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The Smaller Touches

This forum is to be used for all discussions pertaining to LucasArts and BioWare's Star Wars: The Old Republic MMORPG.
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Kayos
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Post by Kayos »

that would be funny. your running around in the last part of them game, trying to kill the last sith lord/jedi master when all of a sudden you hear 50 cent music start playing.... hahahaha. i would laugh my butt off.
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Originally Posted by Kayos
durn dark siders... youll bring death to us all!!! lol.
Yes, but...was there supposed to be a down side? >;DDD
and yes, killing us all is a bad thing lol. because if there were just dark siders, then wouldnt it get boring just killing your own weaker follwers? as long as the light side is around, youll be challenged. hee hee. youll bring your own destruction around as well as the light sides. lol. huh... im more dark side then i thought...
And on an unrelated note: Force Distract. If you're stealthing your way through enemy territory because you're too weak to kill them (only reason I could come up for stealthing) you should be able to 'cast' a noise or their buddies calling for them a distance away, so they don't get close enough to foil your stealth with a 'check. I'm serious, folks, even though this one sounds stupid.
its not stupid. i agree. hmm... another obi-wan power... im starting to detect a patteren here...
"Ke barjurir gar'ade, jagyc'ade kot'la a dalyc'ade kotla'shya...."
"Ke nu jurkad sha Mando'ade, burc'ya!"
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darth humac
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Post by darth humac »

I would like it if there were some modifications to the combat engine. Im not saying to change it completely but add some flips or doging when your waiting for the enemy to attack. Because I got really bored when the you and the enemy were just standing there and doing nothing.

And it would be cool to be able to choose to be a mercenary or something like that. And to be able to choose whether you were a mercenary or assassin at the beggining of the game. And for each different class there are different feats.

I also want to be more accurate when it comes to blasters. How can you miss when your trying to bash open a door from 3 feet away!!
I'm not paranoid! Which of my enemies told you this?
Proofread carefully to see if you any words out.
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RBitG
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Post by RBitG »

Whatever. I just hope they have a perspective similar to K2, how Revan didn't nessicarily 'fall' to the dark side.
Rebel in decibels, against - what? The same-old, whatever they've got.
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Kayos
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Post by Kayos »

i didnt understand that at all. like i got the main jist of it... revan was trying to unite the republic agaisnt a common foe... i just didnt understand it... i dunno how to explain it. it just... well... i dont think kreia, the old hag, did that great of a job explaining it...
"Ke barjurir gar'ade, jagyc'ade kot'la a dalyc'ade kotla'shya...."
"Ke nu jurkad sha Mando'ade, burc'ya!"
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Greg.
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Post by Greg. »

[QUOTE=eskilla]
And on an unrelated note: Force Distract. If you're stealthing your way through enemy territory because you're too weak to kill them (only reason I could come up for stealthing) you should be able to 'cast' a noise or their buddies calling for them a distance away, so they don't get close enough to foil your stealth with a 'check. I'm serious, folks, even though this one sounds stupid.[/QUOTE]

Sounds like mind trick to me... You stun them using the force...
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lonewolf13
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Post by lonewolf13 »

[QUOTE=Kayos]i didnt understand that at all. like i got the main jist of it... revan was trying to unite the republic agaisnt a common foe... i just didnt understand it... i dunno how to explain it. it just... well... i dont think kreia, the old hag, did that great of a job explaining it...[/QUOTE]
OK here's my take on the whole Revan didn't fall thing.
Revan, at some point, found out the Sith were behind the Mandalorian Wars. He also discovered they were more powerful than anyone thought and could wipe out the Republic as it was. Therefore, he decided the only way to save the Republic was to conquer it. Becoming a Sith Lord was the fastest route to power.
He may also have though the True Sith would not attack the Republic if they thought another Sith already controlled it, but thats just a theory on my part.

Basically, Revan didn't fall to the dark side, he sacrificied himself to it in order to save the galaxy.
When all else fails, try brute force.
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RBitG
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Post by RBitG »

Smaller touches eh? Well, they're using the d20, the critical system, the skills system from D&D, why can't they have weapons being 5d6, instead of 5-30?
Rebel in decibels, against - what? The same-old, whatever they've got.
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buxton_boy
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Post by buxton_boy »

Earlier on I read that some people would like hood's on there robes I personally want to throw of the robe right before a big lightsaber battle like in the movies
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riotfellow
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Post by riotfellow »

I would like the ability modify ur swoop bike, that would make it go faster and look really cool.
Apparently some merchants sells swoop bike parts, but you never could get your hands on them..

Also choosing an improved version of a feat e.g. improved dual wielding should give ur character some new and better moves. It felt sort of lame that a lvl 1 jedi counsular had the same combat moves as a lvl 30 sith marauder/jedi blademaster.
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DesR85
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Post by DesR85 »

What about some combo moves? Will give the game some depth in its combat.

Also, if the combat is real-time, I think the developers can still implement the d20 system. If a game like Dungeons and Dragons: Dragonshard can pull this off, why not the next KOTOR? Anyway, it'll make the sword fighting/lightsaber combat feel more realistic than standing in a certain spot with cool moves.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
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FighterTundra
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Post by FighterTundra »

No, please, no combos, i suck with combos, i don't like games with combos. maybe some 2 button combo's, but please no big combos 'n stuff.
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DesR85
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Post by DesR85 »

Good point, FighterTundra. Your remark reminded me of the Prince of Persia style combos or more likely fighting games combos. Quite a number of buttons to press just to execute a deadly combo. Very troublesome to begin with and always have to consult the manual as to what combo correspond to what. :)

And yes, I agree with you here. Prefer a more simple combo method like a 2 button type, not the numerous button type that will overwhelm you.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
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DesR85
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Post by DesR85 »

Flying a ship real-time

What about this idea of flying your ship real-time? Might be able to enjoy the scenery more if the flight is in real-time. Furthermore, there is more freedom to roam around the galaxy rather than adhere to galaxy map and plotting your course as to where to go.

I would also like to drive around planets in vehicles as it will shorten the time needed to go from one destination to the other.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
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mr_sir
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Post by mr_sir »

Flying the ship real time could get a bit repetitive and boring after a while if you keep going to the same planet to do quests.
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RBitG
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Post by RBitG »

[QUOTE=DesR85]
I would also like to drive around planets in vehicles as it will shorten the time needed to go from one destination to the other.[/QUOTE]

Or, different cities/areas on the planet that can be reaached much like the current space travel system.
Rebel in decibels, against - what? The same-old, whatever they've got.
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DesR85
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Post by DesR85 »

Good idea, RBitG. Never thought of that. I was more or less thinking of driving land-based vehicles real-time because since the GTA series pulled it off, I don't see how is that impossible. Furthermore, GTA San Andreas featured 3 cities and you can drive to those cities if you want.

About the ship flying in real-time idea of mine, had to agree with mr_sir here. Can be boring after a while. Adding threats like Sith fighters harrassing your ship while flying will spice up the action, though it'll get tiresome after a while coupled with the effect of them happening at random.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
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RBitG
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Post by RBitG »

DesR85 wrote:Good idea, RBitG.
Why thankyou.
Never thought of that. I was more or less thinking of driving land-based vehicles real-time because since the GTA series pulled it off, I don't see how is that impossible.
Well, perhaps vehicle based missions? It certainly sounds like a good idea.
About the ship flying in real-time idea of mine, had to agree with mr_sir here. Can be boring after a while. Adding threats like Sith fighters harrassing your ship while flying will spice up the action, though it'll get tiresome after a while coupled with the effect of them happening at random.
Again, why not flying missions, to get to certain areas, and then have instant (Light-Speed) travel there once you've completed the mission? I would love to see these things in a possible K3.
Rebel in decibels, against - what? The same-old, whatever they've got.
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DesR85
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Post by DesR85 »

[QUOTE=RBitG]Why thankyou.[/QUOTE]
You're welcome.

[QUOTE=RBitG]Well, perhaps vehicle based missions? It certainly sounds like a good idea.[/QUOTE]
Great idea. But what type of vehicle will give you the vehicular missions? :confused: In the GTA series, it has to be a service vehicle like a police vehicle or something similar.

[QUOTE=RBitG]Again, why not flying missions, to get to certain areas, and then have instant (Light-Speed) travel there once you've completed the mission? I would love to see these things in a possible K3.[/QUOTE]
Hmm..... at least it sounds better than flying real-time through space staring at the dark expanse when travelling from planet to planet.

And one thing to add. What about implementing a physics engine like the Havok's physics engine? Will make the environment interactive plus when you throw some explosive at enemies, they'll be blown away realistically, though they might end up in weird poses after the explosion. Plus, if they slide off the edge, then you won't be able to grab the items on their bodies.

Also, if enemies died and dropped their weapons, you should be able to pick them up and add them to your inventory. More realistic in that sense rather than disappearing after they died.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
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RBitG
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Post by RBitG »

DesR85 wrote: Great idea. But what type of vehicle will give you the vehicular missions? :confused: In the GTA series, it has to be a service vehicle like a police vehicle or something similar.
Bleugh. I was thinking a hover-tank kind of thing, or a speeder.
Also, if enemies died and dropped their weapons, you should be able to pick them up and add them to your inventory. More realistic in that sense rather than disappearing after they died.
Yeah, this always annoyed me, when you could see the dead corpse holding a blaster, and yet you could not pick it up. And then. when you did get some loot, even the cheapest and most standardized of loot was worth selling. That just didn't seem right.
Rebel in decibels, against - what? The same-old, whatever they've got.
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DesR85
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Post by DesR85 »

Hover-tank? Wee! Now I can blast the crap out of any wandering enemies whenever I exit the town. :D Easy way to get exp without getting down and dirty.

[QUOTE=RBitG]Yeah, this always annoyed me, when you could see the dead corpse holding a blaster, and yet you could not pick it up. And then. when you did get some loot, even the cheapest and most standardized of loot was worth selling. That just didn't seem right.[/QUOTE]

I agree.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
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