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Posted: Sat Sep 07, 2013 3:43 pm
by Wesp5
Can you please open the console and post the last lines here that it contains? Also do you use some other mods with the patch?

Posted: Sun Sep 08, 2013 10:17 am
by rudiger24
One more little grammatical error: the death animation sequence says "You've suffered a Final Death." It should say "You've suffered the Final Death."

Also, the crossbow's description states that it "fires silently," but VV scolded me for making too much noise after I used it once in the Hot Stripper quest. (I didn't use any other guns.)

Posted: Mon Sep 09, 2013 2:20 am
by Wesp5
rudiger24 wrote:One more little grammatical error: the death animation sequence says "You've suffered a Final Death." It should say "You've suffered the Final Death."
Hm, shouldn't it be "You've suffered Final Death."? I will change it to this, as this is also how it is written in other popups already in the game...
Also, the crossbow's description states that it "fires silently," but VV scolded me for making too much noise after I used it once in the Hot Stripper quest. (I didn't use any other guns.)
Although the crossbow is very silent, it's not completely silent and can be heard if NPCs are near enough. I will change the description to: "Fires quite silently".

Posted: Tue Sep 10, 2013 5:36 pm
by Randal
Wesp5 wrote:Can you please open the console and post the last lines here that it contains? Also do you use some other mods with the patch?

I thank you for your answer about my trouble with the game.During the next few days i'll post what you asked me.

Posted: Tue Sep 10, 2013 6:12 pm
by Polybius
When you return from Grouts mansion there should be unique dialogues with Jack, Damsel and the black brujah guy that gives mission to dispose of Patty concerning what you saw there (Nines), homever, these only appeared for the brujah guy, none for Damsel or Jack.

Posted: Wed Sep 11, 2013 2:05 am
by Wesp5
Polybius wrote:When you return from Grouts mansion there should be unique dialogues with Jack, Damsel and the black brujah guy that gives mission to dispose of Patty concerning what you saw there (Nines), however, these only appeared for the brujah guy, none for Damsel or Jack.
Damsel has no dialogue for that occassion, but Jack has some indeed. Still I can't find any issues there and it's easy to miss because when you tell LaCroix about it, he has new answers already.

Posted: Wed Sep 11, 2013 4:19 am
by vladdmaster
Polybius wrote:When you return from Grouts mansion there should be unique dialogues with Jack, Damsel and the black brujah guy that gives mission to dispose of Patty concerning what you saw there (Nines), homever, these only appeared for the brujah guy, none for Damsel or Jack.
Hi, I'd like to investigate Jack dialog, and track this bug if possible.

Only way I know how to skip his questions about Malkavian primogen is if I tell him that I'm going to Hollywood Hills, and when he ask me why I say "It's top secret." - then he gets pissed off and skips that story lines part when I return after visiting the mansion...

Do you have any details from your playthrough that could be relevant to help?(did you talk with Skelter first after mansion, have you talk with Jack at all in downtown before seeking Grout, is he pissed off at you for some reason?,..) Thanks. :)
Wesp5 wrote:Damsel has no dialogue for that occassion, but Jack has some indeed. Still I can't find any issues there and it's easy to miss because when you tell LaCroix about it, he has new answers already.
Just a little correction here Wesp, about Damsel.(and info for the players, since it's not in U.P. changelog) :) Since newest U.P. (v8.7), Damsel dialog has several restored lines that weren't accessible in vanilla game. Now she can be asked about Nines both before and after visiting the mansion, and her responses are different, depending of player Malk mansion quest state.

Posted: Wed Sep 11, 2013 7:26 am
by Polybius
vladdmaster wrote:Hi, I'd like to investigate Jack dialog, and track this bug if possible.

Only way I know how to skip his questions about Malkavian primogen is if I tell him that I'm going to Hollywood Hills, and when he ask me why I say "It's top secret." - then he gets pissed off and skips that story lines part when I return after visiting the mansion...

Do you have any details from your playthrough that could be relevant to help?(did you talk with Skelter first after mansion, have you talk with Jack at all in downtown before seeking Grout, is he pissed off at you for some reason?,..) Thanks. :)


Just a little correction here Wesp, about Damsel.(and info for the players, since it's not in U.P. changelog) :) Since newest U.P. (v8.7), Damsel dialog has several restored lines that weren't accessible in vanilla game. Now she can be asked about Nines both before and after visiting the mansion, and her responses are different, depending of player Malk mansion quest state.



I have talked to Jack before doing the Graut's mansion mission, I took the "I can't tell you that" option which ended the dialogue, but I was able to talk to him again and this time I chose to tell him everything. That may be the cause of him not talking to me after returning from Graut's mansion.

Also, When I talked to prince and returned to Damsel, she usually rages pretty hard about me telling the prince that I saw nines leaving the scene, yet this time all that she can say is "Heard anything?" with no options of dialogue from me.

So the Jack cause may be explained, but why Damsel have none special dialogues before Grout's and after it?

Posted: Wed Sep 11, 2013 10:17 am
by vladdmaster
Polybius wrote:I have talked to Jack before doing the Graut's mansion mission, I took the "I can't tell you that" option which ended the dialogue, but I was able to talk to him again and this time I chose to tell him everything. That may be the cause of him not talking to me after returning from Graut's mansion.
Probably this was the problem, if you refuse to give him some informations or act rude he may act distant or refuse to talk.
Polybius wrote:Also, When I talked to prince and returned to Damsel, she usually rages pretty hard about me telling the prince that I saw nines leaving the scene, yet this time all that she can say is "Heard anything?" with no options of dialogue from me.

So the Jack cause may be explained, but why Damsel have none special dialogues before Grout's and after it?
*possible spoilers* I remember Damsel raging how "anarchs told the prince that Nines didn't do it" when the prince proposes alliance with anarchs before Griffith Park? And not right after I've seen Nines. She was always "neutral" for me on dialog start when I talk to her after returning from Malk Mansion.

Like I said in my previous post, in v8.7 Wesp5 restored her lines - after Malk mansion, ask her a question about Nines, then tell her that he is guilty... She will freak out, but I doubt that you were referring to this line. :)

Posted: Wed Sep 11, 2013 10:43 am
by Polybius
vladdmaster wrote:Probably this was the problem, if you refuse to give him some informations or act rude he may act distant or refuse to talk.

*possible spoilers* I remember Damsel raging how "anarchs told the prince that Nines didn't do it" when the prince proposes alliance with anarchs before Griffith Park? And not right after I've seen Nines. She was always "neutral" for me on dialog start when I talk to her after returning from Malk Mansion.

Like I said in my previous post, in v8.7 Wesp5 restored her lines - after Malk mansion, ask her a question about Nines, then tell her that he is guilty... She will freak out, but I doubt that you were referring to this line. :)


I can't tell her anything, she's stuck on "Heard anything?" and all I can do is end the dialogue.

Posted: Wed Sep 11, 2013 11:43 am
by vladdmaster
Polybius wrote:I can't tell her anything, she's stuck on "Heard anything?" and all I can do is end the dialogue.
Mhm, thats because you made a deal with her to go anarch yourself. Now you can talk with her about your findings as anarch spy or talk about quests. Questions about other stuff (Nines, LaCroix, Jack, Anarchs & Camarilla) are unavailable.
If you don't turn anarch after plague quests(or postpone Damsel dialog about finishing plague quest until after malk mansion), you will have more dialog options with her. :)

Posted: Wed Sep 11, 2013 12:10 pm
by Polybius
vladdmaster wrote:Mhm, thats because you made a deal with her to go anarch yourself. Now you can talk with her about your findings as anarch spy or talk about quests. Questions about other stuff (Nines, LaCroix, Jack, Anarchs & Camarilla) are unavailable.
If you don't turn anarch after plague quests(or postpone Damsel dialog about finishing plague quest until after malk mansion), you will have more dialog options with her. :)


That would explain it. Sorry for bug false alarm :(

Lasombra fight is nicely done, but he could do something more than teleporting and shooting. Like summoning some shadow rape tentacles or something.

Posted: Wed Sep 11, 2013 12:23 pm
by Wesp5
Polybius wrote:
Lasombra fight is nicely done, but he could do something more than teleporting and shooting. Like summoning some shadow rape tentacles or something.
If we would find a way to do something like that we would ;) !

Posted: Thu Sep 12, 2013 10:23 am
by Polybius
The second part of quest The tangled web is in downtown, yet it is displayed in the Hollywood section of quests.

Posted: Thu Sep 12, 2013 11:31 am
by vladdmaster
Polybius wrote:The second part of quest The tangled web is in downtown, yet it is displayed in the Hollywood section of quests.
Hiya, not just second part, all four parts of Mitnick's "A Tangled Web" quests are located in HW quest log. It's because game counts it as a single quest, it is in hollywood quests file. I'm not sure can it be spread to all four game quest files as a single quest, but..
It is possible (by separating the chain into 4 quests) to spread this quest properly through SM/DT/HW/CT quest logs , one Schrecknet quest for each hub quest file in game "system" folder.
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Personally I find it unnecessary, because in this case, probably the rest of the quests that follow the same pattern should be edited too: "Carnival Of Death", "Mudd Hunt", "The Epic Of The Ankaran Sarcophagus", "B-Rated Writer", "Gargoyle Removal Service", "I Spy Barabus",... they are all placed in single log section(from where you've picked them up), but for the actual quests you often need to travel through several hubs, not just the hub in which quest log is located in.

Posted: Thu Sep 12, 2013 2:16 pm
by Wesp5
All these quests are located where the quest giver is and that is fine with me!

Posted: Thu Sep 12, 2013 2:28 pm
by Polybius
Yeah, I realized this soon after i posted, it's fine the way it is.

Posted: Thu Sep 12, 2013 4:43 pm
by Polybius
I can't make Christopher talk about his secret in Dirty dishes quest, I have 9 persuasion.
I suspect it's because I have 3 humanity, there is no "Something the matter" option in dialogue which unlocks further options.

Posted: Thu Sep 12, 2013 6:47 pm
by vladdmaster
Polybius wrote:...I suspect it's because I have 3 humanity, there is no "Something the matter" option in dialogue which unlocks further options.
That is correct. You need a bit higher humanity(5 or more) to be able to dig up his dirt. :)

Posted: Sat Sep 14, 2013 5:57 am
by Polybius
Is there any way to use the hunter numina in campaign? I was screwing arround with console and gave myself holy shield and faithpoints but it refuses to work.