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Is their a fix for the duplicating of enemies?
Posted: Mon Aug 04, 2008 3:53 am
by wise grimwald
AS has been mentioned before, in Tutu, when you leave a room with enemies inside, they end up both inside and outside the room and you can end up with numerous duplicates. Now whilst this bug can be used to advantage, (I recently used it to get six pairs of boots of speed) it does tend to spoil the roleplaying aspect of the game and I am wondering if a fix has been made or is envisaged in the near future. Anyone know?
Posted: Mon Aug 04, 2008 6:12 am
by anarchistica
I've never had that but if you wanna RP you should keep the restrictions of the engine in mind. Leaving a room to avoid spells or other ranged attacks or to get some respite isn't very RP-ish if you ask me.
Posted: Mon Aug 04, 2008 6:20 am
by mcgregor
i'd say it is RPish - if i was having my arse handed to me in a can, i'd probably make a run for it, so why wouldnt the characters in an RPG?
never heard of a fix to it though.
Posted: Mon Aug 04, 2008 6:42 am
by wise grimwald
mcgregor wrote:i'd say it is RPish - if i was having my arse handed to me in a can, i'd probably make a run for it, so why wouldnt the characters in an RPG?
never heard of a fix to it though.
I agree. Who says that you have to be a hero to play this game? As the king renowned for his wisdom wrote, "Better to be a live dog than a dead lion."
Or to use a more recent quotation:
by Falstaff: 'The better part of valour is discretion; in the which better part I have saved my life.'
Posted: Mon Aug 04, 2008 9:04 am
by Klorox
But you're not doing it for RP purposes. You said it yourself: you said you used this bug to get 6 sets of Boots of Speed.
If you want to play fair, don't exploit bugs.
Posted: Mon Aug 04, 2008 11:34 am
by Sir_Carnifex
That problem occurred quite often for me in BGII (I used it to give Valygar two Celestial Furies
). One of the patches or something fixed it because it no longer happens (Baldurdash?). I've never encountered this problem in Tutu though. So, somewhere there's a fix that will take care of the problem, I just am not sure what it is.
Posted: Mon Aug 04, 2008 12:21 pm
by anarchistica
mcgregor wrote:i'd say it is RPish - if i was having my arse handed to me in a can, i'd probably make a run for it, so why wouldnt the characters in an RPG?
You didn't read what i said. The engine has limitations. One of those is that it cannot represent a large area as a single one - normally if you'd go through a door, there isn't some magical barrier that stop arrows and fireballs. Another is that the AI often doesn't really know how to work with people constantly leaving and arriving.
I used to do it too, but i try not to now.
Posted: Mon Aug 04, 2008 5:17 pm
by mcgregor
anarchistica wrote:You didn't read what i said. The engine has limitations. One of those is that it cannot represent a large area as a single one - normally if you'd go through a door, there isn't some magical barrier that stop arrows and fireballs. Another is that the AI often doesn't really know how to work with people constantly leaving and arriving.
I see what you're saying there - though of course, an arrow would be stopped by the wall (admittedly not a magically barrier, but a barrier more than capable of stopping an arrow nonetheless). I wouldn't use this exploit to create additional loot on purpose, nor to avoid the effects of one particular spell. I do think its a valid tatic to use when being beaten to death, though. And its not a tatic I use anymore either, if only because I'm now good enough at the game to not need to run away from anything.
Mcgregor
Posted: Tue Aug 05, 2008 5:54 am
by wise grimwald
anarchistica wrote:You didn't read what i said. The engine has limitations. One of those is that it cannot represent a large area as a single one - normally if you'd go through a door, there isn't some magical barrier that stop arrows and fireballs. Another is that the AI often doesn't really know how to work with people constantly leaving and arriving.
I used to do it too, but i try not to now.
A number of spells are line of sight, so if you shut the door, you should be safe. Even with some other spells, fireball for example, you would expect the door to give some protection.
I don't make a habit of using game exploits, though I do like to see if they work. I'm just curious.
On this occasion, I wanted Karlat to kill Algernon for the cloak so that my solo evil mage avoided loss of reputation. An evil character would want to blame his misdoings on someone else wouldn't they?