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Raising companions' disposition

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Ishara
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Raising companions' disposition

Post by Ishara »

I've got a lvl 31 mage-type character, and I've got a 99 alignment to good. But my companions (Sogg, Jormund, Virgil and Dog) are becoming increasingly ill-willed towards me. Is there any way to raise their disposition towards me? I do good deeds and don't attack unless attacked first... It may be silly, but I don't want them to all of a sudden turn on me or something...
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the shape
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Post by the shape »

Raising your charisma of 20 will allow you to keep your followers regardless of your alignment and stuff.
On the other hand I can't see any reason those specific npcs will have anything to say for your deeds. Dog and Sogg will retain their alignment status no matter which path you take, and Virgil will even adjust his alignment according to yours. One thing I can think of is that you somehow accidentally hit someone in combat with aoe or smth like that. Another assumption I can dig is if you let them wait for you more than they were willing to wait for you. It doesn't make much sense though... have you experienced a drop in CH, or perhaps taken off items that boosted your CH?
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Ishara
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Post by Ishara »

No, my stats are unchanged. And I only asked them to wait for about 2 minutes while I killed the serial killer in the sewers... I wonder if I accidentally hit them with my fireball, although that shouldn't be possible, should it? Is there a way to raise their disposition after it's dropped or is there even like a cheat code that would do it?
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Janica
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Post by Janica »

I have the exact same problem. Sogg's disposition has dropped to 18, and he just decided to walk away after I killed the wolves in Wolf's Cave. Virgil and Magnus both regard me with suspicion. I haven't hit them in battle, and my charisma is 13 and hasn't dropped at any point. Could it be a bug of some sort?
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Ishara
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Post by Ishara »

Janica, just out of curiosity: what type of character have you got and what skills are you using?
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Janica
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Post by Janica »

I've got a dwarven technologist, expertise in healing technology and explosives. Do you find that your followers get offended by the strangest things? Sogg keeps getting upset when I kill kites.
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Ishara
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Post by Ishara »

Yes, they do! Sogg got upset all of a sudden when I picked a lock, even though I'd done it before without him saying anything! And Jormund gets angry at me when I kill the barbarians at one of the temples, even though they're trying to kill me!

Well, it doesn't look like it's the skill combination that makes a difference, because our skills are completely different. Perhaps it is a glitch... Or maybe it's the combination of helpers? You have Dog, Sogg, Virgil and Magnus, right? Seems we have the same sort of combination, only we use different dwarves... Perhaps that is the problem? I don't think their disposition dropped until after I got Jormund... Maybe too many different types of helpers makes them upset...
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the shape
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Post by the shape »

Is there a way to raise their disposition after it's dropped or is there even like a cheat code that would do it?
Well there is one way... you could spend a fate point of "force good reaction".
Sogg keeps getting upset when I kill kites.
Well... this does ring a bell to me... but I offer no real solution to the problem. I think it's a glitch. I've experienced this on several occasions none of which seemed to make any sense. I just reloaded after that, because I thought it's connected to another problem I had encountered: every time my alignment drops like -10 to -20 it starts decreasing for each neutral creature I kill. I'm talking about kite people, vermin, wolves... But there's really no reason why followers would get upset so I'm guessing it's a glitch.

I don't really know if this could work but here is what I do sometimes. When I recruit a good aligned npc that benefits from MA I equip and remove the Dark Helm a couple of times so their alignment drops to negative. That way they say they don't tolerate it when I kill good aligned npcs, but their reaction towards me doesn't really drop. I don't have any idea if this would be of any help used on generic neutral characters like Sogg.
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Ishara
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Post by Ishara »

the shape wrote:Well there is one way... you could spend a fate point of "force good reaction".

I don't really know if this could work but here is what I do sometimes. When I recruit a good aligned npc that benefits from MA I equip and remove the Dark Helm a couple of times so their alignment drops to negative. That way they say they don't tolerate it when I kill good aligned npcs, but their reaction towards me doesn't really drop. I don't have any idea if this would be of any help used on generic neutral characters like Sogg.
Interesting... I think I might try that. I always forget that I have the fate points, so I don't use them for anything else anyway. Hopefully the good reaction will be a lasting one. Thanks Shape!
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Post by the shape »

Actually I was screwing around today and on a hunch I let one of my followers with reaction of 40(Dante) get killed. Then I resurrected him and he was quite grateful - his reaction improved up to 70.
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Janica
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Post by Janica »

[quote="Ishara"]Yes, they do! Sogg got upset all of a sudden when I picked a lock, even though I'd done it before without him saying anything! And Jormund gets angry at me when I kill the barbarians at one of the temples, even though they're trying to kill me!QUOTE]

Yup. And now, for no apparent reason I can figure out, the problem has righted itself. I raised my beauty by one point, which improved reactions a little bit, but then at some point they all decided they liked me again. One thing that might help (concerning kites and the barbarians at the temple) is that when an encounter starts (i.e. red rings appear around the enemies and an encounter begins), and you get to hit first, I noticed that before the enemies have hit you the first time, their reactions is still on "neutral". It turns to "hatred" once they actually start hitting you. If you then get to go first, you are in fact attacking neutral characters, and this could be why some followers get upset. I noticed that if I let my turn pass and my followers go before me, they don't complain.
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Ishara
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Post by Ishara »

I found that the 'force good reaction' worked like a charm. I only used it on dog, because he was 'suspicious'. And then after that, the problem righted itself. Odd...
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Janica
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Post by Janica »

Strangely, I've now encountered a new problem. My alignment reached 100, and now Virgil refuses to follow me. He says I'm too "self-righteous" for him.
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the shape
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Post by the shape »

I don't usually keep Virgil around since he is fairly useless. However there is a bit of fluff going on (spoils)
Spoiler
when he leaves you at T'sen Ang. If by that time your alignment is negative he will become evil later on when you resurrect him in Caladon. Doubt that's the case though.

At any rate if you don't need him as a pack rat or an extra flesh heap you should leave him be. Other options are less worthwhile... 20CH or lower your alignment.
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Post by lucian862703 »

everyone here is talking about charisma. actually beauty is more important as it raises every NPC's reaction towards you. oh... and about those that don't understand why they get upset of you attacking someone even if you were attacked first..... I have a hint for you. Use divination magic on an enemy (the Read Aura), and look at his allignment. If the allignment is positive, it doesn't matter if he attacked you first, you're still considered to do an evil deed, as the enemy is considered a "good hearted creature" as Raven would say ;) I for one am very mad of a Half Ogre in the black mountain mines, whose a member of the Molochean Hand that hides around a corner and when I get close he attacks me. And after I kill him, I look at my kill stats in the log book, and I find listed "Most Good: Half Ogre Bandit" :mad:
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Post by demlex »

This is all very well and good, but I believe the title of the post is Raising companions' disposition... Meaning it doesn't really matter exactly HOW it went down, but if there are anyways to get them to go back up. Of course the FP are a good answer, but they are "limited" in some cases...

it may not be any consultation but when Magnus disliked me enough to leave, I met him back at the Necromancer's place in Tarent, and gave him some "Dwarf Snuff" and he was right as rain and joined again, the same thing with Soggy, I gave him some wine and his disposition went up again, I wonder if it works if you were to just feed them they're preferred foods... Though I like the rez idea: it may be a bit difficult to perform in later lvls when your followers are tougher to kill......... but I suppose there is always the cave of Flames or whatever its called...

BUt that just raises another point, what EXACTLY raises the disposition?
I wish Life were more like video games, I always screw up on my first guy and need 2 more to get it right.
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