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Posted: Thu Oct 16, 2008 3:22 am
by alleykatt
in v36 it was.. dont know why its not in the v56 though.. :/ dont worry about it though i got it via console

Posted: Thu Oct 16, 2008 7:22 am
by Wesp5
alleykatt wrote:in v36 it was.. dont know why its not in the v56 though.. :/ dont worry about it though i got it via console
I just tested it on my system and the ring was in the drawer like he should be.

Posted: Fri Oct 17, 2008 4:56 am
by alleykatt
weird... thats all i can say lol

Posted: Sat Oct 18, 2008 8:37 am
by Houston810
Couple things I noticed while starting to play this patch:

Eldrich Prodigy History makes you use Blood Purge in the tutorial instead of blood strike, and no matter how I tried it it always said I didn't use blood purge to kill my enemies and it made me start over, making it impossible to get past the tutorial.

The TremereMTexturePack makes the cross hair disappear and your unable to go into combat.

As a side note I think the Eldrich Prodigy History should be changed back to its original +40% dmg and duration bonus, the extra Thaumaturgy point isn't worth the exp loss. In other words you gain more than enough exp to cover blood boil with this History off so it actually hinders your character in the end.

Posted: Mon Oct 20, 2008 3:10 am
by Wesp5
Houston810 wrote: Eldrich Prodigy History makes you use Blood Purge in the tutorial instead of blood strike, and no matter how I tried it it always said I didn't use blood purge to kill my enemies and it made me start over, making it impossible to get past the tutorial.
I think this is a known random bug that is unfixable. Try restarting.
As a side note I think the Eldrich Prodigy History should be changed back to its original +40% dmg and duration bonus, the extra Thaumaturgy point isn't worth the exp loss.
I think this was changed because the bonus did not actually work.

Posted: Tue Oct 21, 2008 12:19 pm
by Crenshinibon
For the Gargoyle Removal service quest, you can convince the gargoyle to side with Isaac (for three experience) and then report the good news to him. After completing the quest, you can return to slay the beast for three more experience, getting another quest update that requires you to go to Isaac and tell him that you successfully defeated it. Upon returning to Isaac for the second time, he does not recognize the completion of the quest, but that's not the problem as I assume you were never meant to gain the other three experience from this quest, right?

Posted: Wed Oct 22, 2008 5:39 am
by Wesp5
Crenshinibon wrote:For the Gargoyle Removal service quest, you can convince the gargoyle to side with Isaac (for three experience) and then report the good news to him. After completing the quest, you can return to slay the beast for three more experience, getting another quest update that requires you to go to Isaac and tell him that you successfully defeated it.
Fixed.

Posted: Thu Oct 23, 2008 11:42 am
by Lєviathan
Wesp5 wrote:Fixed.
Again? :p


Sorry couldn't resist - love your patch though!

Posted: Thu Oct 23, 2008 5:32 pm
by Houston810
Wesp5 wrote:I think this was changed because the bonus did not actually work.
Is there any way to fix it? Idk how it all works but just like how ever the damgs are calculated add 40%? I just remember before, I was doing massive damg with my blood strikes and stuff and it was fun.

Posted: Thu Oct 23, 2008 9:55 pm
by Crenshinibon
Not sure if this is intentional or not, but you can fight the hengeyokai in his human form and still gain the three experience points for killing him. Doing it that ways makes the fight significantly easier.

Even after telling the guy guarding the stairs at the Tong club, that you have permission to go upstairs, you are automatically forced away from them if you talk to him again.

Posted: Fri Oct 24, 2008 2:53 am
by Wesp5
Lєviathan wrote:Again? :p
Yes :) . I had already fixed it for people convincing the Gargoyle and then killing him but I never thought someone would go to Isaac and back and then kill him.

Posted: Fri Oct 24, 2008 2:54 am
by Wesp5
Houston810 wrote:Is there any way to fix it? Idk how it all works but just like how ever the damgs are calculated add 40%? I just remember before, I was doing massive damg with my blood strikes and stuff and it was fun.
Maybe the bonus does work but I changed the history because it would overlap with the Thaumaturgy occult powerup. Frankly I don't remember right now...

Posted: Fri Oct 24, 2008 3:05 am
by Wesp5
Crenshinibon wrote:Not sure if this is intentional or not, but you can fight the hengeyokai in his human form and still gain the three experience points for killing him. Doing it that ways makes the fight significantly easier.
Okay, I lowered the reward to 1 XP in that case.
Even after telling the guy guarding the stairs at the Tong club, that you have permission to go upstairs, you are automatically forced away from them if you talk to him again.
I don't think I can fix that.

Posted: Fri Oct 24, 2008 9:03 am
by Crenshinibon
I noticed that when fighting the hengeyokai with Yukie, he would sometimes get stuck again the shelves which he destroyed, thus moon walking towards Yukie, who was firing at him with her crossbow (and not hitting) and standing on the other side of the shelf structure.

My character stood farther away, in a place where the hengeyokai *could* have turned around and charged me at a straight line. I was firing at him and actually damaging the beast, yet he payed no attention to me.

Perhaps a small adjustment to his AI that makes him target the more dangerous of the two characters based on damage output over a certain period of time?

My character frenzied and attacked Pisha, who with the last patch only fought, without summoning flames or any zombies. Is it intentional that she is now considered a boss and is unkillable?

Posted: Fri Oct 24, 2008 10:35 am
by Houston810
Wesp5 wrote:Maybe the bonus does work but I changed the history because it would overlap with the Thaumaturgy occult powerup. Frankly I don't remember right now...
So was it changed because it was deemed to be to powerful when overlapped with the Daimonori?

I love your patches and all the extra stuff put in it, but I also loved my History and the extra power it gave me.

Posted: Sat Oct 25, 2008 2:10 am
by Minalkali
I just noticed that Brother Canker has normal vampire teeth, instead of the Nosferatu kind. Is that something you plan on fixing?

Posted: Sat Oct 25, 2008 12:26 pm
by Crenshinibon
I believe that it may be intentional as each Nosferatu's deformities are unique, and I believe that Wesp stated that he could not fix any graphical errors (if it even counts as one).

EDIT: Playing through as a Ventrue, Heather did not give me the body armor, but that could be because I haven't been nice to her, however, I have never sent her away. Upon reaching the place where she is supposed to get killed, the event did not happen.

I also noticed that this playthrough, she did not give me as many items as the first.

Could be the dialog options I chose, but I just wanted to be sure.

Posted: Sun Oct 26, 2008 11:28 am
by Crenshinibon
I've returned from Hallowbrook, killing Andrei and all, going to my haven after talking to LaCroix and Heather is still there.

As for most of the game, she offers only two options: to change her appearance or to end the dialog.

Posted: Sun Oct 26, 2008 11:44 am
by Mike89
What you did was save her. There is an option one time where she says something like being followed. If you answer something like her staying indoors, you have saved her and she will stay there.

I do agree about the Heather dialog. That's pretty much all I got (except for that one time) dialogs about changing her costume. I've always wanted more dialog options when interacting with her. I fed her one time, and one time she brought the dude home. I never did get those options this time where she gave me money or the armor and I interacted with her quite frequently. Would have been cool to have had some interesting dialog with her even if it didn't mean anything. I wish she would also ask to be fed more, just something different from, "yes master" most of the time.


This time I also had some harsh dialog with the girl in the Skyline apartments (the one who was sick and died). Used to be there was options to be either compassionate or crude. This time it was only crude options. I felt kind of like a dick afterwards, heh heh. Same thing will Bill in the alley.

Posted: Sun Oct 26, 2008 12:41 pm
by Crenshinibon
Well, I know that Heather is supposed to have more dialog than that, as she did during my first playthrough as a Nosferatu.

Perhaps the newest patch changes this as the heavy armor that she is supposed to gift you with can now be bought from Mercurio?

Also, if you enter Ming Xiao's temple from the main door, and try to exit it through the side ones, you are asked to lockpick, which actually forces you OUTSIDE the temple, on the other side of the door.

EDIT: Is it intentional that Ming Xiao's clone is affected my Mass Suicide?