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Sterwick Campaign - Rule discussion and joining

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Kipi
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Post by Kipi »

Okay, so we have four players and possible Magrus.
Not bad, I actually expected worse :p ;)

Okay, so couple of thins abou thwen playing, especially consider how to post.
This is how you will recognize what everything is in my posts. I also hope that everybody uses similiar way, just to ease things.

This is normal DM text, like requesting for die-rolls or description of monster, situations etc. Also actions are told in this text

[QUOTE=NPC]
This is what NPC's are saying. The name of NPC is used in info who I'm quoting[/QUOTE]

*IF you have to talk OOC, use this. Notice *-character at the beginning and at the end*

*This kind of text is something to do with rules, like asking or answering about rules. Use this*


Okay, I think that was all. Have to admit that I took this idea from Mag's site. :D
I think it worked there well so why wont it here ;)

Okay, any questions?


@Rav, is this better?
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
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Ravager
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Post by Ravager »

Can you use a brighter colour (not so clear on black background) or bold/italics/underline instead?
Sorry I'm still arguing a point Kip. :D ;)

Otherwise I'm happy. It has to be different as you say.

And NPC is fine :)
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Magrus
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Post by Magrus »

[QUOTE=Kythras]Well, whilst I would not deign to call myself an expert, I have been playing D&D for about two and a half years with a group of my mates at school.[/QUOTE]

Heh, you probably are better with things than I am. I'm still trying to switch over to the newest version from being used to 2nd edition from years ago.

@Kipi, Looking back over the timing of things, based on the time mentioned I think that would be midnight on Saturday night/ Sunday morning for me. I could try it, although if I end up working early on Sunday's at some point, that would ruin things. Working all day Saturday too might ruin that, or I'd be late if I closed Saturday, being that I normally don't get out of work until 1am or later in that case. :(

In any case, I offered to make a character sheet to be used as a guideline, whether or not I end up joining. I don't know how you're doing equipment, so I'll just use what it says for the PHB average for a wizard for a starting character. It doesn't show up on the SRD. :( I'll also assume that I can just spend 20 gp and say I have "camp equipment", so I don't have to go through the trouble of listing all of it. Rope, bedroll, torches, flint and tinder, rations, pouches, backpack, a set of clothes, etc. If that's not alright, I'll put things down and do the math however.

I put links to...well, you'll see. This way, if you need to refer to something on my sheet, you can just click on whatever it is you are looking at. If you do happen to make your own thread of character sheets like you said, which is a good idea, beware all the code. It's messy when you open it up to edit so you can copy everything. It is handy, as both a player and a DM to have those links there during the game however. Saves time while playing for looking things up. ;)


My Rolls:

4d6+0
2,5,6,6+0 = 19, drop 2-17

4d6+0
1,6,3,5+0 = 15, drop 1-14

4d6+0
2,1,1,3+0 = 7, drop 1-6

4d6+0
5,3,5,6+0 = 19. drop 3-16

4d6+0
4,3,2,1+0 = 10, drop 1-9

4d6+0
5,2,4,3+0 = 14, drop 2-12

[INDENT]Magrus (It's easy :p )
Alignment: Chaotic Neutral
1st Level Dwarf Wizard -Evoker (Fire Varient)

HP-7

Str - 9 (9; -1 Penalty)
Dex - 16 (16; +3 Bonus)
Con - 16 (14+2 Racial=16; +3 Bonus)
Int - 17 (17; +3 Bonus)
Wis - 12 (12; +1 Bonus
Cha - 4 (6-2 Racial=4; -3 Penalty)

Initiative +3 (Dex)+4 (Imp Init)=+7
BAB+0
Attack -1 (melee), +3 (ranged), -1 grapple
Full Attack

AC - 10+3(Dex)=13
Touch- 13
Flat-footed- 10

Fort 0+3 (Con)=+3
Ref 0+3 (Dex)=+3
Will 2+1 (Wis)=+3

Skills: (2+3)x4=20
Concentration -4+3(Con)=+7
Decipher Script -2+3(Int)=+5
Knowledge(Arcana) -4+3(Int)=+7
]Knowledge(Architechture and Engineering) -2+3(Int)=+5
Knowledge(Nature) -2+3(Int)=+5
Knowledge(The Planes) -2+3(Int)+5
Spellcraft -4+3(Int)=+7

Feats: Improved Initiative (+4)

Spells Known:

0: All 0 level spells excepting Enchantment and Necromancy on this list.
1:
Burning Hands
Enlarge Person
Identify
Mage Armor
Magic Missile
Shield

Spells Per Day:
0: 3+1 (Evocation)=4
1: 1+1 (Evocation) +1 (Int)=3

Spells Memorized:
0: Detect Magic, Read Magic, Resistance + Light
1: Mage Armor + Burning Hands (CL-2)x2

Equipment: (2 gp) Wizards Spell Book (15 gp), Camp Equipment (20 gp), Tindertwig x3 (3 gp), Quarterstaff 1d6 x2 (-), Light Crossbow 1d8 19-20x2 (35 gp), 30 Bolts (3 gp)

Class Abilities: Specialist Wizard (Barred Schools- Necromancy, Enchantment, +1 Spell per spell level from Evocation School, +2 to Spellcraft Checks for learning new spells form Evocation School); Scribe Scroll, Wizard Proficiency (Club, Dagger, Light and Heavy Crossbow, Quarterstaff),

Variants: 1 (Fire) and 2, exclude 3.

1-Energy Affinity (Ex)

Evokers using this variant must choose an energy type (acid, cold, electricity, fire, or sonic). This choice is made upon character creation and cannot be altered thereafter. Any time the character casts an evocation spell with the chosen energy type, she casts the spell as if her caster level were one higher (affecting range, duration, damage, caster level checks, and any other factor influenced by caster level).

An evoker using this variant permanently gives up the ability to obtain a familiar.

2. Energy Substitution (Ex)

An evoker of 5th level or higher using this variant can substitute energy of one type for another. When casting a spell that has an energy descriptor (acid, cold, electricity, fire, or sonic), the evoker can change the energy descriptor and the spell's effects to energy of a different type.

Using this ability is a free action that must be declared before the spell is cast. The evoker can use this ability once per day for each five class levels he has attained (1/day at 5th, 2/day at 10th, and so on).

An evoker using this variant does not gain bonus feats for advancing as a wizard.
[/INDENT]
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
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Kythras
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Post by Kythras »

Hmm, so have I got this down-pat

e.g.

I stood atop the tall walls, the fierce northern winds blew against me, clutching my spear in one hand to steady myeslf I pulled my cloak close around me, garnering what warmth I could from it. It stamped my feet, both in irritation and to work up some circulation. I should have been in some warm tavern, with a mug of ale in my hand and a pretty lass on my knee. Instead I was here, assign to guard duty furing the winter nights. I took a quick look out over the snow covered plains, thinking I saw something I make a spot check, what do I seeOh, would I get penalties for being out in the wind, whiping against my eyes?

just sometihng random I thought up
[QUOTE=Kythras]"Everyone is crazy; Some just moreso than others"[/QUOTE]
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Ravager
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Post by Ravager »

As long as I don't have to write too much background I'm happy. :p

@Kipi, that should be fine, though I was more referring to the dark colours you'd chosen ;)
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Kipi
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Post by Kipi »

Thanx Mag, you scoresheet is perfect
And I don't know if you understood it right or wrong, but to clear this also to everybody, I was thinking that our sessions may not be every weekend at the sime time at the same day, but instead after session we discuss (here, I think it's best) the day and time for our next session, which is acceptable to everybody. This is because I myself can't quarantee that I'm available even close to every weekend, and my schedule of weekends may form during that week.

About few more things I forgot.
1) Use OOC discussion as less as possible, even better if not at all.
2) If you want something to be changed in your character sheet, PM me or some other way get my attention. OOC may be used for this.

@Rav, well the OOC will stay what it is, cause that way it won't distract too much players that don't want to think OOC thingies. IMO OOC is something that shouldn't be important at all, that's why I used very dark colour.
But about the rule-text, I will change that brighter. Tell your opinion when then
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
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Magrus
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Post by Magrus »

Thanks Kipi. :)

About times, that is a good idea. To be honest, my job can end up somewhat chaotic, and two of my friends are managers there, so if someone doesn't show up for work I tend to go in to help them. It usually happens about once a week that I end up going in on a day I was not scheduled, or I stay late at work. I'd have to say, if I'm more than 10-15 minutes late, chances are something came up suddenly with me to prevent me from showing up.
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
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Kipi
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Post by Kipi »

[QUOTE=Magrus]Thanks Kipi. :)

About times, that is a good idea. To be honest, my job can end up somewhat chaotic, and two of my friends are managers there, so if someone doesn't show up for work I tend to go in to help them. It usually happens about once a week that I end up going in on a day I was not scheduled, or I stay late at work. I'd have to say, if I'm more than 10-15 minutes late, chances are something came up suddenly with me to prevent me from showing up.[/QUOTE]
Okay.
So, what if you do not show up? How would you like the situation done? Do I play your character or do I just drop you from the party for that session, ie saying that you had some private bussiness?
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
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Kythras
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Post by Kythras »

Twaynith

Alignment - Chaotic Good
1st Level Tiefling Ranger

HP - 9

Str - 14 +2
Dex - 19 +4
Con - 12 +1
Int - 12 +1
Wis - 13 +1
Cha - 11 -

Initiative
- 4 (+4 Dex)
BAB - 1
Attack - +3 Melee, +5 Ranged, +3 grapple

AC
- 16 (+4 Dex + 2 Leather Armour)
Touch - 14
Flat-footed - 13

Fort
- +3 (+1Con +2 Class)
Ref - +6 (+4 Dex +2 Class)
Will - +1 (+1 Wis)

Skills - 7 (6+1) x4 at 1st level
Hide - +10 (+4 Dex +4 Ranks +4 Racial)
Listen - +5 (+1 Wis +4 Ranks)
Move Silently - +8 (+4 Dex +4 Ranks)
Search - +5 (+1 Int +4 Ranks)
Spot - +5(+1 Wis +4 Ranks)
Survival - +5(+1 Wis +4 Ranks)

Feats
- Point-Blank Shot, Track

Spells Known
-

0: -
1: -
2: Lesser Darkness

Equipment -
7 gold pieces, Longbow (+5 attack bonus, 1d8 damage), Longsword (+3 attack bonus, 1d8+2 damage), Leather Armour (+2 AC, 10% Arcane Spell Faliure), Backpack, Bedroll, Flint and Steel, Small Mirror, a week's Trail Rations, Silk Rope, three Torches, three waterskins, a Whetstone.

Class Abilities - Favoured Enemy (Humans) +2, Wild Empathy, Simple and Martial Weapon Proficiencies, Light Armour and Shield proficiencies
[QUOTE=Kythras]"Everyone is crazy; Some just moreso than others"[/QUOTE]
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Ravager
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Post by Ravager »

Kipi wrote:@Rav, well the OOC will stay what it is, cause that way it won't distract too much players that don't want to think OOC thingies. IMO OOC is something that shouldn't be important at all, that's why I used very dark colour.
But about the rule-text, I will change that brighter. Tell your opinion when then
Okay, I'm happy with that then. As for the rules colour..hmm..maybe Wheat?

I suppose we'll be mainly limited to weekends on time?
I was thinking that our sessions may not be every weekend at the sime time at the same day, but instead after session we discuss (here, I think it's best) the day and time for our next session, which is acceptable to everybody. This is because I myself can't quarantee that I'm available even close to every weekend, and my schedule of weekends may form during that week.


Yeah, that's fine.
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Magrus
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Post by Magrus »

[QUOTE=Kipi]Okay.
So, what if you do not show up? How would you like the situation done? Do I play your character or do I just drop you from the party for that session, ie saying that you had some private bussiness?[/QUOTE]

Hmm, dropping me from the session may cause problems with the campaign. If you plan on encounters for a set number of people ahead of time, dropping one of the characters out of it makes it harder on the rest of them. Not to mention, I'd be lacking in XP and treasure later on, leaving my character unable to keep up with the others. It would probably be best for you to take over my character and play as you saw fit based on how my character was previously played. It won't upset me at all, no matter what happens. :)
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
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Kipi
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Post by Kipi »

[QUOTE=Magrus]Hmm, dropping me from the session may cause problems with the campaign. If you plan on encounters for a set number of people ahead of time, dropping one of the characters out of it makes it harder on the rest of them. Not to mention, I'd be lacking in XP and treasure later on, leaving my character unable to keep up with the others. It would probably be best for you to take over my character and play as you saw fit based on how my character was previously played. It won't upset me at all, no matter what happens. :) [/QUOTE]
Fine to me.
That's solved then.
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
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darkwolf
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Post by darkwolf »

Hi guys,

I'm sorry for a bad news. I've just moved house & I can't get internet connection. I don't know how long will it took me...so that might rule me out from playing on weekends (since that would seem to be most convenient for everyone else). As of now, i can only go online whene i'm in office and not too occupied with work.. :confused:

Is there any other way i can contribute if i'm not playing? How long do i need to be online at one sitting to help progress to story?...
I would like to at least keep track of this campaign....and learn how to play an online campaign...

My sincere apology if this would be a setback... :(
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Ravager
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Post by Ravager »

I'm happy to play during the week but it depends when you're around. And of course when the others are.

Character Sheet

Sh'rarn (thanks to Kythras for the name :) )
Aasimar Paladin of the Red Knight (rank: Page)
Lawful Good
Level 1
EXP: 0

HP- 12 (full hit die + Con bonus)

STR - 15 (+2)
CON - 15 (+2)
DEX - 12 (+1)
INT - 11 (0)
WIS - 13 (will have +2 on lvl 2) (+2)
CHA - 14 (+2 for Aasimar - 16) (+3)

Initiative - 1 (+1 DEX)
Base Attack Bonus - 1
Attack - +3 Melee, +2 Ranged

Armour Class - 17 (+1 DEX, +4 Chain shirt, +2 Shield)
Flat-Footed - 16 (+4 Chain shirt, +2 Shield)
Touch - 11 (+1 DEX bonus)

Fortitude - +4 (+2 CON +2 Class)
Reflex - +1 (+1 DEX)
Will - +2 (+2 WIS)

Paladin special abilities: Aura of good, Detect Evil , smite evil 1/day

Skill points to position: (2+1)x4= 12
Concentration - 4 (+2 ranks +2 CON)
Diplomacy - 6 (+3 ranks +3 CHA)
Handle Animal - 4 (+1 rank +3 CHA)
Heal - 4 (+2 ranks +2 WIS)
Ride - 3 (+2 ranks +1 DEX)
Sense Motive - 4 (+2 ranks +2 WIS)

Feat:Mounted Combat
Class Gained Feats: Proficiency with ALL simple and martial weapons, ALL armour types and shields (except Tower Shields).

Gold: (6d4)x10= 180gp (before equipment purchase).
Weapons - Longsword (15gp), Light Mace (5gp), Shortbow (30gp), 40 arrows (2gp).
Armour - Chain Shirt Armour (100gp), Heavy Wooden Shield (7gp)
Other gear - Backpack (2gp), Bedroll (0.1gp), Flint and Steel(1gp), a week's Trail Rations (3.5gp), Hempen Rope (1gp), three waterskins(3gp), a Whetstone(0.02gp), Tent (10gp).
171.62 gp spent -> 0.38gp left OR 38sp.

Spell Ability- Light (Sp): The aasimar may use light (caster level equals aasimar's character level) once per day.

Resistances (Ex): An aasimar starts play with resistance 2 to acid, cold, and electricity.

Darkvision (Ex): An aasimar has darkvision to a 60-foot range.
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dj_venom
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Post by dj_venom »

Kron
Alignment - Chaotic Neutral
1st Level Drow Sorcerer

HP - 7

Str 10 (+0)
Dex 16 (+3)
Con 16 (+3)
Int 16 (+3)
Wis 12 (+1)
Cha 18 (+4)

Initiative - 3
BAB - 0
Attack - 0 Melee, +3 Ranged

AC - 13
Touch - 13
Flat-footed - 10

Fort - +3 (+3 Con)
Ref - +3 (+3 Dex)
Will - +5 (+1 WIS +2 Class +2 Race)

Skills - 20 (2+3)x4 at 1st level
Bluff - 8 (+4 Rank +4 CHA +3 Familar)
Concentration - 7 (+4 Rank +3 CON)
Craft - 5 (+2 Rank +3 INT)
Knowledge (arcana) - 6 (+3 Rank +3 INT)
Profession - 3 (+2 Rank +1 WIS)
Spellcraft - 6 (+3 Rank +3 INT)
Hide - 4 (+ 1 Rank + 3 DEX)
Move Silently - 4 (+ 1 Rank + 3 DEX)

Feats - Spell Penetration

Spells Known -

0: - Acid Splash, Disrupt Undead, Ray of Frost, Resistance
1: - Identify, Magic Missile

Race: - Dancing Lights, Darkness, Faerie fire

Class Abilities - Dark Vision, Simple Weapon Profiencies, Spell resistance

Equipment:
100 (based on Kythras's calculations :( )
Weapons - Light Crossbow (35gp), Bolts x 200 (20gp), Quaterstaff (0gp)
Armour - Scholar's Robe (5gp)
Other - Backpack (2gp), Bedroll (1sp), Flint and Steel(1gp), a week's Trail Rations (35sp), Silk Rope (10gp), three waterskins(3gp), a Whetstone(2cp).

Current Gold - 24 gp
In memorian: Fiona; Ravager; Lestat; Phreddie; and all of those from the 1500 incident. Lest we forget.
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Ravager
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Post by Ravager »

That's good. :)

Are you using the Savage Races page for that drow character?
Otherwise you'll level up slower. :(
Which is your choice, it'll just be harder for you.

Did you change the stats based on drow bonuses/penalties? +2 Dexterity, -2 Constitution, +2 Intelligence.

BTW, Attack is your BAB (Base attack bonus) + Str bonus(for melee) or Dex bonus (for ranged).
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Kythras
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Post by Kythras »

Hmm, just a few notes about posting, as in the actual content.

First example: 3rd person, personal, past tense

Tway walked into the tavern, it reeked of stale beer and stale sweat. The iconic inkeeper was leaning against the bench, wearing a hole in a spotles glass. She knew she shouldn't be here, places like this held such unpleasant memories for her, but she needed some civilisation, though this hardly counted

Second Example: 3rd Person, impersonal(/inpersonal, who knows?), past tense

Tway walked into the tavern, it reeked of stale beer and stale sweat. The iconic inkeeper was leaning against the bench, wearing a hole in a spotles glass. She had a grimace plastered to her face, it was clear she didn;t want to be here.

Third Example: 3rd person, personal, present tanse

Tway walks into the tavern, it reeks of stale beer and stale sweat. The iconic inkeeper leans against the bench, wearing a hole in a spotless glass. She knows she shouldn't be here, places like this hold such unpleasant memories for her, but she needs some civilisation, though this hardly counts.

fourth example: 3rd person, impersonal, present tense

Tway walks into the tavern, it reeks of stale beer and stale sweat. The iconic inkeeper leans against the bench, wearing a hole in a spotles glass. She has a grimace plastered to her face, it is clear she doesn't want to be here.

fifth example: 1st person, past tense. personal

I walked into the tavern, it reeked of stale beer and stale sweat. The iconic inkeeper was leaning against the bench, wearing a hole in a spotles glass. I knew I shouldn't be here, places like this held such unpleasant memories for me, but I needed some civilisation, though this hardly counted.

sixth example 1st person, past tense, impersonal

I walked into the tavern, it reeked of stale beer and stale sweat. The iconic inkeeper was leaning against the bench, wearing a hole in a spotles glass. I had a grimace plastered to me face, it was clear I didn;t want to be here.

seventh example: 1st person, present tense, personal

I walk into the tavern, it reeks of stale beer and stale sweat. The iconic inkeeper leans against the bench, wearing a hole in a spotles glass. I know I shouldn't be here, places like this hold such unpleasant memories for me, but I need some civilisation, though this hardly counts.

eighth example: 1st person, present tense, impersonal

I walk into the tavern, it reeks of stale beer and stale sweat. The iconic inkeeper leans against the bench, wearing a hole in a spotless glass. I have a grimace plastered to me face, it is clear I didn;t want to be here.


I am pretty sure I didn't repeat myself there, I think.
Personally I prefer the first style, by we will get a census...
[QUOTE=Kythras]"Everyone is crazy; Some just moreso than others"[/QUOTE]
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Kipi
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Post by Kipi »

[QUOTE=Kythras]Hmm, just a few notes about posting, as in the actual content.

fourth example: 3rd person, impersonal, present tense

Tway walks into the tavern, it reeks of stale beer and stale sweat. The iconic inkeeper leans against the bench, wearing a hole in a spotles glass. She has a grimace plastered to her face, it is clear she doesn't want to be here.
[/QUOTE]

I would go for this way. What do others think?
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
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Ravager
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Post by Ravager »

I'm happy with that for your stuff Kip :) .

1st person for things that the player writes. Personal + present tense.

E.g. you might say that the PC walks into a town, and the then the player decides to visit the tavern. Then the player may describe a reaction.
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Magrus
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Post by Magrus »

"Third Example: 3rd person, personal, present tense", the personal seems to fit more. Going impersonal would be more the likes of Kipi descriping what the NPC's surround the party are doing. Personal, would fit the player's role-playing their characters. We're supposed to become them, not describe them in game, you know? In the game, we are that character.
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
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