Sterwick Campaign - Rule discussion and joining
They're pretty similar, if you slip back into the habit in the middle of play, it shouldn't matter much. The only difference is one is telling of the past, the other is as things happen. The latter seems to fit better as you are reacting to events right then.
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
- Kythras
- Posts: 108
- Joined: Tue Sep 06, 2005 2:40 am
- Location: Australia (Dammn Times Differences)
- Contact:
Mein Bio!
Phew, I have finally manage to knock up a shoddy bio. 'tis probably typo's galore, but it is 2:00 am here, so cut me some slack
enjoy (I hope)
Twaynith was not born, she was bred. Her mother, a second generation Tiefling, was no small operator in the lower plains, commanding more respect than one of her… tainted, blood would normally garner. Her daughter was not supposed to be one to follow her footsteps, merely a bartering tool to increase her power. Twaynith was to be a sacrifice, to bring forth one of the Lord of the Abyss to the Material Plane. Mere hours after her birth, she was on the sacrificial alter, and the ceremony began.
Unbeknownst to the Cult, a group of good-aligned adventurers was planning to stage a raid in the middle of their ceremony. The party, a Paladin, Cleric and Fighter, called forth a Celestial to aid them in their struggle, lest the Cult succeed in summoning their demon. So the trio, plus a Ghaele Eladrin, began their assault on the cult.
As the battle raged outside the ritual reached it’s end. As the sacrificial dagger began it’s decent to Twaynith’s infant heart, the attackers burst in. On an impulse the Ghaele’s first spell was aimed at Twaynith’s mother, even though she was in no position to attack them. It was the impulse of a Celestial being that saved Twaynith’s life. The battle raged fiercly, and though the fighter lost his life, the adventurers were victorious in the end.
The bedraggled pair approached the altar, only noticing the crying of a babe when the roar of battle had died down. On the bare-headed babe, the tiny horns were clearly visible. The Paladin, filled with fury at the death of his friend, leapt for his sword, planning to destroy the unholy child, but the Ghaele held him in check. She could see the goodness in the child, only a few hours old. She was not ruled by her demonic blood, she had a good heart beneath that tainted flesh. So the babe was spared, and named by the Ghaele, Twaynith, meaning lost-child in the Celestial tongue. The Cleric took the babe to a convent, to be raised with good values and a good environment.
Despite the Cleric’s good intentions, Twaynith’s early life was not an easy one. Despite the good intentions of the clergy, they could not help but looked down upon Tway’s demonic blood. The other children teased her because of her horns, and these often lead to fights. Being the winner, Tway was the one prosecuted. Eventually, sick of her second-class position at the convent, Twaynith fled, at the tender age of 16, to Luskan.
Luskan was not renowned for being an accepting, or even neutral environ. Downright hostile, and proud of it, Tway did not find the easy life she had been hoping for in the city. Cold, hungry and desperate for somewhere to sleep at night, she took residence in the only place she could, a… “House of Ill Repute.”
Tway spent two years of her relatively short life in this insufferable existence. Selling her body to provide for her next meal, her hope was shattered. One fateful night, she was “servicing” an especially rough client, he got violent, and she was forced to stab a broken piece of wood into his neck. Awkward questions the next morning. Awkward questions in Luskan lead to the gallows.
But Twaynith got luck (sort of) the guards were always in need of underworld contacts, so Tway was blackmailed into risking her life for the guard. She served as a spy for another year before she fled. She had slipped a few times and the guard were considering “letting her go.” And she knew what that meant. So she fled the city, and headed to a place of practical myth, somewhere where she might be accepted for her personality, not her blood; Silverymoon.
Months of traveling, and a lot of getting lost, later, she arrived at the silver gates. Despite some trepidation the guards let her enter the city, where she walked with her cowl thrown back. She drew many looks, but shrugged them off. They were looks of curiosity, on outrage or fury. For the first time in her life, Tway felt accepted.
She had only been in Silverymoon two weeks when she had the most important meeting of her life. Strolling the beautiful streets of the city, she caught a glimpse of something she couldn’t believe. Ebony skin, stark white hair and an elven frame. A drow walking the streets of Silverymoon, apparently unimpeded.
She tailed him for the rest of the day, and finally plucked up the courage to talk to him. He was, of course, none other than Drizzt Do’Urden, famed drow ranger. In the following half-hour, Tway learnt more about herself and… everything than 16 years in the convent had scratched upon. The following week she left Silverymoon, her hope reaffirmed. She was convinced that her meeting with Drizzt was fate, and she was not about to discard the hard fate had dealt her.
She journeyed south, taking a wilderness route, and over the next few years, she taught herself the Ranger’s arts. Now, a self-taught ranger, she is prepared for anything fates sends her way. She has come to terms with her blood and feels no shame for her parentage. She wants to meet life head on, no bars held…
Phew, I have finally manage to knock up a shoddy bio. 'tis probably typo's galore, but it is 2:00 am here, so cut me some slack
enjoy (I hope)
Twaynith was not born, she was bred. Her mother, a second generation Tiefling, was no small operator in the lower plains, commanding more respect than one of her… tainted, blood would normally garner. Her daughter was not supposed to be one to follow her footsteps, merely a bartering tool to increase her power. Twaynith was to be a sacrifice, to bring forth one of the Lord of the Abyss to the Material Plane. Mere hours after her birth, she was on the sacrificial alter, and the ceremony began.
Unbeknownst to the Cult, a group of good-aligned adventurers was planning to stage a raid in the middle of their ceremony. The party, a Paladin, Cleric and Fighter, called forth a Celestial to aid them in their struggle, lest the Cult succeed in summoning their demon. So the trio, plus a Ghaele Eladrin, began their assault on the cult.
As the battle raged outside the ritual reached it’s end. As the sacrificial dagger began it’s decent to Twaynith’s infant heart, the attackers burst in. On an impulse the Ghaele’s first spell was aimed at Twaynith’s mother, even though she was in no position to attack them. It was the impulse of a Celestial being that saved Twaynith’s life. The battle raged fiercly, and though the fighter lost his life, the adventurers were victorious in the end.
The bedraggled pair approached the altar, only noticing the crying of a babe when the roar of battle had died down. On the bare-headed babe, the tiny horns were clearly visible. The Paladin, filled with fury at the death of his friend, leapt for his sword, planning to destroy the unholy child, but the Ghaele held him in check. She could see the goodness in the child, only a few hours old. She was not ruled by her demonic blood, she had a good heart beneath that tainted flesh. So the babe was spared, and named by the Ghaele, Twaynith, meaning lost-child in the Celestial tongue. The Cleric took the babe to a convent, to be raised with good values and a good environment.
Despite the Cleric’s good intentions, Twaynith’s early life was not an easy one. Despite the good intentions of the clergy, they could not help but looked down upon Tway’s demonic blood. The other children teased her because of her horns, and these often lead to fights. Being the winner, Tway was the one prosecuted. Eventually, sick of her second-class position at the convent, Twaynith fled, at the tender age of 16, to Luskan.
Luskan was not renowned for being an accepting, or even neutral environ. Downright hostile, and proud of it, Tway did not find the easy life she had been hoping for in the city. Cold, hungry and desperate for somewhere to sleep at night, she took residence in the only place she could, a… “House of Ill Repute.”
Tway spent two years of her relatively short life in this insufferable existence. Selling her body to provide for her next meal, her hope was shattered. One fateful night, she was “servicing” an especially rough client, he got violent, and she was forced to stab a broken piece of wood into his neck. Awkward questions the next morning. Awkward questions in Luskan lead to the gallows.
But Twaynith got luck (sort of) the guards were always in need of underworld contacts, so Tway was blackmailed into risking her life for the guard. She served as a spy for another year before she fled. She had slipped a few times and the guard were considering “letting her go.” And she knew what that meant. So she fled the city, and headed to a place of practical myth, somewhere where she might be accepted for her personality, not her blood; Silverymoon.
Months of traveling, and a lot of getting lost, later, she arrived at the silver gates. Despite some trepidation the guards let her enter the city, where she walked with her cowl thrown back. She drew many looks, but shrugged them off. They were looks of curiosity, on outrage or fury. For the first time in her life, Tway felt accepted.
She had only been in Silverymoon two weeks when she had the most important meeting of her life. Strolling the beautiful streets of the city, she caught a glimpse of something she couldn’t believe. Ebony skin, stark white hair and an elven frame. A drow walking the streets of Silverymoon, apparently unimpeded.
She tailed him for the rest of the day, and finally plucked up the courage to talk to him. He was, of course, none other than Drizzt Do’Urden, famed drow ranger. In the following half-hour, Tway learnt more about herself and… everything than 16 years in the convent had scratched upon. The following week she left Silverymoon, her hope reaffirmed. She was convinced that her meeting with Drizzt was fate, and she was not about to discard the hard fate had dealt her.
She journeyed south, taking a wilderness route, and over the next few years, she taught herself the Ranger’s arts. Now, a self-taught ranger, she is prepared for anything fates sends her way. She has come to terms with her blood and feels no shame for her parentage. She wants to meet life head on, no bars held…
[QUOTE=Kythras]"Everyone is crazy; Some just moreso than others"[/QUOTE]
[QUOTE=darkwolf]Is there any other way i can contribute if i'm not playing? How long do i need to be online at one sitting to help progress to story?...
I would like to at least keep track of this campaign....and learn how to play an online campaign...
My sincere apology if this would be a setback...
[/QUOTE]
Sorry about that, but I understand. In this case, I might go for a cleric, just so we know we have healing if you won't be around. If you do show up, I can always switch my spell list to be different. I'll do up a character sheet for that, and if Kipi approves, then I'll go with that. I hope you don't mind.
I would like to at least keep track of this campaign....and learn how to play an online campaign...
My sincere apology if this would be a setback...
Sorry about that, but I understand. In this case, I might go for a cleric, just so we know we have healing if you won't be around. If you do show up, I can always switch my spell list to be different. I'll do up a character sheet for that, and if Kipi approves, then I'll go with that. I hope you don't mind.
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
@Kythras
Your bio looks good, by the short glance I made to it
@Darkwolf
What about if your character is somekind of outsider, who at times (when you are on) comes to help the party, and so on, but isn't always able to join the adventure (for different reasons from personal bussiness to disagreement with the party)? This way it would be a bit easier to you to come and go, and if it seems that the party is going to be many levels above you, I can always grant some compensation-xp just to keep you near the rest party.
Also, if something important happens during session, I can always send you short description so that you have at least small clue what has happened. ANd of course, rest you have to find out In Character, by asking other their latest adventures you weren't able to participate.
How does this sound?
And is it ok to rest?
@Mag
Yeah, that could be good idea, so that there is someone capable of healing.
@Rav
bit oftopic, but I'm disappointed on you. I was sure you would argue what we use
Okay, for which type we use, I must agree what has said here. For me, it's not so big deal, as long everyone of you are using the same way.
Your bio looks good, by the short glance I made to it
@Darkwolf
What about if your character is somekind of outsider, who at times (when you are on) comes to help the party, and so on, but isn't always able to join the adventure (for different reasons from personal bussiness to disagreement with the party)? This way it would be a bit easier to you to come and go, and if it seems that the party is going to be many levels above you, I can always grant some compensation-xp just to keep you near the rest party.
Also, if something important happens during session, I can always send you short description so that you have at least small clue what has happened. ANd of course, rest you have to find out In Character, by asking other their latest adventures you weren't able to participate.
How does this sound?
And is it ok to rest?
@Mag
Yeah, that could be good idea, so that there is someone capable of healing.
@Rav
bit oftopic, but I'm disappointed on you. I was sure you would argue what we use
Okay, for which type we use, I must agree what has said here. For me, it's not so big deal, as long everyone of you are using the same way.
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
I have my character nearly done, yet today I had to go look for appartments, and then looked into getting a house and a mortgage. Then picked up my pay check, and was asked to go work tomorrow because they fired someone. So, my weekend is all work now.
I'll get that up as soon as I can for you, and I have a concept in mind, which if you could let me know about Kipi, I'll work that into things as well for the future one way or the other.
I do plan on doing a sort of crazy battle cleric, so just in case darkwolf comes back, he can still be a cleric if he wants. I'll be able to heal, or be an offensive character if it comes to be we don't need healing as well.
I do plan on doing a sort of crazy battle cleric, so just in case darkwolf comes back, he can still be a cleric if he wants. I'll be able to heal, or be an offensive character if it comes to be we don't need healing as well.
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
- dj_venom
- Posts: 4416
- Joined: Mon Sep 27, 2004 7:00 am
- Location: The biggest island in the world
- Contact:
Looks like I'll have a crack at the Bio, and don't blame me if it seems inaccurate, I'm not one of those people who spend their lives reading books on Ancient Drows...
And with that excuse done, it's time to start.
Kron. Called that from his mother who he killed. Kron. Named after the mysterious liquid which came forth from the serpents. Kron. Exactly like the real thing: ruthless, efficient, deadly.
Never knowing his mother, Kron was born several years after the fiasco surrounding the one known as Drizzit. After his mother had successfully delivered, she attempted to brand Kron with her clan's mark... she failed. An intense light consumed them both, and only Kron remained. With bystanders awed, they immediately sensed the power within the young child, however the Matron Mother feared it, but not wanting to anger the child, sent it to the slums.
Growing up, Kron was always fascinated with magic. Occasionally strange acts would occur, but no one would ask questions lest they anger him. In this way, Kron learnt that life was simply something waiting to be taken by others. Considering he was male, Kron fought his way into being allowed to be trained as a wizard. He showed potential, attitude, and the cunning which made Drows proud, however he could not succeed.
After years of failures, Kron heard whisperings of his past. He learnt of the part Matron Mother played in his history. Frustrated and angry, Kron began plotting a possible revenge. Then one night, a not so-rare power shift was occurring, and the palace was stormed. Equipping his dagger, Kron made his move, charging into the building, unaware of the dangers. Taking a guard hostage, he changed his clothes and learnt of where the Mother was. AS he headed towards it, he realised how futile this was. He could not swing a sword, fire a bow, or cast a spell, yet here he was trying to kill the Matron Mother. He entered the room and was immediately set-upon by the personal guards, who almost ripped his heart out. They were stopped by Matron Mother who refused to have Kron's blood on her hands. Instead he was sent to the surface.
After wandering for several days, without any ideas, Kron passed out. He was awoken by a man wearing all red. Later he learnt that the man was a high Wizard of Thay, but never learnt his name. The wizard restored Kron to health, and began to question him. For some reason Kron was powerless to resist and confessed all. When the wizard mentioned his mother, Kron's power was released. It surged through him and took hold. Not realising that he had been incapacitated, Kron released all. Suddenly the room was full of rabbits that appeared out of there. Chuckling, the wizard backhanded Kron and dispelled the rabbits.
After these events, Kron began to learn of his heritage. Never knowing his father, this wizard had some ideas. He believed that Kron's father was none other than a half-dragon who captured by his grandfather so that it would breed with Kron's mother. The half-dragon escaped, but not before it had created Kron. Kron was still a Drow, however a small part of the draconic blood was in him, which resulted in his power.
After learning to cope with this heritage, Kron was trained by the wizard. He had taught previous sorcerers and knew how to harness Kron's power. Kron began to become powerful, as his knowledge grew. He did not learn the sword, but learnt the basics of the crossbow, the sling, and the dagger and staff. Also, he learnt that the single-most vulnerable time for a magic caster is when he is using his life-force to cast a spell, and it is then he can die.
Then one night the knowledge was used. Kron awoke to find the wizard casting a spell over his bed, instantly Kron threw his dagger at the man and immobilised him with a Ray of Frost, slumping him to the ground. Although he owed his life to this man, Kron was still a Drow, and did not hesitate in killing the man while he was unconscious.
With basic knowledge, a future ahead, and a heritage in his blood, Kron plans to become powerful, gain revenge on the Drow, and meet his father. Until then, he will embrace his blood, and will not fear from killing innocents if it is beneficial.
And with that excuse done, it's time to start.
Kron. Called that from his mother who he killed. Kron. Named after the mysterious liquid which came forth from the serpents. Kron. Exactly like the real thing: ruthless, efficient, deadly.
Never knowing his mother, Kron was born several years after the fiasco surrounding the one known as Drizzit. After his mother had successfully delivered, she attempted to brand Kron with her clan's mark... she failed. An intense light consumed them both, and only Kron remained. With bystanders awed, they immediately sensed the power within the young child, however the Matron Mother feared it, but not wanting to anger the child, sent it to the slums.
Growing up, Kron was always fascinated with magic. Occasionally strange acts would occur, but no one would ask questions lest they anger him. In this way, Kron learnt that life was simply something waiting to be taken by others. Considering he was male, Kron fought his way into being allowed to be trained as a wizard. He showed potential, attitude, and the cunning which made Drows proud, however he could not succeed.
After years of failures, Kron heard whisperings of his past. He learnt of the part Matron Mother played in his history. Frustrated and angry, Kron began plotting a possible revenge. Then one night, a not so-rare power shift was occurring, and the palace was stormed. Equipping his dagger, Kron made his move, charging into the building, unaware of the dangers. Taking a guard hostage, he changed his clothes and learnt of where the Mother was. AS he headed towards it, he realised how futile this was. He could not swing a sword, fire a bow, or cast a spell, yet here he was trying to kill the Matron Mother. He entered the room and was immediately set-upon by the personal guards, who almost ripped his heart out. They were stopped by Matron Mother who refused to have Kron's blood on her hands. Instead he was sent to the surface.
After wandering for several days, without any ideas, Kron passed out. He was awoken by a man wearing all red. Later he learnt that the man was a high Wizard of Thay, but never learnt his name. The wizard restored Kron to health, and began to question him. For some reason Kron was powerless to resist and confessed all. When the wizard mentioned his mother, Kron's power was released. It surged through him and took hold. Not realising that he had been incapacitated, Kron released all. Suddenly the room was full of rabbits that appeared out of there. Chuckling, the wizard backhanded Kron and dispelled the rabbits.
After these events, Kron began to learn of his heritage. Never knowing his father, this wizard had some ideas. He believed that Kron's father was none other than a half-dragon who captured by his grandfather so that it would breed with Kron's mother. The half-dragon escaped, but not before it had created Kron. Kron was still a Drow, however a small part of the draconic blood was in him, which resulted in his power.
After learning to cope with this heritage, Kron was trained by the wizard. He had taught previous sorcerers and knew how to harness Kron's power. Kron began to become powerful, as his knowledge grew. He did not learn the sword, but learnt the basics of the crossbow, the sling, and the dagger and staff. Also, he learnt that the single-most vulnerable time for a magic caster is when he is using his life-force to cast a spell, and it is then he can die.
Then one night the knowledge was used. Kron awoke to find the wizard casting a spell over his bed, instantly Kron threw his dagger at the man and immobilised him with a Ray of Frost, slumping him to the ground. Although he owed his life to this man, Kron was still a Drow, and did not hesitate in killing the man while he was unconscious.
With basic knowledge, a future ahead, and a heritage in his blood, Kron plans to become powerful, gain revenge on the Drow, and meet his father. Until then, he will embrace his blood, and will not fear from killing innocents if it is beneficial.
In memorian: Fiona; Ravager; Lestat; Phreddie; and all of those from the 1500 incident. Lest we forget.
- Hill-Shatar
- Posts: 7724
- Joined: Sat Jun 18, 2005 1:41 am
- Location: Hell Freezing Over
- Contact:
What is this I have stumbled upon? Is this that thread that Kipi and Ravager can't stop talking about...?
Creative, I must say... most creative.
Nice characters... and a pretty diverse lot.
Perhaps I will descend from my throne and join you someday...
It looks like its going to take a little bit of reading back to catch up...
Unfortunately, I am busy trying to read the SYM through.
Creative, I must say... most creative.
Nice characters... and a pretty diverse lot.
Unfortunately, I am busy trying to read the SYM through.
Buy a GameBanshee T-Shirt [url="http://www.gamebanshee.com/forums/showthread.php?t=68975"]HERE[/url]! Sabre's [url="http://www.users.bigpond.com/qtnt/index.htm"]site[/url] for Baldur's Gate series' patches and items. This has been a Drive-by Hilling.
[QUOTE=Magrus]Sorry about that, but I understand. In this case, I might go for a cleric, just so we know we have healing if you won't be around. If you do show up, I can always switch my spell list to be different. I'll do up a character sheet for that, and if Kipi approves, then I'll go with that. I hope you don't mind.[/QUOTE]
No, i don't mind..i've always been playing a fighter of some sort...paladins, rangers and even barbarian. But i understand the need for a healer. That's why i've thought of giving cleric a try. They say without the favors of the gods, your time might be up even when it's only those lowly kobolds you're facing!
Note to Magrus:
I'm sorry you take it up to yourself to play the cleric. Maybe as Kipi suggested to play an outsider, would it be right to switch our character when i can have regular connection? If you're keen on it, maybe we can exchange ideas on these two characters...
No, i don't mind..i've always been playing a fighter of some sort...paladins, rangers and even barbarian. But i understand the need for a healer. That's why i've thought of giving cleric a try. They say without the favors of the gods, your time might be up even when it's only those lowly kobolds you're facing!
Note to Magrus:
I'm sorry you take it up to yourself to play the cleric. Maybe as Kipi suggested to play an outsider, would it be right to switch our character when i can have regular connection? If you're keen on it, maybe we can exchange ideas on these two characters...
[QUOTE=Kipi]@Darkwolf
What about if your character is somekind of outsider, who at times (when you are on) comes to help the party, and so on, but isn't always able to join the adventure (for different reasons from personal bussiness to disagreement with the party)? This way it would be a bit easier to you to come and go, and if it seems that the party is going to be many levels above you, I can always grant some compensation-xp just to keep you near the rest party.
Also, if something important happens during session, I can always send you short description so that you have at least small clue what has happened. ANd of course, rest you have to find out In Character, by asking other their latest adventures you weren't able to participate.
How does this sound?
And is it ok to rest?
[/QUOTE]
An outsider? Wow, that would be great & cool too! There would be endless posibilities now...if fact those great personalities in Torment sprang to mind! But yes, must see how everyone else think of it 1st
Just an update on my connection woe... <sigh>
I'm in office doing some extra work, so manage to sneak some online time. Sometime next week i'll be applying for a telephone line & together with it a new broadband connection. I'm keeping my fingers crossed that my application will be processed fast & the work to install the necessary phone line won't take very long. Maybe within 2-3 weeks the fastest....
During these time i'll be following up this thread as often as i can and see how things will shape up. Oh, i must read on those basic character creation, outsider & stuff also...
Rgds...
What about if your character is somekind of outsider, who at times (when you are on) comes to help the party, and so on, but isn't always able to join the adventure (for different reasons from personal bussiness to disagreement with the party)? This way it would be a bit easier to you to come and go, and if it seems that the party is going to be many levels above you, I can always grant some compensation-xp just to keep you near the rest party.
Also, if something important happens during session, I can always send you short description so that you have at least small clue what has happened. ANd of course, rest you have to find out In Character, by asking other their latest adventures you weren't able to participate.
How does this sound?
And is it ok to rest?
[/QUOTE]
An outsider? Wow, that would be great & cool too! There would be endless posibilities now...if fact those great personalities in Torment sprang to mind! But yes, must see how everyone else think of it 1st
Just an update on my connection woe... <sigh>
I'm in office doing some extra work, so manage to sneak some online time. Sometime next week i'll be applying for a telephone line & together with it a new broadband connection. I'm keeping my fingers crossed that my application will be processed fast & the work to install the necessary phone line won't take very long. Maybe within 2-3 weeks the fastest....
During these time i'll be following up this thread as often as i can and see how things will shape up. Oh, i must read on those basic character creation, outsider & stuff also...
Rgds...
[QUOTE=darkwolf]An outsider? Wow, that would be great & cool too! There would be endless posibilities now...if fact those great personalities in Torment sprang to mind! But yes, must see how everyone else think of it 1st
Just an update on my connection woe... <sigh>
I'm in office doing some extra work, so manage to sneak some online time. Sometime next week i'll be applying for a telephone line & together with it a new broadband connection. I'm keeping my fingers crossed that my application will be processed fast & the work to install the necessary phone line won't take very long. Maybe within 2-3 weeks the fastest....
During these time i'll be following up this thread as often as i can and see how things will shape up. Oh, i must read on those basic character creation, outsider & stuff also...
Rgds...[/QUOTE]
Hmm... looks like oru minds didn't match,
What I meant by "outsider" was that your character doesn't actually belong to group, but who are friend of them and at times joins their adventures.
This was what I had in mind
Just an update on my connection woe... <sigh>
I'm in office doing some extra work, so manage to sneak some online time. Sometime next week i'll be applying for a telephone line & together with it a new broadband connection. I'm keeping my fingers crossed that my application will be processed fast & the work to install the necessary phone line won't take very long. Maybe within 2-3 weeks the fastest....
During these time i'll be following up this thread as often as i can and see how things will shape up. Oh, i must read on those basic character creation, outsider & stuff also...
Rgds...[/QUOTE]
Hmm... looks like oru minds didn't match,
What I meant by "outsider" was that your character doesn't actually belong to group, but who are friend of them and at times joins their adventures.
This was what I had in mind
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
Yeah, you can't really justify having some cameo by a really important person from the literature, but there's probably plenty of other roles that could be filled. E.g. local guides, merchants, town mayors, anyone with a plot connection.
I'm going to write out some points for a character bio. and flesh it out later...
- Aasimar are part celestial I now understand.
- I'm thinking the human parent (Kylath) may have done some heroic deed, fighting a dragon threatening a town or something but was mortally wounded in the process.
- The celestial, acting in essence as a guardian angel, was watching this and couldn't bear to see the hero die after facing such odds selflessly.
- The 'angel' - Rhilassa (non pure-blooded celestial- maybe 1/2) attempted to heal the hero without revealing herself, but to no avail and the celestial couldn't bear to leave the hero.
- They grew to love each other, although they were unable to spend that much time in each other's company, due to the obvious problems of a celestial being seen on the Prime or a Human in the Upper Planes.
- Despite all these problems they decided to have a child. A beautiful baby boy who was named Sh'rarn (Son of Light). Aww!
- However the celestial's boss/ commander type (probably a Solar or Planetar), found out about this and forbade her from visiting or communicating with the human, leaving her son on the Prime. For all intents and purposes she had abandoned the human and her new-born son.
- The human never gave up hope of seeing his true love again, but gradually began to grow bitter and self-recriminating. In his worse fits of rage, he blamed his son for these troubles not knowing the true cause.
- One of these event likely drove the son away, though he didn't truly blame his father. He did want to see his mother again, despite the low odds of such a thing ever happening.
- While on the road he met some Ilmaterians and was impressed by their selflessness.
- He followed them into a city and saw their good deeds, talked to the high priest and asked how he could help.
- The priest suggested he could become a divine stalwart of the faith, a Ilmaterian Paladin, working on their behalf to take the suffering of others.
OR
- Sh'rarn comes across a battle and paladins overlooking it from a clifftop. Human versus something goblinoid.
- He saw the good work the Red Knights are doing. Protecting the common footsoldier from death and wants to do more to spread the cause of a relatively unknown faith...
And that's pretty much it.
I'm going to write out some points for a character bio. and flesh it out later...
- Aasimar are part celestial I now understand.
- I'm thinking the human parent (Kylath) may have done some heroic deed, fighting a dragon threatening a town or something but was mortally wounded in the process.
- The celestial, acting in essence as a guardian angel, was watching this and couldn't bear to see the hero die after facing such odds selflessly.
- The 'angel' - Rhilassa (non pure-blooded celestial- maybe 1/2) attempted to heal the hero without revealing herself, but to no avail and the celestial couldn't bear to leave the hero.
- They grew to love each other, although they were unable to spend that much time in each other's company, due to the obvious problems of a celestial being seen on the Prime or a Human in the Upper Planes.
- Despite all these problems they decided to have a child. A beautiful baby boy who was named Sh'rarn (Son of Light). Aww!
- However the celestial's boss/ commander type (probably a Solar or Planetar), found out about this and forbade her from visiting or communicating with the human, leaving her son on the Prime. For all intents and purposes she had abandoned the human and her new-born son.
- The human never gave up hope of seeing his true love again, but gradually began to grow bitter and self-recriminating. In his worse fits of rage, he blamed his son for these troubles not knowing the true cause.
- One of these event likely drove the son away, though he didn't truly blame his father. He did want to see his mother again, despite the low odds of such a thing ever happening.
- While on the road he met some Ilmaterians and was impressed by their selflessness.
- He followed them into a city and saw their good deeds, talked to the high priest and asked how he could help.
- The priest suggested he could become a divine stalwart of the faith, a Ilmaterian Paladin, working on their behalf to take the suffering of others.
OR
- Sh'rarn comes across a battle and paladins overlooking it from a clifftop. Human versus something goblinoid.
- He saw the good work the Red Knights are doing. Protecting the common footsoldier from death and wants to do more to spread the cause of a relatively unknown faith...
And that's pretty much it.
- dj_venom
- Posts: 4416
- Joined: Mon Sep 27, 2004 7:00 am
- Location: The biggest island in the world
- Contact:
[QUOTE=Kythras]Hmm, Kron= Drow for Venom... much better
Oh and a Houseless drow would be killed in a heartbeat, some bored noble would knock him off[/QUOTE]
Alrighty then, Kron it is.
Oh, and Kron is from a respected house (accounts for the fear and the dragon breeding), just that he is kinda disgraced, though not completely... if that's possible.
Oh and a Houseless drow would be killed in a heartbeat, some bored noble would knock him off[/QUOTE]
Alrighty then, Kron it is.
Oh, and Kron is from a respected house (accounts for the fear and the dragon breeding), just that he is kinda disgraced, though not completely... if that's possible.
In memorian: Fiona; Ravager; Lestat; Phreddie; and all of those from the 1500 incident. Lest we forget.
[QUOTE=dj_venom]Oh, and Kron is from a respected house (accounts for the fear and the dragon breeding), just that he is kinda disgraced, though not completely... if that's possible.[/QUOTE]
Perhaps his command of magic has given some respect, or his knowledge.
[QUOTE=Kythras]The same could be true for Kron, his family let him live despite his... transgretions because of his latent magical talent....[/QUOTE]
The family may have wanted to use him to increase their own power, maybe even as a scapegoat. The overwhelming desire to rise in a city's hierarchy could certainly explain such a move. E.g. Gromph Baenre is allowed latitude despit his disrespect for Lolth on many occasions due to his power and position.
Perhaps Lolth's recent disappearance provided an opportunity.
Perhaps his command of magic has given some respect, or his knowledge.
[QUOTE=Kythras]The same could be true for Kron, his family let him live despite his... transgretions because of his latent magical talent....[/QUOTE]
The family may have wanted to use him to increase their own power, maybe even as a scapegoat. The overwhelming desire to rise in a city's hierarchy could certainly explain such a move. E.g. Gromph Baenre is allowed latitude despit his disrespect for Lolth on many occasions due to his power and position.
Perhaps Lolth's recent disappearance provided an opportunity.
- Kythras
- Posts: 108
- Joined: Tue Sep 06, 2005 2:40 am
- Location: Australia (Dammn Times Differences)
- Contact:
Well, using Drizzt as an example, he was pretty sacreligious but his family protected him becasue he was a biatch at fighting
The same could be true for Kron, his family let him live despite his... transgretions because of his latent magical talent....
Sound good?
The same could be true for Kron, his family let him live despite his... transgretions because of his latent magical talent....
Sound good?
[QUOTE=Kythras]"Everyone is crazy; Some just moreso than others"[/QUOTE]
- dj_venom
- Posts: 4416
- Joined: Mon Sep 27, 2004 7:00 am
- Location: The biggest island in the world
- Contact:
Sounds fine for me.
As I say, I'm not into Drow affairs... so I'm happy that you can pick up on story flaws, because I'd like it to be accurate.
By the way, top work on the name, I'm going to remember that name for future things
, thanks.
EDIT: Kythras could you please let me know how to find out how much gold I receive to start with. I would pm you, but for some reason that is down. Thanks in advance.
As I say, I'm not into Drow affairs... so I'm happy that you can pick up on story flaws, because I'd like it to be accurate.
By the way, top work on the name, I'm going to remember that name for future things
EDIT: Kythras could you please let me know how to find out how much gold I receive to start with. I would pm you, but for some reason that is down. Thanks in advance.
In memorian: Fiona; Ravager; Lestat; Phreddie; and all of those from the 1500 incident. Lest we forget.