, could I use the Savage Progressions from the wizards website?[/URL]
[/QUOTE]

That's quite clever. Hadn't seen that before :) .

Personally I wouldn't mind you playing a standard level adjusted tiefling. Granted you would start out at greater than 1 XP but you'd still be level 1. The only difficulty would be the greater XP required to go up classes and any effect it might have on CR's.

Obviously it Kipi's decision as DM finally. :)

BTW, if you're considering running this in the mornings (GMT) for the Austalians' benefit at least, then that wouldn't be too feasible for me. :(
May be able to a couple of days during the week but it'll depend on when I have to leave for University.
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Post by Kipi »

Yes, Ravy is right, you can use standard tiefling, if you want.
THe meaning with that "level 1" was that no-one create any 12 level characters :D ;)

About the time, we must deicde it when we have every player. It's kinda hard to decide now cause we don't know who is going to join and what time is best for them.

But for me, those sessions will mostly be on Tuesday, or at weekends. Weekends may be bit tough, but Tuesdays are fine to me (for now). But again, we shouldn't make any deal until we have heard everyones opinion.
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
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Post by Kythras »

Hmm....
Ability Score Adjustments: +2 Dexterity, -2 Charisma.

Outsider Type:
Tieflings are native outsiders, so they are vulnerable to spells and effects that work on creatures of the outsider type but immune to effects that target other types. For example, a tiefling would be subject to the extra damage from an outsider bane sword but immune to hold person, since that spell affects only humanoids.

Size: Tieflings are Medium size.

Speed:
Tiefling base land speed is 30 feet.

Darkvision (Ex): A tiefling has darkvision to a 60-foot range.

Lesser Darkness (Sp): Once per day, the tiefling may use an effect similar to darkness (caster level equals tiefling's character level), except that the radius is 5 feet. This ability is the equivalent of a 1st-level spell.

Skill Bonuses: A tiefling has a +2 racial bonus on Bluff and Hide checks.

Resistances (Ex):
A tiefling starts play with resistance 2 to cold, electricity, and fire.

Automatic Languages: Common, Infernal. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Orc.

Favored Class: Rogue. A multiclass tiefling's rogue class does not count when determining whether an experience point penalty applies.

Then, upon reaching second level, they don't gain a second class level, but gain full Tiefling abilities....

Ability Score Changes: A tiefling's Intelligence increases by +2 at 1st level.

Darkness (Sp): At 1st level, the tiefling may use darkness (caster level equals tiefling's character level) once per day. The ability replaces the base racial feature lesser darkness.

Resistances (Ex): A 1st-level tiefling's cold, electricity, and fire resistances increase to 5 each.
And, umm, just so I know, what time zones are you guys in (Just so I can get my bearings)
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Post by Ravager »

If I understand the weblink you posted correctly you gain the skills not given at level 1 when you reach the ECL at level 2. It would probably be best for you if you used the stuff from that website, otherwise it will take longer to go up levels, but it's your choice.

The ECL is only a one level difference so the character should be playable under the standard rules too :)

I'm in the GMT timezone (22:56 atm) and Kipi is in GMT +2 I think.

Glad you're interesting in joining :)
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Post by Kythras »

Hmm, Well, If I get on during my mornings on saturday, at say.... 8-8:30 am that makes it 6-6:30 pm for Rav, and like.... 4-4:30 pm for Kipi. So that will give us a good 3-5 hours of play...

Am I right there, or am I just completely insane?
[QUOTE=Kythras]"Everyone is crazy; Some just moreso than others"[/QUOTE]
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Post by dj_venom »

Well I'm from Down Under too. As for me, well I'm 10+GMT and I can play afternoons most weekdays, but no mornings.

As for character stats etc, I will sort that out later.
In memorian: Fiona; Ravager; Lestat; Phreddie; and all of those from the 1500 incident. Lest we forget.
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Post by darkwolf »

Hi guys!

I stumbled upon this thread after coming back to visit PS:Torment forum. I'm interested to join but I'm afraid i'm only familiar with CRPG having played BG series, IWD series, started NWN (but never got out of Neverwinter), and of course Torment. I don't have any pen & paper experience... :(

I'm in Malaysia, i think that's GMT +8?? I'm working on weekdays, but that's the most convenient time for me to logon to internet too....

Do you think it's possible?
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Post by Kipi »

Actually, I'm GMT+3, not GMT+2 like Rav said.
So, if we think of GMT+10 afternoon, it would be ealry in the morning for me (or, VERY early :p ), so It'll be hard to me to be online at that times during weeks, but not at weekends (mostly).

Are you able to log in at the evenings in your times. Or at nights? Or at weekends?
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Like mr. Holopainen over there!"
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Post by Ravager »

Yeah, that makes sense. At the moment the UK is in GMT +1 (daylight savings I think) so you're still 2 hours ahead of me Kipi.

[QUOTE=darkwolf]I stumbled upon this thread after coming back to visit PS:Torment forum. I'm interested to join but I'm afraid i'm only familiar with CRPG having played BG series, IWD series, started NWN (but never got out of Neverwinter), and of course Torment. I don't have any pen & paper experience... [/QUOTE]

Well, I'm sure we'll be able to help. :)
The first thing you should do is choose a class, you want to try (use the website I referred to near the top of the 1st page. Then you'll get a lot of skill points to put into skills like in Neverwinter Nights, we'll help you work out the bonuses to those skills.

As for times, I'm should be around most evenings and Saturday during the day. Maybe some mornings but that's going to depend on when I have to go. I'll check that at some point.
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Post by dj_venom »

Evenings and nights to a certain extent are doable, however not too late. As for weekends, no Saturday, but possibly Sunday.
In memorian: Fiona; Ravager; Lestat; Phreddie; and all of those from the 1500 incident. Lest we forget.
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