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Posted: Wed Feb 11, 2004 1:08 pm
by Armisael
When you become a Jedi you stop gaining levels in your first class, it's the same in both versions. Additionally, if you had any level ups left over from your first class and use them after you become a Jedi, then they're added to your Jedi class.

Posted: Wed Feb 11, 2004 7:06 pm
by Jack Dell
I was aware of this for the xbox, but since I never played the PC. Well thats out of the way now.

Posted: Sun Feb 15, 2004 6:15 am
by fantasyartist
Scoundrel is the best SPOILER

I have played with both male and female characters but with the female they are not good at persuading a certain person to turn to the light side, if you catch my drift?

Posted: Sun Feb 15, 2004 1:08 pm
by Jack Dell
well, it does say in the manual that a male is more intimidatory and has a greater presence whereas a female may convince males easier because of her female status. In game this might have an effect while using persuade.

Posted: Sun Feb 15, 2004 1:12 pm
by Armisael
He's talking about a particular event with a specific character, not persuasion in general. But if I recall correctly, there's no difference in the difficulty of that event from a male PC to a female. The only difference is in the dialog (how you go about closing the deal), and understandably so.

Posted: Sun Feb 15, 2004 8:01 pm
by fantasyartist
closing the deal

Did it the same way with both female and male PC, same comments but different results, so far twice with females with negative results and once with male with positive results. I am trying a male soldier this time around and so far, still on Taris, he is not too good at persuading as scoundrel and scouts are.

Anyways, thanks for your advice.

Posted: Sat Feb 21, 2004 3:44 am
by Jack Dell
my ideal lightsider

my ideal lightsider was a scout5consular 15 (altough scout 5 was a mistake scout 4 is better). Malak couldnt touch him. My starting stats were 8 str - 16 dex- 14 con - 10 int - 16 wis- 10 char
and I put all further attributes into wis. With a lightsaber you have a very good to hit (using gordulan reaction system (4 dex), combat sensor(2 dex), karakan gauntlets(1 dex 3 saves) and adrenaline stimulator (3 dex))and also a very good defense of 28 base by the endgame. I invested in force points in: Master Valor, Master Speed, Stasis Field, Force Breach, Force Cure( heal if you want to), Force Whirlwind, Plague. Why plague? I wanted to be able to bring down even the strongest enemy without sweating. Plague does that. It lowers 12 points from all attributes (1 per second) until the opponent cures himself, and they dont. This made Malak puny, and when I slapped on Master Valor he couldnt save two powers in a row, so I just whirlwinded him to death. When he could finally get back to the floor he was dead. It was really easy. Even more so because plague slows him down meaning that you can walk around slowly and he will never reach you, ever. The slowing and attribute lowering effects both last until malak cures himself which is never. So he wont hit you. Its the build I had most fun with, and really effective and fun to use.
Finishing equipment: Star Forge robes, Karakan gauntlets, combat sensor, adrenaline stimulator, gordulan reaction system, double bladed solari upari.
All this was for the xbox version, and there are some very good items in the PC which will make things even easier. I myself never played the PC version but I saw some Yavin items and the circle of saresh alone makes me want to have it. I think that wisdom enhancing items were too scarce in the xbox. (star forge robes, qel-droma robes) The cirle of Saresh is recommended for this build.