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What would it take to make 2-handed weapons respectable?

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two
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Post by two »

Originally posted by Gruntboy:
<STRONG>
Originally posted by two:
[qb]
But what I specifically called "historical crap" was the application of historical arguments, or historical "common sense" (like, 2-handed swords were, in the past, rare, heavy, awkward, etc. so they should be that way in BGII too) to what is a 95% "fantasy" game. </STRONG>

You're taking everything out of context and applying it to a completely different argument.

I don't know what game you're playing but my characters can't jump over ditches. If I put full plate on a weakling, they can barely walk. If I give 2 maces to my cleric who is proficient with staffs, he can't hit squat with them. Nobody ever said the game wasn't 95% fantasy - you're p*ssing against the wind, preaching to the converted and having a daft argument with yourself (beaten yourself yet?). What about the other 5% anyway (I fear it is considerably larger than that). Y'know, the 5% where you walk, talk and fight your way through the game using swords, armour and other fantasy "crap".

"It ain't as heavy or sumthin".

- A well phrased argument, I bow to your undeniable logic.

"If you accept a mage's skull traps, you have to accept jumping a ditch with full plate. THAT is the meaning of consistency."

- Nope. That is completely inconsistent. Funnily enough, I don't have a problem with the skull trap. That's magic. Leaping a ditch in full plate, unless assisted by a strength or levitation spell, or a horse, that's impossible (unless its *really light* +3 "full plate of the flying phaeries" or whatever).

I don't consider black bears and dogs "monsters". Must be tough for you when you go for a walk in the park (West Highland Terrier waddles past - "Look out! Monster!").[/QB]
That is the only context I was talking about -- really. I should know. I was there. It's the application of historical arguments to AD&D, I think it's futile and silly for the reasons I outlined above. Of course you can jump a ditch with full plate in AD&D! Heck, it's easy enough to get otherworldy strength and constitution, what's the big deal?

You are responding exactly to the strain in this discussion that I find most humerous... somebody that accepts a ring of invisibility/skull trap/draw upon holy might but not jumping in full plate. Dude, it's all the same. It's make beleive. But its consistent. Yes it's daffy to not lose any movement speed when wearing full plate, but not less daffy than weilding a flail! (!!) off-hand, or doing something called "defensive spin" which is a combination of an ice-skating move and something usually associated with a blender.

Maybe it was +1 full plate I was thinking about, you know that "magic" stuff. I hear you can wear that even in the bedroom without complications! And sometimes those bonuses come in very very handy...

If you read the entire post, you will see people saying stuff like "2-handed swords... used by Scottish peasants... difficult to handle... not that great a weapon.... katana ultimate sword... etc." in order to justify 2-handed swords in BGII being well, not all that great. I think they should be better, that such-like historical "arguments" are bunk. That's as clear as I can put it.
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Happy Evil
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Post by Happy Evil »

Topic: What would it take to make 2-handed weapons respectable?

A third hand.
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Gruntboy
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Post by Gruntboy »

You are responding exactly to the strain in this discussion that I find most humerous... somebody that accepts a ring of invisibility/skull trap/draw upon holy might but not jumping in full plate
Oh no. Its Internet Forum Troll #7. The science project guy. Whatever you do, Internet Forum Troll #7 will claim that (s)he is posting to provoke a response and that he cannot be harmed or his logic overturned because of his superiority. Internet Forum Troll #7's posts are merely deigned to get the other board members to run around like mice in a lab maze. Attempts to flame or reason with Internet Forum Troll #7 are met with derision and "ammusement".

I'm glad my feeble attemts to deflect your omnipotent and over-riding views of, well, just about everything were able to grab your attention long enough to amuse you.

There's obviously no point in trying to discuss this with you.
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Post by Kaddish@Work »

Actually, I agree whole heartedly with Two.

His reasoning seems to be sound, his attitude upbeat, and the recent flame completely undeserved.
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Gruntboy
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Post by Gruntboy »

An opinion you are wholeheartedly entitled too, Kiddish. Pity all of us aren't allowed that round here.

But both of you have failed to read each side of the argument.

To quote myself, which I loathe to have to do:
Leaping a ditch in full plate, unless assisted by a strength or levitation spell, or a horse, that's impossible (unless its *really light* +3 "full plate of the flying phaeries" or whatever).
And Two just after:
Of course you can jump a ditch with full plate in AD&D! Heck, it's easy enough to get otherworldy strength and constitution, what's the big deal?
I never said you couldn't jump a ditch without the magic/otherwordly strength. Sheesh! Two even said it himself! What am I talking to myself?!

My repeated attempts to *pose my opinions* with Two are obviously raising my temper (hey, arrogance and flippancy do that to me).
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Post by rapier »

LOL, that was funny...
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Post by two »

Shucks, as a troll I have near-infinite regenerative abilities... water off a duck's back, or oil seperating from water, or Dirk Diggler the Donkey-Boy, or some such thing.

Except -- oh no! Trolls are not immune to flames, in fact they can permenantly cripple the likes of me! Typically, a little low-temperatue roasting is just enough to wake me up, but open flames are potentially hazardous to my health!

Sheesh, somebody hand me a fluffer-nutter.
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Post by fable »

Actually, you're both making pretty good points, while managing to take the other's comments out of context (which is a neat trick). Do you think you can keep this friendly enough to avoid ballistic missiles? ;)
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Post by shepherd78 »

I agree'

I am a sword coolector and i own a scotish claymore i also own a katana and just about everything sword like you could thing of my collection is a little over 38 items not encludeing daggers helms and shields' anyways a claymore sword weigs about 30-40 lbs and if was to come down on you from a wielder of great str you would be cleaved or atleast crash to the ground!! how ever the gladius is fast and agile the katana is only effective if you know how to use it other wise it a longe sword single edged just with a lighter balance''''


apply to real life
2 handed 3 D8
speed factor based on str


katana and long, bastard sword i'll say the same as now with katan speed being a little faster'


well probly not too much of worth

take as you will

Daniel'
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Post by Saigo »

Shepherd, I agree completely with your analysis of comparative damage from those weapons. That was the point of the discussion in the first place.

Grunty & two, I think you have both dug in behind your point-of-view fortifications and are no longer willing to see the whole picture. :rolleyes: Dungeons and Dragons was created by Gary Gygax and others as a way to "live" the fantasies in the books they loved. In order to have consistent rules, they took what they knew of real Dark Ages combat from their experience with the SCA and with wargames and applied it to fantasy. The heroes of the books they read could do things that are impossible IRL -- they could jump ditches wearing plate mail. Hell, Elric, an asthmatic, anemic albino, could weild a five-foot two-handed extra-dimentional sword with one hand! And carry a shield that protected him from shins to chin!

The truth is that in this game we are trying to simulate fantasy! Anything is possible. I may have been the one who started the reality part of this thread, but I only wanted to see the two-handed sword do a proportionate amount of damage, based on other swords' damage. :cool:
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Xyx
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Post by Xyx »

In order to balance things out, we would need daggers +7 and two-handed swords +10...
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Post by Gibsonajt »

To balance them have different amounts of profs needed to use the weapon eg:

*** prof in 2 handed swords for maximum damage

******* prof in katana for maximum damage

***** in dagger

***** in scimitars

** in staff

* in club

And then vary it on the race because i can't see a gnome wielding a 2 handed sword

also, have ***** in 2 weapon style
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Post by Xyx »

Nah, if it becomes realistic all of a sudden it's not D&D anymore. ;)

Remember, where talking about a game where
  • I cannot use a level 9 spell slot to memorize an extra Magic Missile, should I want to.
  • A Thief can always try to pick a lock 3 times, but never 4.
  • A level 10 Fighter can survive multiple knives in the back.
  • Mages aren't simply not proficient with swords; they can't even grip them by the right end (even though Jack the Farmer can).
  • Paladins can unerringly pinpoint Evil people, yet such people still walk the streets.
This list could go on just about forever...
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Post by fable »

@UserUnfriendly, I've removed your perfectly good spam post about ice chunks falling on people. Feel free to post it under SYM, but Buck's been pretty clear about what's allowed to post here, and what's not. Read the rules if you have any problems discerning the difference between the two. :D ;)
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Post by UserUnfriendly »

Not a problem, fable. what I was trying to do was to make a joke about your comment on "ballistic missiles."

;)

back to the main topic, tho.
I too find it annoying that farmer joe can pick up and use a sword but my uber sorc can't...however the very nice black blade of disaster is very handy. I used it extensively in the underdark, in the dueling pits.

Interestingly enouh, tho, while equipped, I had grandmastery long sword!
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Post by Meerlight »

Yea, In the description of Black Blade of Disaster it says that the user uses it as a grandmaster IIRC. A very, very potent spell IMO. :cool:
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