Unofficial Patch 5.6 has been released!
Unofficial Patch 5.6 has been released!
The download link is as usual: (The Patches Scrolls) Vampire: The Masquerade - Bloodlines Downloads
This time special thanks must go again to Slim Laurence, Dark666Prophet, RobinHood70 and Iain Patterson for their help. As 5.6 contains a lot of fixes I really hope I've not accidentally broken something, so please give any feedback if you think this is true.
(+) are changes for Plus Version only.
v5.6 03.09.2008
----
+Made Jack remove .38 to fix exploit and repaired broken Isaac logs.
+Decreased crossbows criminal level and fixed Sin Bin state reload.
+Fixed broken Empire hotel card printer usage and made it plus only.
+Restored first dot Domination options for Tremere during dialogue.
+Added overlooked humanity losses and restored sheet music of basic.
+Disabled true sight for Vick, Killer, Cathayan and Blood Guardian.
+Made Romero train up to Firearms 4 and Beckett up to scholarship 3.
+Increased xp gain on freeing Ash and delivering Imalia's magazine.
Added a few Shin Guntos to sewer hunters and improved end fade out.
Adjusted double Ithaca reload sound and added several drop sounds.
Repaired Barabus quest re-update and a wrong Zhao died quest state.
Corrected faulty Isaac lip-synchro and several minor text details.
Added sound to Kiki cutscene and fixed Hollywood bus stop map typo.
Removed a talk icon in diner and corrected lg firearms book value.
Made player get a look at Gimble's hand and fixed some map details.
BSPEdit updated to edit several prop stats, thanks to RobinHood70.
Fixed dialogue issues for Ming, VV, Trip, Boris, Vandal and Damsel.
Made unfinished Regent's plague quest fail in case you betray him.
Fixed ghouling quest not updating and improved Bertram's quest log.
Added Vandal gesture for females and fade out at the tutorial end.
Resolved bug when entering the Fu Syndicate while being obfuscated.
Prevented continuing E's quest after you failed it by killing him.
Fixed dialogue bugs of Skelter, Arthur, blueblood, clerk and Venus.
Added a missing light switch and missing door sound to King's Way.
Removed reference to Ricky at Glaze and made upstairs guards fight.
Repaired several cut off dialogue lines and a few lip-synch issue.
Moved Jack down to Skelter and improved Tin Can Bill's expressions.
Included 64bit install and memory tools, thanks to Iain Patterson.
Removed buggy SM haven board and Mercurio's note after you met him.
Moved Ash song from Empire hotel to the unfinished museum diorama.
Added default 1.2 map and python files to tools, thanks to Offkorn.
Restored katanas to Tongs and removed the one at Fu Syndicate.
Turned hospital into Elysium area during your encounter with Pisha.
Fixed dialogues for Jack, Mercurio, Regent, Razor and taxi driver.
Changed three history humanity penalties to avoid humanity of zero.
Lowered surf computer difficulty and added a Gargoyle quest state.
Made Tawni laptop reflect mission and fixed Zygaena and Yukie bugs.
Stopped Maria and Victor from dropping invitations they don't own.
Added inspection nodes to some trapdoors in the Giovanni crypt map.
This time special thanks must go again to Slim Laurence, Dark666Prophet, RobinHood70 and Iain Patterson for their help. As 5.6 contains a lot of fixes I really hope I've not accidentally broken something, so please give any feedback if you think this is true.
(+) are changes for Plus Version only.
v5.6 03.09.2008
----
+Made Jack remove .38 to fix exploit and repaired broken Isaac logs.
+Decreased crossbows criminal level and fixed Sin Bin state reload.
+Fixed broken Empire hotel card printer usage and made it plus only.
+Restored first dot Domination options for Tremere during dialogue.
+Added overlooked humanity losses and restored sheet music of basic.
+Disabled true sight for Vick, Killer, Cathayan and Blood Guardian.
+Made Romero train up to Firearms 4 and Beckett up to scholarship 3.
+Increased xp gain on freeing Ash and delivering Imalia's magazine.
Added a few Shin Guntos to sewer hunters and improved end fade out.
Adjusted double Ithaca reload sound and added several drop sounds.
Repaired Barabus quest re-update and a wrong Zhao died quest state.
Corrected faulty Isaac lip-synchro and several minor text details.
Added sound to Kiki cutscene and fixed Hollywood bus stop map typo.
Removed a talk icon in diner and corrected lg firearms book value.
Made player get a look at Gimble's hand and fixed some map details.
BSPEdit updated to edit several prop stats, thanks to RobinHood70.
Fixed dialogue issues for Ming, VV, Trip, Boris, Vandal and Damsel.
Made unfinished Regent's plague quest fail in case you betray him.
Fixed ghouling quest not updating and improved Bertram's quest log.
Added Vandal gesture for females and fade out at the tutorial end.
Resolved bug when entering the Fu Syndicate while being obfuscated.
Prevented continuing E's quest after you failed it by killing him.
Fixed dialogue bugs of Skelter, Arthur, blueblood, clerk and Venus.
Added a missing light switch and missing door sound to King's Way.
Removed reference to Ricky at Glaze and made upstairs guards fight.
Repaired several cut off dialogue lines and a few lip-synch issue.
Moved Jack down to Skelter and improved Tin Can Bill's expressions.
Included 64bit install and memory tools, thanks to Iain Patterson.
Removed buggy SM haven board and Mercurio's note after you met him.
Moved Ash song from Empire hotel to the unfinished museum diorama.
Added default 1.2 map and python files to tools, thanks to Offkorn.
Restored katanas to Tongs and removed the one at Fu Syndicate.
Turned hospital into Elysium area during your encounter with Pisha.
Fixed dialogues for Jack, Mercurio, Regent, Razor and taxi driver.
Changed three history humanity penalties to avoid humanity of zero.
Lowered surf computer difficulty and added a Gargoyle quest state.
Made Tawni laptop reflect mission and fixed Zygaena and Yukie bugs.
Stopped Maria and Victor from dropping invitations they don't own.
Added inspection nodes to some trapdoors in the Giovanni crypt map.
- Brother None
- Posts: 1075
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- Location: Liberty City, the Netherlands
- Contact:
Thanks wesp
I forgot to ask one thing last time around: in my last playthrough The Nosferatu had no inventory items for unarmed combat or for his wallet. That's no real problem, except that you can't finish the tutorial if you're unable to select a fist in your inventory.
I forgot to ask one thing last time around: in my last playthrough The Nosferatu had no inventory items for unarmed combat or for his wallet. That's no real problem, except that you can't finish the tutorial if you're unable to select a fist in your inventory.
GameBanshee, your resource for all things RPG
No Mutants Allowed, your Fallout resource
"Those who say they give the public what it wants begin by underestimating public taste and end by debauching it" T.S. Eliot
No Mutants Allowed, your Fallout resource
"Those who say they give the public what it wants begin by underestimating public taste and end by debauching it" T.S. Eliot
Thank you a lot Wesp, I've been waiting anxiously for this release to arrive!
Now I feel more confident in starting a new game. I really appreciate you've taken your time in fixing any possible bugs.
Keep up the good work!
Now I feel more confident in starting a new game. I really appreciate you've taken your time in fixing any possible bugs.
Keep up the good work!
And so I left...
Cold of heart and soul.
~†~Forced to the road... and the long, bitter night.~†~
Cold of heart and soul.
~†~Forced to the road... and the long, bitter night.~†~
Problem with the "Trick or Treatment" quest.
Hi,
I have started a new game (patches installed: 1.2 + 5.6 as plus patch) and chose a female Malkavian. In Santa Monica I went to the hospital and wanted to get Heather but when I talked to her she said "Uh. Please get a doctor" the only thing I could answer is "I will bring a healer.". When I choose this answer and talk to her again, she says "Heh huh. Can someone call my grandma... please?!?" than I could reply "Don't go before I rescue you, little morsel!". After choosing this answer she says "Ah ehh hmm" or something like that and then she only moans everytime I want to talk to her.
Is the quest solved after that dialog, though my questlog isn't updated after all.
Is their an animation missing perhaps?
Thanks to all who answer.
Wolfi
Hi,
I have started a new game (patches installed: 1.2 + 5.6 as plus patch) and chose a female Malkavian. In Santa Monica I went to the hospital and wanted to get Heather but when I talked to her she said "Uh. Please get a doctor" the only thing I could answer is "I will bring a healer.". When I choose this answer and talk to her again, she says "Heh huh. Can someone call my grandma... please?!?" than I could reply "Don't go before I rescue you, little morsel!". After choosing this answer she says "Ah ehh hmm" or something like that and then she only moans everytime I want to talk to her.
Is the quest solved after that dialog, though my questlog isn't updated after all.
Is their an animation missing perhaps?
Thanks to all who answer.
Wolfi
- The Tremere
- Posts: 9
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- Contact:
Heh a problem when you use walkthroughts you know more than your character knows talk to knox outside,go in talk to heather,then talk to dr malkom and tell him about her he will say he can't do a think,talk to heather and say Drink my blood and live and that's it you have a ghoul:laugh:Wolfi wrote:Hi,
I have started a new game (patches installed: 1.2 + 5.6 as plus patch) and chose a female Malkavian. In Santa Monica I went to the hospital and wanted to get Heather but when I talked to her she said "Uh. Please get a doctor" the only thing I could answer is "I will bring a healer.". When I choose this answer and talk to her again, she says "Heh huh. Can someone call my grandma... please?!?" than I could reply "Don't go before I rescue you, little morsel!". After choosing this answer she says "Ah ehh hmm" or something like that and then she only moans everytime I want to talk to her.
Is the quest solved after that dialog, though my questlog isn't updated after all.
Is their an animation missing perhaps?
Thanks to all who answer.
Wolfi
- Crenshinibon
- Posts: 2665
- Joined: Wed Mar 22, 2006 5:35 pm
- Contact:
After turning in the "Surf's Up" quest, you can drop the Astrolite and pick it up again to have the quest appear again in your log.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
Crenshinibon wrote:After turning in the "Surf's Up" quest, you can drop the Astrolite and pick it up again to have the quest appear again in your log.
Okay, I made it undroppable again to avoid this. As for the texture issues of the other poster. Everything looks fine on my system so I have no idea what happened.
- Crenshinibon
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I am unsure if this is a bug or not, but I'm going through the game for the first time with a Nosferatu and while the game description says that being seen by a human counts as a masquerade violation, however, I was spotted plenty of times by people in Santa Monica, Downtown as well as the museum staff with no deductions to my Masquerade Points.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
This is normal as to not make the game to difficult. You need to get very close to some specific NPCs like cops to trigger a Masquerade Violation.Crenshinibon wrote:I am unsure if this is a bug or not, but I'm going through the game for the first time with a Nosferatu and while the game description says that being seen by a human counts as a masquerade violation, however, I was spotted plenty of times by people in Santa Monica, Downtown as well as the museum staff with no deductions to my Masquerade Points.
- Crenshinibon
- Posts: 2665
- Joined: Wed Mar 22, 2006 5:35 pm
- Contact:
Alright.
Also, I seem to have problems with the opening movie, where the graphics seem to be rough at points, such as the scene where the group breaks down the door and stakes your sire. It comes out all choppy for and jumpy for me in terms of performance.
Also, at the end of the gathering, when the other vampires leave (Nines and Therese to be more precise), instead of walking, they seem to be "sliding" on the floor.
The seller at the Sin Bin has a graphical problem with his left eye (the eye that's on your left when you look at him). During dialog, during certain expressions, the eyeball tends to come outside the bottom eyelid.
Also, I seem to have problems with the opening movie, where the graphics seem to be rough at points, such as the scene where the group breaks down the door and stakes your sire. It comes out all choppy for and jumpy for me in terms of performance.
Also, at the end of the gathering, when the other vampires leave (Nines and Therese to be more precise), instead of walking, they seem to be "sliding" on the floor.
The seller at the Sin Bin has a graphical problem with his left eye (the eye that's on your left when you look at him). During dialog, during certain expressions, the eyeball tends to come outside the bottom eyelid.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
There is nothing I can do about this, must be connected with your computer.Crenshinibon wrote: Also, I seem to have problems with the opening movie, where the graphics seem to be rough at points, such as the scene where the group breaks down the door and stakes your sire. It comes out all choppy for and jumpy for me in terms of performance.
Again, nothing that I could fix. Most cutscenes have issues like this.Also, at the end of the gathering, when the other vampires leave (Nines and Therese to be more precise), instead of walking, they seem to be "sliding" on the floor.
And another common problem. You will notice similar problems with many models like arms or hair or horns clipping through skin.The seller at the Sin Bin has a graphical problem with his left eye (the eye that's on your left when you look at him). During dialog, during certain expressions, the eyeball tends to come outside the bottom eyelid.
- Crenshinibon
- Posts: 2665
- Joined: Wed Mar 22, 2006 5:35 pm
- Contact:
I see. I tried the game on two computers and the opening movie issue still stands. You have such problem?
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”