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Posted: Tue Oct 28, 2008 5:31 am
by Crenshinibon
After you get past the initial part of the temple, where she first greets you, there's a court yard. There's a main door and two side doors. What I did was enter through the main door and tried to exit through one of the side doors (both of which are locked from the inside and outside). But when I try to lockpick from within, the character ends up on the outside, picking the lock.

That's what I'm doing now. Thought I'd use the extra points (from perception) to get something else. Either way, with both of my playthroughs, I was left with somewhere between thirty and fifty unused points.

Posted: Tue Oct 28, 2008 6:53 am
by Wesp5
Crenshinibon wrote:After you get past the initial part of the temple, where she first greets you, there's a court yard. There's a main door and two side doors. What I did was enter through the main door and tried to exit through one of the side doors (both of which are locked from the inside and outside).
Edit: I found the door you meant and fixed it. I was still looking at the wrong one the last time because there is only one side door to the actual temple...

P.S.: I also checked the Ming tentacle clone stats and noticed that they are intended to be more sensitive to disciplines so I will keep them like they are.

Posted: Fri Oct 31, 2008 12:16 am
by Crenshinibon
When you talk to Venus in her office, accepting the Venucide quest, and then feed on her, she will still remain dazed even after you have left the building and completed the quest for her.

There is no way to fix the "Skip Intro" option? I can't remember whether or not it was reported.

Also, every time you climb into a vent and have a ranged weapon equipped, the reload animation is triggered.

Posted: Fri Oct 31, 2008 1:48 am
by Wesp5
Crenshinibon wrote:When you talk to Venus in her office, accepting the Venucide quest, and then feed on her, she will still remain dazed even after you have left the building and completed the quest for her.

There is no way to fix the "Skip Intro" option? I can't remember whether or not it was reported.

Also, every time you climb into a vent and have a ranged weapon equipped, the reload animation is triggered.
All these issues are hard-coded and can't be changed. Some people stay in trance after biting but besides a warning in the readme I can't do anything about it. The same goes for the others, sorry.

Posted: Fri Oct 31, 2008 8:26 am
by Lєviathan
Crenshinibon wrote:When you talk to Venus in her office, accepting the Venucide quest, and then feed on her, she will still remain dazed even after you have left the building and completed the quest for her.
If you hang around inside the club again I think she wakes up - they stay tranced for a certain amount of time, but time only passes for her if she is loaded, so you have to be in the room with her.

Posted: Sat Nov 01, 2008 9:41 pm
by Crenshinibon
For the plus patch, is it possible for you to show us the duration of the abilities in their descriptions after all of the affects are applied?

Could you have the time value in the description change to reflect the effects of items like Galdjum and histories such as Faelike?

Also, playing as a Toreador, I am unable to interact with my computer at Skyline apartments. Do you know how to solve this problem?

Posted: Sun Nov 02, 2008 5:22 am
by Wesp5
Crenshinibon wrote:For the plus patch, is it possible for you to show us the duration of the abilities in their descriptions after all of the affects are applied?
I don't exactly know what you mean by that...
Could you have the time value in the description change to reflect the effects of items like Galdjum and histories such as Faelike?
...and that, unless you mean e.g. "125%" instead of "longer"?
Also, playing as a Toreador, I am unable to interact with my computer at Skyline apartments. Do you know how to solve this problem?
This sounds like the infamous Skyline haven random bug. Save, quit and reload, this should hopefully fix it.

Posted: Sun Nov 02, 2008 5:03 pm
by Crenshinibon
Yes, that's what I mean.

So for example, Celerity, it originally lasts fourteen seconds, and you see that in the description, and upon equipping Galdjum it increases by 125%, thus being 17.5 seconds. That number would be written in the profile.

The thing is, while we can calculate the amount of time the ability lasts after an occult item is used (as it states what effects are added), we have no way of figuring out the bonus from histories. So I have no idea how much longer Celerity lasts if I pick the "Faelike" history.

That worked. Thanks.

Posted: Tue Nov 04, 2008 4:23 am
by Wesp5
Crenshinibon wrote: So for example, Celerity, it originally lasts fourteen seconds, and you see that in the description, and upon equipping Galdjum it increases by 125%, thus being 17.5 seconds. That number would be written in the profile.
Done, for the all histories and occult items that change the duration or the damage of something.

Posted: Tue Nov 04, 2008 6:34 am
by Crenshinibon
Thank you very much Wesp, I appreciate it.

Posted: Thu Nov 06, 2008 7:05 am
by Bonecollector
I just installed the 5.7 patch and the game crashes to the desktop after the intro I already tried it 4 times so I think it's not a random bug. I was previously using the 5.3 patch and it didn't have that problem.

Posted: Thu Nov 06, 2008 7:10 am
by Crenshinibon
Did you just install v5.7 over the one you had or did you install all previous patches in order to reach v5.6 to v5.7 download?

Which number link under the "5.7 Category" did you click?

Posted: Thu Nov 06, 2008 7:33 am
by Bonecollector
Crenshinibon wrote:Did you just install v5.7 over the one you had or did you install all previous patches in order to reach v5.6 to v5.7 download?

Which number link under the "5.7 Category" did you click?
I installed the v5.7 patch over the v5.3 patch.

Posted: Thu Nov 06, 2008 9:24 am
by Crenshinibon
There's your problem.

The way it's set up now you should have gone like this in terms of installation order:

v5.3 to v5.3,
v5.4 to v5.4,
v5.4 to v5.5,
v5.5 to v5.6,
v5.6 to v5.7.

A slow way to do it, yes, but it's certainly faster than reinstalling and repatching your game.

Since now you need to reinstall the game, you want to do it like this:

Install official patch v1.2

Install Wesp's v1.2 to v5.7 patch.

Posted: Thu Nov 06, 2008 11:39 am
by Bonecollector
Thanks for the help. I'll reinstall the game and the patch and hopefully it'll solve the problem.

Posted: Fri Nov 07, 2008 5:00 am
by Bonecollector
I've reinstalled and repatched the game and it still crashes after the intro. Anyone had the same problem when starting a new character under v5.7?

Posted: Fri Nov 07, 2008 9:06 am
by Crenshinibon
You installed official patch 1.2 and then the 1.2 to 5.7 patch found at the first link?

I am currently running 5.7 and have no problems with it.

Posted: Fri Nov 07, 2008 3:15 pm
by Bonecollector
I've installed everything in the correct order. After installing the latest unofficial patch, did you start a new game or did you load an earlier savegame? I'm asking because I've tried to load a few of my savegames and all of them worked fine. It seems the only point where the game crashes is right after the intro.

Posted: Fri Nov 07, 2008 8:14 pm
by Crenshinibon
I have started new games with the patches and have also loaded ones that I started in 5.6.

Posted: Sat Nov 08, 2008 7:38 am
by Bonecollector
I don't know what's wrong with my version maybe I'll download the patch again or wait for the next one to come out.