Is their a fix for the duplicating of enemies?
- wise grimwald
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Is their a fix for the duplicating of enemies?
AS has been mentioned before, in Tutu, when you leave a room with enemies inside, they end up both inside and outside the room and you can end up with numerous duplicates. Now whilst this bug can be used to advantage, (I recently used it to get six pairs of boots of speed) it does tend to spoil the roleplaying aspect of the game and I am wondering if a fix has been made or is envisaged in the near future. Anyone know?
- anarchistica
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I've never had that but if you wanna RP you should keep the restrictions of the engine in mind. Leaving a room to avoid spells or other ranged attacks or to get some respite isn't very RP-ish if you ask me.
Finished: Baldur's Gate* | Baldur's Gate II* | Diablo* |
Diablo II* | Fallout 3*** | KOTOR | NWN** | Planescape Torment | Titan's Quest*
Playing: Fallout 2 | Icewind Dale** | Icewind Dale II
Diablo II* | Fallout 3*** | KOTOR | NWN** | Planescape Torment | Titan's Quest*
Playing: Fallout 2 | Icewind Dale** | Icewind Dale II
- wise grimwald
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I agree. Who says that you have to be a hero to play this game? As the king renowned for his wisdom wrote, "Better to be a live dog than a dead lion."mcgregor wrote:i'd say it is RPish - if i was having my arse handed to me in a can, i'd probably make a run for it, so why wouldnt the characters in an RPG?
never heard of a fix to it though.
Or to use a more recent quotation: by Falstaff: 'The better part of valour is discretion; in the which better part I have saved my life.'
- Sir_Carnifex
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That problem occurred quite often for me in BGII (I used it to give Valygar two Celestial Furies ). One of the patches or something fixed it because it no longer happens (Baldurdash?). I've never encountered this problem in Tutu though. So, somewhere there's a fix that will take care of the problem, I just am not sure what it is.
- anarchistica
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You didn't read what i said. The engine has limitations. One of those is that it cannot represent a large area as a single one - normally if you'd go through a door, there isn't some magical barrier that stop arrows and fireballs. Another is that the AI often doesn't really know how to work with people constantly leaving and arriving.mcgregor wrote:i'd say it is RPish - if i was having my arse handed to me in a can, i'd probably make a run for it, so why wouldnt the characters in an RPG?
I used to do it too, but i try not to now.
Finished: Baldur's Gate* | Baldur's Gate II* | Diablo* |
Diablo II* | Fallout 3*** | KOTOR | NWN** | Planescape Torment | Titan's Quest*
Playing: Fallout 2 | Icewind Dale** | Icewind Dale II
Diablo II* | Fallout 3*** | KOTOR | NWN** | Planescape Torment | Titan's Quest*
Playing: Fallout 2 | Icewind Dale** | Icewind Dale II
I see what you're saying there - though of course, an arrow would be stopped by the wall (admittedly not a magically barrier, but a barrier more than capable of stopping an arrow nonetheless). I wouldn't use this exploit to create additional loot on purpose, nor to avoid the effects of one particular spell. I do think its a valid tatic to use when being beaten to death, though. And its not a tatic I use anymore either, if only because I'm now good enough at the game to not need to run away from anything.anarchistica wrote:You didn't read what i said. The engine has limitations. One of those is that it cannot represent a large area as a single one - normally if you'd go through a door, there isn't some magical barrier that stop arrows and fireballs. Another is that the AI often doesn't really know how to work with people constantly leaving and arriving.
Mcgregor
- wise grimwald
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A number of spells are line of sight, so if you shut the door, you should be safe. Even with some other spells, fireball for example, you would expect the door to give some protection.anarchistica wrote:You didn't read what i said. The engine has limitations. One of those is that it cannot represent a large area as a single one - normally if you'd go through a door, there isn't some magical barrier that stop arrows and fireballs. Another is that the AI often doesn't really know how to work with people constantly leaving and arriving.
I used to do it too, but i try not to now.
I don't make a habit of using game exploits, though I do like to see if they work. I'm just curious.
On this occasion, I wanted Karlat to kill Algernon for the cloak so that my solo evil mage avoided loss of reputation. An evil character would want to blame his misdoings on someone else wouldn't they?