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[ 07-26-2001: Message edited by: Sellsword ]
*ROLF*Originally posted by Garcia:
<STRONG><snip>perhaps instead af a dragon a kobolt that had been in traningcamp with the shaolin monks all his life or something I don't know.</STRONG>
That would hands down be the funniest fight in the game.Originally posted by Garcia:
<STRONG>perhaps instead af a dragon a kobolt that had been in traningcamp with the shaolin monks all his life or something I don't know.</STRONG>
1. Very few people/monsters in BG or BG II know that you are a child of Bhaal instinctively; I'm sure there are other examples, but only Viekang (met in the Trademeet inn) comes to mind, though there are more who recognise that you are different (such as the Trademeet fortune teller and Portalbenderwinder from the first game). Nothing (in the real world or BG) which automatically reacts to a threat with hostility is going to last long.Originally posted by Nippy:
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1. Remember that you are a child of Bhaal. Liches and Dragons etc would know this and would consider you a threat on sight so they should react hostile.
2. The success of a game is always met by popularity. How many hardcore AD&D'ers out there? Lets face it, most peoples hunger for games are sated by the combat. While a few people may want to do "nice" options, most want to fight.
3. RE The combat thing by Sellsword. Like I said earlier most people want combat, besides how many people check a wall in a tavern for a secret door or carry a Rogue Stone unless they know about it? Remember around 90% of the game world is populated by commoners and they do not look for trouble.
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Definitely! If Athkathla had one commoner for every big, bad high level enemy, the streets would be so much busier...Originally posted by Sellsword:
<STRONG>Does anybody else feel that Bioware over did it with the introduction of Dragons, Liches and Beholders in SoA?</STRONG>
The "old days" also include games like Pool of Radiance (one Dragon (sort of) as boss) and Eye of the Beholder (guess what the boss was hereOriginally posted by Garcia:
<STRONG>I do remember from "the old role play days" that they are very rare. beholders not as much as the other two but still not on every corner.</STRONG>
In *my* humble opinion, BG is a Diablo clone with added bits of soap opera and sidequests. A wonderful game, but BG != PnP (A)D&D.Originally posted by Sellsword:
<STRONG>I believe all this to be the symptoms of a greater problem; Black Isle are far too interested in combat.</STRONG>
Those are indeed painfully obvious...Originally posted by Sellsword:
<STRONG>If only conversation amounted to more than simply choosing between the "obviously correct" polite option and the "obviously going to get you no where" rude option.</STRONG>
The game is full of these things. Apparently, everyone knew about the Lich but you...Originally posted by THE JAKER:
<STRONG>I mean, what's the likelihood of that lich hanging out right there and no-one noticing but me, anyway?</STRONG>
*** Shameless self promotion ***Originally posted by cgardenh:
<STRONG>I don't have much problem with beholders except that they should have and anti magic ray.</STRONG>
A dozen or so Skull Traps, Delayed Blast Fireballs and Symbols should take care of most intruders.Originally posted by cgardenh:
<STRONG>any lich worth their salt would have complex wardings near their abodes. Remember most lich were arch mages and are often above the human range of intelligence.</STRONG>
But not impossible! If I can drastically improve Beholder AI, why wouldn't the designers be able to do so?Originally posted by Nippy:
<STRONG>AI in a CRPG is difficult to implement</STRONG>
A Silver Dragon, actuallyOriginally posted by ThorinOakensfield:
<STRONG>And also a white dragon.</STRONG>
I'm not entirely convinced that the Shadow Dragon is a "real" Dragon, it not being either the metallic or the chromatic type.Originally posted by Sellsword:
<STRONG>I've got to stick to my point about the shadow dragon; the Shade Lord is a wimp! Apart from the similarity of their names (shade~shadow) I can't think of any reason for this relationship, particularly considering all dragon's famous arrogance!</STRONG>
Indeed! Combat usually has replay value. Good RPG stuff with replay value is also possible, but much harder to make. The romance stuff is a good example, since you cannot experience more than one at a time (unless you use Sabre's Happy Scripts, of courseOriginally posted by koz-ivan:
<STRONG>if every quest was like the limited wish quest, wouldn't that bother just as many people? if not more? isn't that also the worst quest in terms of replay value, since it's the same every time?
can we kill something now? - lillacorr</STRONG>