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Unofficial Patch 8.7 has been released!

This forum is to be used for all discussions pertaining to Troika Games' Vampire: The Masquerade - Bloodlines.
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Wesp5
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Unofficial Patch 8.7 has been released!

Post by Wesp5 »

As usual find it at The Patches Scrolls. Many thanks must go to vladdmaster
and Stosh for endless beta-testing and even fixing some issues for me :) !

http://www.patches-scrolls.com/vampire_ ... nes.php#87

v8.7 22.07.2013
----
+Added a Sabbat option to endgame and improved library level details.
+Turned library boss to LaSombra and made him appear at SM junkyard.
+Improved restored broadsword damage and made Dane items undroppable.
+Added dialogue to diner trap and moved Obfuscator to original spot.
+Set eight occult powerups to be unknown unless Research stat is met.
+Removed girl body from King's Way again and two Ash sewer switches.
+Made turnstile turn and restored Empire TV news, thanks vladdmaster.
+Fixed downtown elevators and added five arrows, thanks vladdmaster.
+Added credits to easter egg ending and moved Yugo near SM blueblood.
+Removed a Gangrel animation and fixed idle howling during dialogue.
+Fixed Mandarin dialogue not starting if Obfuscated and a Carson bug.
+Made Strauss give Fae Charm and Isaac Pearl or money when in basic.
+Placed two patrons into Lotus Blossom and lowered perceptions there.
+Restored several unused doors to tattoo shop and Hallowbrook lobby.
+Increased durations of level 3 Dementation and Dominate disciplines.
+Made Romero boink possible after zombie quest and Wong Ho stand up.
Activated asian vampire laptop screensaver and cover sound variable.
Fixed basic poster quest order and only Nosferatu getting CD email.
Corrected several downtown NPCs stats and Beckett's cut lines again.
Added netcafe entry update for Ash and fixed Venture Tower handles.
Fixed final Masquerade violation crashes and five bad opening doors.
Corrected console errors on game start and a museum guard AI place.
Restored plaguebearer quest log, Regent line and Kerri waiting line.
Hid male Gangrel player model hole and rearranged UP Python scrips.
Prevented zero Humanity in Johansen dialogue and delayed Nines line.
Corrected Anders/Ingvar and Larry's quest errors using sound files.
Repaired bad Ocean House basement sprite and traffic lights on hubs.
Locked morgue freezers, fixed text issues and improved level names.
Improved observatory cutscene cameras and fixed high stats tutorial.
Fixed killing downtown Ming and replaced boat-ending asian vampire.
Corrected tutorial issues and restored one sign, thanks vladdmaster.
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GawainBS
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Post by GawainBS »

Damn you, and I had just configured my game to play with 8.6. :p Can we just install this over the previous one?
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Wesp5
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Post by Wesp5 »

Yes. You only need to start a new game...
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GawainBS
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Post by GawainBS »

Thanks!

I faintly remember there being other histories to choose from, not Clan specific. Are they still somewhere in the game?
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Wesp5
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Post by Wesp5 »

Yes and no. I moved them around so only some clans can get them and every clan has the same number of histories in the end.
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Post by GawainBS »

Thanks.
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Octarine
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Post by Octarine »

Hey Wesp, I really think you're doing a great job with this patch but I also think you've come to a point where you're messing with things just for the point of messing with them, when they make no sense plot/gameplay-wise.
I mean, stuff like -
Wesp5 wrote: +Added a Sabbat option to endgame and improved library level details.
+Made Romero boink possible after zombie quest and Wong Ho stand up.

Why would my character want to side with the Sabbat after spending an entire game fighting against them? The Kuei-Jin ending makes (some kind of) sense because I may want to play a character that is convinced by Ming Xiao's lies. But why would I decide to go with the people that actively tried to kill me many times?

About Romero - There are times and places in the game where your character has to make a choice, and get the benefits or penalties of that choice. Giving you the option of doing every side quest regardless of what you did before, to me, rather makes all the game choices moot. Another example is when you added the Imalia magazine quest whether she's upset or not. There are a few more changes like that, no point in listing them all.
Just because you can do something, doesn't mean you have to. I think it actually ruins the replayability of the game, because if you can go through every option on your first time, why bother trying again? And Vtm:B is a game that should be tried again and again with different approaches.

You can say I could play the basic patch but I don't want to, because as I said in the beginning you're done some excellent things with the plus patch. I just ask you not to get over-excited and ruin my game experience.
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Wesp5
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Post by Wesp5 »

Octarine wrote:
Why would my character want to side with the Sabbat after spending an entire game fighting against them?
Some explanations here. The player is attacked two times before Hollywood by the Sabbat, which is the same number of times the Kuij-Yin try to kill him. Then in Hollywood the Sabbat leader has a lot of lines tempting the player to join him which if he does, saves him the whole Hallowbrook Hotel fight. Also there was conveniently one end-game quest state free to use for the new Sabbat ending, which I don't think was just a coincidence :) .
About Romero - There are times and places in the game where your character has to make a choice, and get the benefits or penalties of that choice.
Romero didn't even come back in the original game after his quest was over, so once I restored that, his lines were already there, the rest was up to me.
I think it actually ruins the replayability of the game, because if you can go through every option on your first time, why bother trying again? And Vtm:B is a game that should be tried again and again with different approaches.
I disagree! Bloodlines can be played in many styles and with many clans nevertheless. But limiting side quests in ways you can't even know, like with Imalia or Bertram's CD, is not good game design in my opinion. And you can always ignore them!
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Post by Octarine »

Wesp5 wrote:But limiting side quests in ways you can't even know, like with Imalia or Bertram's CD, is not good game design in my opinion. And you can always ignore them!
It seems we have very different opinions on what makes a good game design. Oh well. It's your patch and your decision on how to build it.
I would advise you to sometime try a game that does limit your option based on earlier choices. Maybe Lucasart's Indiana Jones and the Fate of Atlantis (assuming you haven't tried it, I don't know if your an adventure game type). In that game you can choose three different paths to the end, and can't get all possible points without replaying several time. In my opinion, this is what makes a game fun to go back to for a second time - the chance to go with a new approach that was unavailable before.
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Wesp5
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Post by Wesp5 »

Octarine wrote: I would advise you to sometime try a game that does limit your option based on earlier choices.
This is something different in my opinion. If you piss the Regent off, you can't get his ending, this is reasonable. But how should you know that you won't get a quest just for not being a Nosferatu? While still finding the quest item that makes no sense for you then. That is bad game design to me!
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Post by GawainBS »

Wesp5 wrote:This is something different in my opinion. If you piss the Regent off, you can't get his ending, this is reasonable. But how should you know that you won't get a quest just for not being a Nosferatu? While still finding the quest item that makes no sense for you then. That is bad game design to me!

In this case, I see Wesp's point. The quest hasn't got any Nosferatu-specific elements in it, storywise.
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Post by Randal »

+Set eight occult powerups to be unknown unless Research stat is met.

I got a Tremere character and just got my room in the Tremere Chantry. According to the patch i can't use the power up items located in the room unless i got a specific value of Research.I tried to set 10 on Research but still can't identify the item :(
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rudiger24
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Post by rudiger24 »

One thing I noticed while playing a Tremere: I can't use long-range disciplines like Dominate/Command or Thaumaturgy/Blood Strike or Theft on opponents if they are sitting down. This happened twice in Chinatown: against the Tong playing cards in the massage parlor and the Tong big-shot sitting near the DJ in the dance club. These disciplines worked fine as long as the opponent was standing.

BTW, do you know the name of the song that plays in the final room of the Ocean House Hotel (the room with the necklace in it)? I looked around the sound files but couldn't find it.
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Post by vladdmaster »

rudiger24 wrote:One thing I noticed while playing a Tremere: I can't use long-range disciplines like Dominate/Command or Thaumaturgy/Blood Strike or Theft on opponents if they are sitting down. This happened twice in Chinatown: against the Tong playing cards in the massage parlor and the Tong big-shot sitting near the DJ in the dance club. These disciplines worked fine as long as the opponent was standing.
Yeah, NPCs that are doing sitting animation cannot be targeted with ranged disciplines, I don't know why...
This is not the case with AOE disciplines (Blood Purge, for example)
rudiger24 wrote: BTW, do you know the name of the song that plays in the final room of the Ocean House Hotel (the room with the necklace in it)? I looked around the sound files but couldn't find it.
I believe you are referring to first verse of "Goldfrapp - Pilots" song? Seek it out on Youtube.
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Post by rudiger24 »

Yep, that is the song. Thanks for the ID, vladdmaster.
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Post by MadMalk »

Hey Wesp I was just wondering how you get the Sabbat ending I talked to the Tzimisce and didnt get any options to join him. Is the special requirements for it?
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Post by vladdmaster »

MadMalk wrote:Hey Wesp I was just wondering how you get the Sabbat ending I talked to the Tzimisce and didnt get any options to join him. Is the special requirements for it?
Hi MadMalk, Sabbat ending is different from all other endings - if your final decision is to join them in the mid-game (at Hallowbrook Hotel) you cannot change your mind and use different ending - you're Sabbat 'til the end.

To join Sabbat, you need to be "evil", requirement is Humanity of 4 or less (to get proper "Sabbat responses" in first Andrei the Tzismisce dialog). Choose the right answers.
Also, that is not all - when you reach Hallowbrook Hotel quest, at your second encounter with Tzimisce, at that point you will need to decide will you go with Andrei or against him(joining Sabbat or changing your mind about it).
I think that's all.
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Post by MadMalk »

vladdmaster wrote:Hi MadMalk, Sabbat ending is different from all other endings - if your final decision is to join them in the mid-game (at Hallowbrook Hotel) you cannot change your mind and use different ending - you're Sabbat 'til the end.

To join Sabbat, you need to be "evil", requirement is Humanity of 4 or less (to get proper "Sabbat responses" in first Andrei the Tzismisce dialog). Choose the right answers.
Also, that is not all - when you reach Hallowbrook Hotel quest, at your second encounter with Tzimisce, at that point you will need to decide will you go with Andrei or against him(joining Sabbat or changing your mind about it).
I think that's all.


Ok thanks Vlad i appreciate it
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rudiger24
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Post by rudiger24 »

Three minor issues I've found:

The description for Thaumaturgy level 4 (blood theft) reads: "The blood of the target will be drained and send to you, when you remain still." "Send" should be "sent" and the "remain still" part is false--the target's blood returns to you even if you move around.

After Hallowbrook: when Ming-Xiao transforms into Nines' shape the criminal violation (?) music is triggered.

Cab ride with Jack's "friend": the cars are on the wrong side of the highway.


BTW, how do you get the library quest?
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Post by vladdmaster »

rudiger24 wrote:BTW, how do you get the library quest?
Hi. In Wesp5's U.P. plus patch, you will get email that triggers LA Library quest after two conditions are fulfilled:
- you need to visit Santa Monica "Brothers Salvage" junkyard (at the end of serial killer quest chain)
- you need to solve plague issue in Downtown
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