I thought the critter level in TOB was ok. After all, given the story one would expect to be confronted with demigorgons, demi-liches and the like. And the dragons in TOB are much tougher to kill. They ignore your fighters and go for the magic users in your group. At least in my case. Also it seems someone at Bioware was aware of the "I´m not gonna skulk in some damp dungeon for a few coins" attitude. Like when you can subcontract the quest to get the beholder eyestalk.Originally posted by two:
<STRONG>I honestly think part of the problem is that AD&D ain't meant for high level (above level 15 or so) combat. It seems to be designed for lower level combat, and at this BGII excells, I think. But once you get level 1-9 spells, and your fighter has 200 hps, and your Monk is 70% Magic Resistant -- the game gets strained. It just can't HANDLE a high level party very well.
Level 9 spells, for instance, were meant to be cast once in a very great while under moments of extreme need. Not every day, certainly not a couple of them every day. This explains imprisonment; yes it breaks the game but honestly, it was meant to. That scary level 18 mage that your level 13-14 party has to battle SHOULD be scary and take out one party member immediately if he/she desires.
But when the player can do this multiple times, it gets boring, and challanges are hard to come by. Again, in AD&D a dragon is an end-battle. What's harder than a dragon? An older dragon. There is nothing meaner besides demi-gods and gods and all that stuff (demigorgon, etc). So after your level 25 party can whip a dragon, what is Bioware to do? Structurally, it is difficult.
Fighters can easily dish out 200+ damage a ROUND. Easy. How to stop this? Stoneskin/protections (AC can't cut it). Which are easily dispelled by swords/spellcasters. What CAN bioware do? Improved AI yes, less combat YES, but actualy combat...it's very very difficult to stop a few hack-n-slash level 25 fighters supported by a level 25 mage and cleric.
It's tough for the game mechanics; it's tough for a fantasy world "logic," it's just tough all around.
What Bioware did was just ramp up all the monsters about 10 levels; scatter about more magic; and sit back. AD&D is played out at levels 30-40, it is nothing more than a strategy game at this point.
Perhaps blaming Bioware is not quite the point; after all AD&D was NOT set up to handle TOB power levels. The problem is somewhere in the middle. Bioware could have done better yes, but they are somewhat handicapped.</STRONG>
But not every fight in TOB was with some badass dragon or a lich. My personal favourite was the Drow encampment. There´s nothing as stress relieving as facing a dozen Drow warriors and elder umber hulks.